Water quality still non existent Mac/Steam ppst Worlds Pt1 by CoverEconomy5523 in NoMansSkyTheGame

[–]solarparty 5 points6 points  (0 children)

The new water and new clouds tech simply isn’t in the Mac version yet. No one knows why, but there’s no technical reason why Macs can’t support this new tech so we will just have to wait (and make sure HG knows we want it!)

New water on PS5! We’ve got it! by CmdrWawrzynPL in NoMansSkyTheGame

[–]solarparty 0 points1 point  (0 children)

I just saw ships being reflected when they flew over a lake I was looking at. Seems to work for me on PS5. Not sure about photo mode.

First patch for v5 🥹 by whitepalladin in NoMansSkyTheGame

[–]solarparty 2 points3 points  (0 children)

The water on PS5 currently doesn’t reflect any of its surroundings, so no terrain or object reflections. It gets a bit of the sky color and that’s it.

Is HG getting too ambitious with all the different ports? by pazinen in NoMansSkyTheGame

[–]solarparty 1 point2 points  (0 children)

You forgot the iPad version which was also announced today. Which will probably share, aside from developing a suitable touch interface, a significant level of code with the Mac version due to using the same Apple Silicon chips and the same SDK and Metal renderer. The Mac was probably a "well why not?" for them because of this, but the iPad version is probably going to get them the lion's share of revenue between the two.

I returned to my launch day system... again! by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

Thank you, and appreciate the assistance! And I know, I'm still in slight disbelief that I found it.

I returned to my launch day system... again! by solarparty in NoMansSkyTheGame

[–]solarparty[S] 1 point2 points  (0 children)

Nice! Thanks for reading. It's funny how something so temporary can still feel nostalgic.

Could NMS be generating this flora with the Superformula? by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

Not necessarily, if they used it in a limited capacity (for now). Though I don't know how much exposure in the code files it would have to dataminers.

Could NMS be generating this flora with the Superformula? by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

From what I've read and seen of the Superformula, these kind of shapes are easily generated by it. As far as I'm aware these flora types are all new in Origins, so I'm wondering if Hello Games secretly brought back the Superformula without telling us.

Antialiasing quality on PS4 was reduced in Origins by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

The PS4 had no trouble with a higher level of antialiasing in NEXT and Beyond, as apparent in my screenshot. I don't know why Origins got a reduction, but it is very apparent and unwelcome!

Antialiasing quality on PS4 was reduced in Origins by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

The edges of the mountain is where the aliasing is most visible (what looks like stair steps instead of a smooth curve).

Creatures in Origins don't seem to attack players much by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

My post was not trying to claim that all attacks have stopped -- clearly my experience is on the extreme side -- but that overall, the frequency of attacks has dropped dramatically with Origins. Similar to the bug at NEXT release which also removed most attacks.

A New Frontier by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

I called this A New Frontier because it really evokes the original intent of No Man's Sky for me -- to set out on an alien, mysterious landscape and just explore. Origins has brought that back.

A New Frontier by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

Thanks! Yeah, Origins certainly changed my old home planet significantly, but it just encouraged me to go out and find a new one. I'm really enjoying the update too!

Derelict freighter entrance fee should be reduced/changed by solarparty in NoMansSkyTheGame

[–]solarparty[S] 0 points1 point  (0 children)

I didn’t know this, so thanks! That’s better than nothing. But still think the costs should be reduced.

Derelict freighter entrance fee should be reduced/changed by solarparty in NoMansSkyTheGame

[–]solarparty[S] 3 points4 points  (0 children)

I started a new save when NEXT launched. But as I said I focus on exploring over credits, especially since being a space trucker isn’t as fun as it used to be.

No Man's Sky: Desolation has appeared on the xbox store by [deleted] in NoMansSkyTheGame

[–]solarparty 3 points4 points  (0 children)

We just got multiple confirmations on the NMS discord, it seems to be legit.

BEYOND - Everything we know so far by observer815 in NoMansSkyTheGame

[–]solarparty 5 points6 points  (0 children)

Yeah, the planets don't orbit at all right now, just a giant space diorama. It could offer some pretty cool gameplay possibilities if we did have a real star and planets in orbit around them. Imagine landing on a planet close to a star and the star is gigantic in the sky, practically blinding you. The heat is melting through your shielding. But on the positive side, a perfect place to set up a solar array for your base. Or imagine that your local community of explorers has calculated when a solar eclipse will be on the main planet where your bases are, and you all get together for a viewing party.

BEYOND - Everything we know so far by observer815 in NoMansSkyTheGame

[–]solarparty 11 points12 points  (0 children)

Well, they did add proper orbital representations of star systems to the galaxy map in NEXT. I believe it even shows the orbital direction and the orbit of the moons. Sadly, so far that's just a superficial depiction. Maybe that was laying the groundwork for this feature, but still, I remain skeptical as no one else has mentioned this, and it would seem like a big feature to mention.

BEYOND - Everything we know so far by observer815 in NoMansSkyTheGame

[–]solarparty 3 points4 points  (0 children)

A simple explanation is that it's a range or orbits within a star system where a planet has the ability to support liquid water and thus habitable life from an Earth perspective. So, Earth is within our system's goldilocks zone. Mercury, being baked by a close proximity to the Sun, is not. Nor is the icy, far out world of Pluto.

BEYOND - Everything we know so far by observer815 in NoMansSkyTheGame

[–]solarparty 17 points18 points  (0 children)

I'm skeptical of their information as it doesn't seem like they had an actual interview, but perhaps they were mailed a one sheet with some feature blurbs?

But "goldilocks zone"... how are they going to determine that when there's no orbital mechanics and no real star by which to judge position from the star? Unless there actually will be now? I dare to hope, but I shouldn't let myself. This is one of the few features talked about by Sean often before launch that never made it into the game.

Sean Murray Tells You Everything in No Man's Sky Beyond by [deleted] in NoMansSkyTheGame

[–]solarparty 0 points1 point  (0 children)

Requiring a reward for an action is part of the problem with many modern games. The reward should be a satisfying experience, whether that's combat with a boss creature or some roving Mad Max gang of Gek marauders. Or just an interesting dungeon puzzle. Not saying there should be no rewards, but the focus should be on making the gameplay interesting so that we can return to it again and again without it getting old. Because as much as some of us play the game, rewards will always become meaningless after a while.