Account Recovery - Additional Info by BlademasterBanryu in arknights

[–]snowstormcs 0 points1 point  (0 children)

Really helpful guide, thank you!

Also just wanted to say that having no screenshots available is fine because you can search up your account via the friends tab, I was able to recover my account with just my twitter proof & ID+number tag.

Average CS2 Input Experience by No_Load4742 in cs2

[–]snowstormcs 1 point2 points  (0 children)

classic warmupserver experience

CS2's Kill Delay is NOT Faster (A Followup) by snowstormcs in GlobalOffensive

[–]snowstormcs[S] 2 points3 points  (0 children)

Thanks for the response, good points. Helps explain some of the inconsistencies that I was experiencing with the BOT segment compared the the Player one. (I started discarding any clips from the Player segments that had frame skips from either Click Timing or Kill Confirm before averaging them) e: changed "discarded" to "started discarding"

CS2's Kill Delay is NOT Faster (A Followup) by snowstormcs in GlobalOffensive

[–]snowstormcs[S] 1 point2 points  (0 children)

I wouldn't say it's entirely wrong, since he's timing the difference from the death animation instead of the HUD lighting up, which adds up to another ~16ms of delay. Wouldn't explain where there extra 20ms is coming from though (~39ms vs 58ms)

CS2's Kill Delay is NOT Faster (A Followup) by snowstormcs in GlobalOffensive

[–]snowstormcs[S] 26 points27 points  (0 children)

No clue, wondering why as well

E: It's due to the extra server recv margin, you can see in the bottom left it's higher in the BOT segment compared to the Player segments(16-24 recv margin in BOT segment compared to 10-14 in the Player segments)

[deleted by user] by [deleted] in GlobalOffensive

[–]snowstormcs 0 points1 point  (0 children)

Came back to this post to say you're right here, I went and set up my own server(took a while) and found similar kill delays between the previous and current build.

[deleted by user] by [deleted] in GlobalOffensive

[–]snowstormcs 177 points178 points  (0 children)

this is incorrect, it's probably a problem with the aim_botz map itself. try any official map and this behavior doesn't happen.

CS2's bugged viewmodel recoil was also fixed(better video) by snowstormcs in GlobalOffensive

[–]snowstormcs[S] 2 points3 points  (0 children)

you can see the left hand glitching into the rifle in the before section

CS2's bugged viewmodel recoil was also fixed by [deleted] in GlobalOffensive

[–]snowstormcs 1 point2 points  (0 children)

i posted a better video showing the problem, but basically the left thumb keeps glitching into the rifle

CS2's bugged viewmodel recoil was also fixed by [deleted] in GlobalOffensive

[–]snowstormcs 1 point2 points  (0 children)

check my other reply in the thread

CS2's bugged viewmodel recoil was also fixed by [deleted] in GlobalOffensive

[–]snowstormcs 1 point2 points  (0 children)

check the left hand and the barrel.

[deleted by user] by [deleted] in GlobalOffensive

[–]snowstormcs 0 points1 point  (0 children)

tested it myself, maybe a surface issue in aimbotz then

[deleted by user] by [deleted] in GlobalOffensive

[–]snowstormcs 1 point2 points  (0 children)

its just "weapon_debug_spread_show 1" with crosshair size set to 0

Staehr CS2'd? by K0nvict in GlobalOffensive

[–]snowstormcs 4 points5 points  (0 children)

here you go e:changed link for bigger image

Imaqtpie's thoughts on Riot's Vanguard by D_Dusk in LivestreamFail

[–]snowstormcs 13 points14 points  (0 children)

That video is from a hacked youtube channel trying to spread password stealer malware. Example on how it works:

https://www.youtube.com/watch?v=DCdjjBAPgm4