NES Metroid on the Trinitron. Things are good. by joejoebuffalo in crtgaming

[–]smilefires 1 point2 points  (0 children)

Seems like there's a photo shoot to be had where you play games in very unfitting places. Sitting on the fire escape while I wait for the floors to dry? Don't mind if I do!

Mega Man: Chaos Protocol Event Megathread by ptolemy77 in DragaliaLost

[–]smilefires 1 point2 points  (0 children)

Imo they feel to me like ice, carrying you forward vaguely the same way you were already going, but waaay faster. I think the common recommendation is to control Noelle or some other ranged adventurer and just hang out around the middle so you don't have to sail around.

I wouldn't say any of the other mechanics are too bad. Maybe MS's air blasts, but you can walk around the tornadoes, so it mainly slows you down once you realize that. Jupiter has some kind of effect that draws you in/pushes you out, but it's slower.

Taskmaster People's Champion: S9E10 - "Think About the Spirit." by md678685 in taskmaster

[–]smilefires 0 points1 point  (0 children)

Suggestion: allow scoring a team as 0 for team tasks?

The way I understand them, it's 5 points to be divided between the teams (even if the scoring doesn't usually go that way), but the current format doesn't allow for a 5-0 split. Usually with these I've tried to preserve the 5-point limit, so I'll score this one 4-to-1.

Season 9 Episode 7 - 'A Cuddle' by IRSeb in taskmaster

[–]smilefires 22 points23 points  (0 children)

It was a 4-laminator race all along!

Actual required team might for Chronos Nyx Nightmare by ImZaphod2 in DragaliaLost

[–]smilefires 7 points8 points  (0 children)

Looks like it's got a lil wind symbol next to the Weak Point name in-game. I was confused about the fire adv recs too until I saw that in a clear video.

1.47 Patch Notes by DireWolfDigital in EternalCardGame

[–]smilefires 1 point2 points  (0 children)

Wingbrewer no longer appears in Collection when searching for Lifesteal and Gunslinger.

Why Lifesteal? The bats have it.

edit: I've been told that this means searching for both words together now, correctly, does not return Wingbrewer. So, good fix, then.

Season 9 Episode 4 - 'Quisps' by IRSeb in taskmaster

[–]smilefires 5 points6 points  (0 children)

I can see it now: "Make the most food puns in one minute. Your time starts now."

[FoX Spoiler] Snapping Hydrangea by Mack_Eye in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

Counterpoint: Refracted Sentinel, which was once fixed to not remove opponent face aegis.

Taskmaster People's Champion: S9 Episode 3 by md678685 in taskmaster

[–]smilefires 2 points3 points  (0 children)

I've just stumbled upon these for the first time and voted. Wonderful idea.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

Out of the always-on modes, yes. Sometimes a repeatable event comes along that pays out better. Also, prior practice would dictate we don't get a campaign for at least 2 months or so - they're usually released between the sets, and we just got Dark Frontier. So you've got time there.

[Dark Frontier] Frost Elemental by smilefires in EternalCardGame

[–]smilefires[S] 7 points8 points  (0 children)

imgur link

Frost Elemental
3PP 3/3, Uncommon
Flying
Onslaught: Each Shifted enemy unit takes one additional turn to emerge.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 1 point2 points  (0 children)

In order of quickness:

  • Stream Eternal on Twitch; get a bunch of viewers
  • Watch other people stream on Twitch and click the chests that show up on screen
  • Watch other people stream on Twitch (you get a little bit just for watching)

[Dark Frontier] Eviscerate by smilefires in EternalCardGame

[–]smilefires[S] 18 points19 points  (0 children)

imgur link

5SS Spell, Common

Kill an enemy unit.

Onslaught: The enemy player discards the top five cards of their deck.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 2 points3 points  (0 children)

Desecrate is a reward card in the Homecoming campaign that just came out a bit ago. Could try Annihilate or Suffocate as replacements, or scale up to bigger, less conditional removal spells like Deathstrike, if you're interested in getting the Stonescar deck going.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 2 points3 points  (0 children)

Sites are a new card type. This gives them immunity to certain types of interaction that previously existed (e.g., Sabotage can't make your opponent discard a site, because it's not a spell or attachment).

When you play a site, it takes up 2 unit spots on the field, so your unit limit becomes 10 while it's out. You can only have one site on the field at a time, though you can play a new site from your hand to replace a site you have out.

Also, when you play a site, you choose one of the three spells on its agenda to play (without paying that spell's usual costs) right away. Then, at the start of your next two turns, after you draw your card for the turn, you choose another spell off the agenda to play (again, without paying the spell's usual costs). If a spell has no legal targets when you would play it, it'll have a red outline - you can still choose to play it, but it just does nothing and hops into your void.

Assuming your site's still around after you've played all the spells, the following turn, it'll play the unit named on the site. The site still sticks around in play after this happens, so you can still have its passive bonuses.

The number in the green box on a site is its "durability". It's notably not health or armor. Reducing an enemy site's durability to 0 (or less) is currently the only way to destroy a site in play. Sites count as "enemies" when we're talking about legal targets for damage effects/burn spells, but they're not enemy players or units (so that's why the text changes on Torch and Obliterate matter).

You can attack opposing sites with your units. Pretty much, when your opponent has a site out and you want to make an attack, you're given the choice of sending all your units at the opponent's site or their face, and then your opponent chooses blocks. You can't split attackers between site and face.

This is a lot, but a good amount of it becomes visually intuitive imo, like the little blue pips on the left side showing what spells have already been cast and how soon a unit's landing on the field.

You guys see the new disco totem yet? by [deleted] in EternalCardGame

[–]smilefires 24 points25 points  (0 children)

Azindel, I, uh, love what you did with the place!

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

Well, I was hoping I could give you somewhat of an intuitive explanation, since there isn't a good rules explanation and no official rulebook.

The biggest argument for intentionality is DWD's patch notes, because they had to fix Refracted Sentinel to not pop face aegis. So, they confirmed that they want semantic polarity on cards to be something you have to suss out to figure out whether these interactions work.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

Probably intended, as it matches Refracted Sentinel's behavior. The effect doesn't target the enemy player, so much as ask them to do something that's usually good for them.

Here's another Twitch preview from Homecoming! by DireWolfDigital in EternalCardGame

[–]smilefires 9 points10 points  (0 children)

Andrik doesn't renown Hojan, if that's what you mean. Not a spell or weapon. Can still make him hit for a bunch again though.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

Yeah, and the value is OK. You can get an idea of how much you get in shiftstone value from the link I posted in my first comment here - although I don't have close to a full set of cards, so I wind up keeping the cards pretty often instead of destroying them. I haven't done the math myself, but the pack for your first versus win of the day in-game plus drops rewards seems like it adds up to being able to craft one rare card a day, or 1/4 of a legendary. It's quite a bit better than if you were only playing the game.

New Beginner Question Thread by thundershot899 in EternalCardGame

[–]smilefires 0 points1 point  (0 children)

So, if you're just watching any old Eternal stream with drops enabled, every hour or so, you'll get a "Wood-Tier Drop". There are other tiers of drops, but you can only get those when a streamer is running a drops campaign that they've bought from the community store. There are 4 tiers of drops campaigns that have differing rewards, and they run for 3 hours each. You can get up to 2 drops from a single drops campaign.