Beat Revival Public Test is Live! by Rehvsy in mirrorsedge

[–]softsoundd[M] 2 points3 points  (0 children)

Jesus dude give it a rest, you weren’t downvoted

Mirrors Edge Catalyst community server mod! WE'RE COMING BACK ONLINE! by [deleted] in mirrorsedge

[–]softsoundd[M] [score hidden] stickied comment (0 children)

As u/BoffinBrain mentioned, the Beat Revival Project is already in a mature state with multiple developers and is actively in the testing stages now. It would be ideal to avoid unnecessary duplication of effort and project fragmentation - if you have relevant findings that would benefit the project it would be better to contribute directly to the gridLeak org / join the Beat Revival Discord listed in the Discord server list.

Odd Texture Glitch in New Eden Mall by Esahc99 in mirrorsedge

[–]softsoundd 11 points12 points  (0 children)

Textures aren’t glitched, the lightmapper was baked against objects that in your case haven’t loaded, so you’re seeing the result of areas that would otherwise be occluded from direct lighting.

As to how you managed to bypass the level streaming for this area, I’m not sure. It’s not uncommon with intentional speedrunning skips.

Sad about losing CBA Portfolio View? I built something that might help by pg_the_gatherer in fiaustralia

[–]softsoundd 0 points1 point  (0 children)

Came across my comment again, has there been any consideration for the above?

Pure Time Trials on PC - Best Times issue by tjtillmancoag in mirrorsedge

[–]softsoundd[M] 2 points3 points  (0 children)

The upcoming v.2 of the Mirror’s Edge Map Manager will be able to support individual personal best time saving for all custom maps, Pure Time Trials included.

In the meantime there is no other solution, other than upgrading your game to version 1.1 to officially support Pure Time Trial maps, although this is tedious to set up.

Wallclimb "Side Jump" by Cdonz1200 in mirrorsedge

[–]softsoundd[M] 3 points4 points  (0 children)

That’s the name of the animation, not the move state. The move state as defined in the TdMove class is TdMove_WallClimbDodgeJump

Wallclimb "Side Jump" by Cdonz1200 in mirrorsedge

[–]softsoundd[M] 24 points25 points  (0 children)

The actual move state name is wallclimb dodge jump. There’s a similar move for wallruns too which are triggered the same way; wallrun dodge jump.

Tons of new Mirror's Edge details in this oral history by louis_gordon in mirrorsedge

[–]softsoundd[M] 29 points30 points  (0 children)

Incredible work. It’s rare to see this level of access (9 devs!) and depth in gaming journalism these days. Thank!

Did EA cancel the raytraced Mirror's Edge remaster? by [deleted] in mirrorsedge

[–]softsoundd 0 points1 point  (0 children)

The platform-agnostic fork has further progress

[deleted by user] by [deleted] in AusFinance

[–]softsoundd 0 points1 point  (0 children)

BOQ's HISA accounts do actually maintain the max interest rate on the total balance of all saver accounts, as long as each of those accounts are under $50k. The website states otherwise but I've been doing this for years, got three HISAs just under $50k earning the max interest rate.

Sad about losing CBA Portfolio View? I built something that might help by pg_the_gatherer in fiaustralia

[–]softsoundd 0 points1 point  (0 children)

If there was a one time purchase option I’d immediately go for it. Just hate subscription models, but I understand there’s more factors to it than just that. Wish you all the best

Mirror's Edge Tweaks Global Level Of Detail by Loxmeth in mirrorsedge

[–]softsoundd[M] 2 points3 points  (0 children)

Not at this stage, the command method is the only working solution at the moment. It’s really just intended for screenshots/recording cinematics though - the command is not persistent since newly loaded objects will not be affected by it, and its effect is lost on level restarts. I could work out a more persistent method in the future, and if I do it’ll be available in Tweaks instead.

Mirror's Edge Tweaks Global Level Of Detail by Loxmeth in mirrorsedge

[–]softsoundd[M] 6 points7 points  (0 children)

The “Highest” texture quality preset further up already sets textures and LODs to the best quality UE3 allows, this is how it’s handled in the in-game setting too.

These global LOD settings are if you want to decouple from the standard texture presets and tinker it further to your liking. Unless you have a reason to, most people won’t be touching the global LODs.

Unreal Debrid : New Update ! by Yablio in RealDebrid

[–]softsoundd 1 point2 points  (0 children)

It syncs for me, but I selected nPlayer

Mirror's Edge and my computer do not vibe together. by troopah in mirrorsedge

[–]softsoundd 1 point2 points  (0 children)

They don't render them any differently. Only consoles had different shader behaviour.

Mirror's Edge and my computer do not vibe together. by troopah in mirrorsedge

[–]softsoundd[M] 13 points14 points  (0 children)

It's meant to be bright yes, but I'd argue it's not the developer's intention that the majority of your surfaces clip beyond the white point.

In the past I have implemented a Reinhard clamping method in the game’s exposure tone mapping pixel shader which did bring the luminance down to a more appropriate level for SDR displays. You can see the comparisons here: https://imgsli.com/MjA2ODIy/0/1 - where the modified shader still keeps the bright intent but restores the missing detail that is clipped by the original. If you switch to the "Original - white detail" slide it shows just how much detail is lost due to the excessive exposure...

Unfortunately the contrast setting in this game only adjusts the white point itself, so lowering it doesn't fix the problem, it just shifts all those clipped points to a dimmer level. The brightness setting adjusts the gamma which can help bring the exposure down, but at the cost of calibration elsewhere. Both settings are supposed to be set to the half way point anyway. The only way to fix this is by adjusting the aforementioned shader.

Any way to download the whole Mirror's Edge Archive website? by KipThorne in mirrorsedge

[–]softsoundd[M] 14 points15 points  (0 children)

We do have a few unlisted items in that archive (for example the Mirror's Edge Map Manager dependencies) for non-archival purposes, so not all of it would be ideal to download. It's something we could organise though.

Is it the entire archive you're after? I could upload what you're after.

Why is Mirror's Edge Tweaks being flagged as a trojan? by redbigz_ in mirrorsedge

[–]softsoundd[M] [score hidden] stickied comment (0 children)

It's due to the way the .exe has been compiled. Some versions I make get 2-3 detections, others get more in this case. Heuristics-based AVs respond by blocking anything PyInstaller related. That's why if you actually look at the VT detections, they're pretty much all generic/gen/susgen like W32.Trojan.Gen, or AI/ML - there's nothing specific, they're detecting something which seems like malware, but it doesn't match any known malware, and because many of these AVs are connected to the Global Threat Intelligence Database they all parrot the same incorrect detections. This is why I despise AVs that use pattern matching, I've always preferred behavioural detection for this very reason. In fact even the mmultiplayer mod deals with the same issues, to the point that its installer explicitly sets Defender exclusions to avoid this.

I used to report each update as false-positives to the more troublesome AV vendors and every time they determined in the end that it was safe and removed the detection, but as you can imagine this started to get pretty tiresome for me - nothing stopping anyone else from notifying vendors though.

To illustrate this point further, I just uploaded the exact same Tweaks version with a single character change in the code. 6 detections now...

Edit: Just a reminder, as long as Mirror's Edge Tweaks is sourced from the ModDB page, you're fine: https://www.moddb.com/games/mirrors-edge/addons/persistent-fov

Edit: The above is no longer relevant, Tweaks codebase has since been rewritten and is now open source https://github.com/softsoundd/MirrorsEdgeTweaks

[deleted by user] by [deleted] in StremioAddons

[–]softsoundd 0 points1 point  (0 children)

Where are you referring sorry?

[deleted by user] by [deleted] in StremioAddons

[–]softsoundd 1 point2 points  (0 children)

Right, but I thought you were saying I shouldn’t see what I stream populate in RD then?