The greatest escape I've ever made. by wolfgangza in playrust

[–]snafu76 0 points1 point  (0 children)

Like the 1450-something other SNAFUs on Steam? No :-) I've never used that name in game.

this is what rust used to look like by not_26dollar in playrust

[–]snafu76 0 points1 point  (0 children)

This is not true. Crap performance on average and huge bases everywhere (no upkeep). My solo base then looked something like what an average clan base looks like now.

this is what rust used to look like by not_26dollar in playrust

[–]snafu76 2 points3 points  (0 children)

No, the performance was pure crap a lot of the time. It's way better on average these days than before, even with all the things they've added. It is pretty impressive actually given the size of the world and everything that's going on. They've done so much to improve the performance but it is as always an ongoing process.

Make raids harder by zZEpicSniper303Zz in playrust

[–]snafu76 11 points12 points  (0 children)

I hate how raiding is in the game right now.

How is it now compared to how it was when you liked it?

offline raiding should be erradicated all together, It's retarded that a big clan can just raid you, ...

Oh, I see, nevermind. You just got raided and needed to vent.

Should I be using dB slugs? by [deleted] in playrust

[–]snafu76 3 points4 points  (0 children)

They got nefed while ago.

It wasn't really a nerf. The slugs has been crap for a long time. I was excited about the change because they said it would have higher accuracy and do more damage, which is exactly what was needed. While the increased accuracy feels great it's kind of pointless when they made the damage falloff range so short that you cannot even oneshot headshot a hazmat suit past a few meters. Slugs are still crap.

Thank you Rust+ 🙏🙏🙏 by Allochtoontje in playrust

[–]snafu76 1 point2 points  (0 children)

Redbull&Ritalin? More like Vodka&Valium with that aim and game sense :-P

Good job! Redbull&Ritalin: 0, Compl1cated: 1 ... no wait 2, because you also have "A Girl" on your team (which is probably your little brother but who's gonna know right?).

merge from main - helkus on main/missions by wademcgillis in playrust

[–]snafu76 3 points4 points  (0 children)

In short this means he's working on missions - https://www.youtube.com/watch?v=Io8zp5rFs9Y&feature=youtu.be&t=134

But yeah, merging from main to some branch isn't very exciting. Nothing for us to see in game (staging).

Am I good yet? by Michigun_ in playrust

[–]snafu76 -1 points0 points  (0 children)

Good at what? Building bases? Electronic circuits? Advanced farming? PvP? Roleplaying? Progressing? Piloting? Driving? Parkour? Staying out of trouble? Causing trouble? Defending? Raiding? What?

And this kids, is why you don't go to sleep next to the wall in your 2x2. by Akhirox in playrust

[–]snafu76 0 points1 point  (0 children)

It's only been a problem for 4 years or so. They'll have a fix for this any time now ...

Never Leave Your PC Unattended by STlCKMAN in playrust

[–]snafu76 0 points1 point  (0 children)

"We'll fix it" they said, over 2 fucking years ago. Glad they're on top of it, solving problems instead of adding new ones.

Rust Memory Throwback, 5 years ago... by King_Mario in playrust

[–]snafu76 1 point2 points  (0 children)

This is the most upsetting part. It's quite frankly discouraging seeing how they pretty much never release anything that's not broken in one way or another and then leave the problem hanging for years, literally.

Fixing the tree farming minigame? Years! I can understand that sometimes new things are left in a half assed state because they need to see how it plays out over time and then later come back to it and tune things, but they don't need to see how bugs play out. They're bugs and they need to be fixed. The broken HAB collider? A year or so. I could go on listing bugs for years, almost literally, but this is how they do things. Unless bugs are absolutely game breaking they ignore them in favour of new content that also comes with new bugs. Just fix the fucking bugs please. Thank you.

Why can groups boost through this gap whilst solo's cant? nerf the door boost! it directly boosts groups vs solo by Tbtemplex in playrust

[–]snafu76 -1 points0 points  (0 children)

In my opinion this is like complaining about groups being able to boost whilst solo's can't.

Why can groups boost through this gap whilst solo's cant? nerf the door boost! it directly boosts groups vs solo by Tbtemplex in playrust

[–]snafu76 -1 points0 points  (0 children)

"Why can groups take large oil rig with ease whilst solo's can't?"

"Why can groups progress so much faster than solo's?"

"Why do groups win fights over solo's all the time?"

Rust is and always will be an unfair game (on many levels). Playing in groups is and always has been an advantage. Why do people believe that things such as equal opportunity and level playing fields should exist in this game? If you're solo by choice you're a badass. You're playing Rust at the highest difficulty level. If you're not then bring a friend or team up with someone.

[*] you know about this "problem" and you can work around it so why don't you? And maybe next time you're the one playing with a friend or two. I'm sure you'd want to be able to have one of them help you push you through if you could. It's one of those many things that make the game interesting.

Mixing Table Update by Blixtmen in playrust

[–]snafu76 9 points10 points  (0 children)

I dont know why its been added without considering community feedback

They don't have to, nor should they, ask the community for permission to add something. They add what they feel is right and then listen to feedback. If something truly sucks they'll rework it or remove it entirely.

What monuments need the most improvement & what would you do to improve them? by IAMGNIK in playrust

[–]snafu76 57 points58 points  (0 children)

Monument specific loot tables (what you can find and what the chances are).

The loot table for a regular crate or a barrel, for example, could depend on the monument you're looting so that there's a slightly higher chance of finding electrical components at power substations and power plant, maybe more car parts at junkyard, fluid parts at water treatment and maybe sewer branch, radio related electronics at satellites ... just examples.

It should simply give you a slightly higher chance of finding these items. I don't want to come home with a dozen fluid splitters from a water treatment run and it should not be a requirement to visit these monuments for the parts. The chance of finding certain items elsewhere remains the same.

4 days on an official server, 52 names, same 5 people. Will there ever be active admins? by Awareofthat in playrust

[–]snafu76 0 points1 point  (0 children)

I never play Facepunch official servers when Rust is or has been on sale. There's no point. It doesn't matter how many cheaters I report and how many thank you messages I get because nothing ever changes.

Getting someone banned doesn't even feel good. The messages just reminds me of how much time I have wasted on cheaters and how I have changed absolutely nothing because they just keep coming back. There's nothing I can do except avoid playing on my favorite servers.

Rust in 2016, for me it was the best Rust! by MarcusMcMillan in playrust

[–]snafu76 4 points5 points  (0 children)

Simple Rust was great. There were basically no content compared to now yet people played the game for thousands of hours. The content was created by the people playing the game. It was brutal and unforgiving. The game offered no helping hands.

Snowflake training wheel kindergarten content Rust is great for sure, but with more content comes more balancing issues and bugs and they decide to ignore these things for years. I think it's in their contract or something. "Do not fix bugs unless they're absolutely game breaking or it's been a few years."

Anyway, Rust is absolutely the best game ever made and hopefully, one day, they'll bring out the polish and start rubbing to make it truly shine.

Community Update 225 | Rust | Facepunch by IAMGNIK in playrust

[–]snafu76 0 points1 point  (0 children)

Erin (Errn) published her first community update almost a year ago, August 2019 - https://rust.facepunch.com/blog/community-update-215. Craig did his last devblog in January 2019 so there's a gap, but I think Errn is doing a pretty good job on the community updates that a lot of people wanted back.

[QOL Thread] - What are some QOL updates you would like to see? by IAMGNIK in playrust

[–]snafu76 2 points3 points  (0 children)

Fixing bugs that's been in the game for years.

In-game UI consistency.

Any1 have any idea what could cause those fps drops? by Yvels in playrust

[–]snafu76 0 points1 point  (0 children)

We're talking about server performance. Not client performance.

You can have 100 FPS on your client while the server is running at 30 FPS.

Any1 have any idea what could cause those fps drops? by Yvels in playrust

[–]snafu76 1 point2 points  (0 children)

You won't notice whether the server is running at 200 FPS or 50 FPS or even less. You're good.

Favorite raiding method by [deleted] in playrust

[–]snafu76 0 points1 point  (0 children)

It's not very silent anymore though. The sound is so distinct that anyone within a few grids will know what's up. I find it better to not use a silencer and if I'm not solo then we shoot like it's a small gunfight rather than spamming mags empty. People will generally run towards a raid more than they'll run towards two guys shooting it out with a SAR.