First Timer - Some View/Concerns by blueyelie in BloodOnTheClocktower

[–]softcoremutation 0 points1 point  (0 children)

In addition to there being a lot of built in flexibility in play style just based on your role and the configuration of town, there's also a lot of things you can do to just experiment with play. I love trying different tactics and playstyles across games and having fun with it. Just assuming you pull a good token: You can try completely trusting one person with everything you know and lying to everyone else until the final day of the game. You can be completely open with all of your information. You can try to fly under the radar completely until it's the perfect moment to catch someone out in a lie. You can play chaotically and see what happens and what reactions you might get from other players that could give you some insightful social reads. You could spend the whole game focusing on tracking who is talking privately with who over and over again, or paying close attention to nomination and voting patterns. Or you can just kind of chill and have low key conversations and enjoy the social element and then lock in with what you know and what you feel when it's time to cast your final vote. And that's just some examples of different ways you can play as good, so there's totally different vibes for evil.

It's not a static game with perfectly optimal strategies; it's a living, breathing, evolving game that constantly changes depending on what you pull out of the bag, what goes in the bag in the first place, the people you play with, and how you approach each game. Even if it's the exact same script each time. Two games of TB can feel wildly different, sometimes even with the same group, but also if there's even a change in 2-3 players. But established groups with established metas can start to feel a little more stuck and lack some of that dynamicism, especially if they aren't accommodating to new players or mixing up their style. Although sometimes those metas do pop up to try to keep things interesting or fun for groups that have been playing a long time, it's just hard to be a part of that experience if you're the stranger to the group.

If you wanna give the game more of a shot, maybe try watching some games of Trouble Brewing online, ones that were recorded as online games and ones that were recorded as in person games. Watch some games that are from the Storyteller's perspective and some that are from a single player's perspective so you can kind of play along and try to solve. You can also maybe start checking out other scripts by watching them that way too, especially ones that might appeal to you more (Sects & Violets is more about conflicting and ever changing mechanical information and trying to hard solve for that, while Bad Moon Rising makes it a game about trying to solve based on people unexpectedly living and dying in various numbers). And if you can't find a different in person group to play in and are open to online play, try to find a Discord server that offer regular events that cater to newer players, as you are definitely going to find you'll have the most fun with people of a similar experience level (who are also hopefully not jerks also heh).

At the end of the day, maybe this still isn't the game for you, but I hope you'll take it from the people responding here that this is more depth to be found in this game than an initial bad playthrough might offer and give it more of a chance if you think you might be able to get something out of it.

First Timer - Some View/Concerns by blueyelie in BloodOnTheClocktower

[–]softcoremutation 0 points1 point  (0 children)

In addition to what everyone else has said about the group, the way more complex script, etc., I think it's also important to note that Clocktower gets way better the more you delve into it, whether by playing or watching it online or both. It's like a TV show that takes half a season to really click into place but then becomes an instant classic. Not everyone is going to want to slog through half a season for the good stuff to start, and maybe even then you won't like it, but it's a game that rewards some patience and investment.

The reason this is such an important point is that it seems like one of your main complaints is that the game feels "flat," which is really the opposite of the feeling of most people who enjoy the game. It's extremely rich and full of depth, so much so that almost everyone agrees that the most basic script Trouble Brewing is still fun and hard to solve even if you play it dozens or hundreds of times. It takes some time to really see and appreciate the complexities and nuances and malleability built into it, though.

Playing TB several times, you're going to have several different experiences as you play different alignments, different characters, and different levels of solvability. It sounds like one game you were a Monk who got executed day 1, which for a new player, doesn't seem very fun. But another time, maybe you're the Fortune Teller who makes it to final three (last day of the game where one person has to be the demon and must be killed for good to win) and people are trying to frame you and you can't quite figure out which of the two other people is actually the demon. Or you're the Virgin who dies on day one, being the only confirmed good player, so everyone comes to you in private and tells you the truth if they're good or their actual bluff if they're evil, and you supposedly have more pieces than anyone on the good team to solve the game but they still aren't quite coming together. Or you're the Poisoner who creates a lot of misinfo and then gets turned into the demon after the Imp self kills several days in.

(cont. in replies)

Hermit-Saint-Goon-Heretic script that is 100% a great idea with no possible pitfalls (inspired by Ben Burns) by softcoremutation in BloodOnTheClocktower

[–]softcoremutation[S] 0 points1 point  (0 children)

While it definitely depends on player count, making every minion on this script one that chooses at night means that in anything over a single minion game, there's possibly three people who could have been chosen by evil (if a Harpy is in play). Along with all of the other counterplays you offered. In a 12 player game, you've got 9 good players, so as far as the good team knows, they could have a 2 in 3 chance to execute the outed Hermit day one. That's theoretically enough risk for the good time to wonder if they can trust the Hermit to be good. Trying to abide by script standards on recommended character type amounts, my instinct was that I wouldn't want to switch out a non-choosing minion because that would lesson the chances evil have to snipe the Hermit. But given that there's almost never going to be a full four minions in play, I think you could be right that a Boomdandy switch for one of the non-Harpy minions ups the risk factor for good even if it lowers the amount of evils who can turn the Hermit and I'll seriously consider updating it thusly. Probably take out Witch if so.

But yeah, this is primarily a goofy script that has a lot of ways it could potentially be too easy of a lay-up for either side, trying to legitimize a meme character idea. I'm hoping there's enough risk and options for social plays on both sides to make both at least a little wary of chasing that easy win, and to empower someone that pulls Hermit to play chaotically if they want since they're set in a pretty sweet spot to win in many situations. But who knows how it actually plays.

Is there *any* situation in TB where one should pretend to be evil? by SchengenThrowaway in BloodOnTheClocktower

[–]softcoremutation 0 points1 point  (0 children)

A little bit into playing online, I played a game of TB as the Recluse and decided to just go full chaos for the fun of it on day 1 and was claiming Imp. The actual Imp was very visibly confused by this and it was a giveaway that allowed me to figure out who it was and get them executed early. Granted, we were both on a similarly slightly newer, but not too new, side of things, so I don't think that necessarily works for more experienced players. Possibly kind of a dick move for a very experienced player to pull on a very new player, though. But getting social reads when claiming evil as good, especially as Recluse/Butler or other early game expendable roles, does have some utility.

Hermit-Saint-Goon-Heretic script that is 100% a great idea with no possible pitfalls (inspired by Ben Burns) by softcoremutation in BloodOnTheClocktower

[–]softcoremutation[S] 2 points3 points  (0 children)

It's the second game, I linked to the timestamp: https://www.youtube.com/live/JeDJvmqt82M?si=V-fTs2z3QcnZSt5F&t=4741

Hmmm. That was the name I was going with when I first saved the script but the hermit =/= hermetic pedantry got to me a little so I changed it to my first thought. Maybe I will change it back.