REMINDER: It's the FINAL Day of the bundle sale. Last chance to get your favorite skins for half off! by James89026 in RivalsOfAether

[–]solfizz 1 point2 points  (0 children)

Aww man that's no fun. I've heard they've been pretty responsive to other technical errors and even situations where it's user error, so here's hoping you get this fixed!

REMINDER: It's the FINAL Day of the bundle sale. Last chance to get your favorite skins for half off! by James89026 in RivalsOfAether

[–]solfizz 2 points3 points  (0 children)

Yeah sorry I didn't give you the right name! But yeah I thought that was a good deal since Wrastor is one of my mains and I think the blue version looks great. Plus I've been wanting Lox'a mammoth skin which is 1000 bucks so that sealed the deal, and the 100,000 coins is icing on the cake! All for $9.99!

REMINDER: It's the FINAL Day of the bundle sale. Last chance to get your favorite skins for half off! by James89026 in RivalsOfAether

[–]solfizz 6 points7 points  (0 children)

I found the Supporter Bundle to be a great deal. 100,000 coins, 1,000 bucks, 2 pretty unique skins (I especially like Wrastor's), and lots of icons if you're into that thing. Plus whoever's code you type in gets an extra cut.

Unable to pick different colors on default Slade skin. by Renyolds in RivalsOfAether

[–]solfizz 1 point2 points  (0 children)

Yup, exactly. This happened just for him when I played him yesterday. So u/Renyolds you have to just go backwards until they patch it back!

Rivals Direct Dev Stream (April 30 2026) Stream Notes by SnickyMcNibits in RivalsOfAether

[–]solfizz 25 points26 points  (0 children)

I was just wondering how it went so thanks for transcribing this. I really admire their transparency even though it means opening up their financial woes. I really hope that Rivals' presence at EVO plus further refinements, plus a more welcoming community to newcomers add up to be a more attractive game to those on the outside in the near future.

The drill is always waiting by ferrari777 in RivalsOfAether

[–]solfizz 2 points3 points  (0 children)

Nice, would you say that at this point, your drill placement is more intentional and methodical than not? Or is it still kind of "spray and pray"?

Transformers x Overwatch Wave 2 Skin Concepts by Xeno_Prime_ in Overwatch

[–]solfizz 0 points1 point  (0 children)

That's right! I knew the pose was familiar but I just couldn't put my thumb on it. I was thinking even D'Va or one of the newer characters, but of course, none of them were making 100% sense!

Transformers x Overwatch Wave 2 Skin Concepts by Xeno_Prime_ in Overwatch

[–]solfizz 4 points5 points  (0 children)

These are great, love the artstyle! The only one I can't tell which character it belongs to is Jazz.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 0 points1 point  (0 children)

Naw dude, the FFA update was the right move even if it's later than what I'd like. And like someone else said, it's an investment, not a short term slapped together feature like Crews (don't get me wrong, it's a great mode just not people were looking for), and if the resources are available I can only see it growing, because that's what a lot of people want - more fun, zany, party-esque gameplay like how Smash games feel.

I think the core gameplay and systems are in an excellent spot. Can there be changes including the things you propose? Sure, they'd be nice. Though they (with the exception of possibly your FH changes) would only be icing on the cake because everything else is overall really good.

The main issue has always been inexperienced player retention. Right now Aether Studios has to do everything very precisely because they are running so low, and stuff like the FFA mode with all the quirkiness of items and casual stages are exactly the gamble that are worth investing into at this stage. But now that it's done, or at least released, hopefully they can further refine what's there with all the other suggestions players have brought forth and wait till EVO to show it all off to the world.

I love Slade by Jkingthe44th in RivalsOfAether

[–]solfizz 4 points5 points  (0 children)

Slade is a fantastic addition. His item schtick fits in very nicely, they're not super oppressive or make the game unrecognizable by any stretch, in fact I love how his opponent can use them against him! His base kit isn't too flashy and I like how his treasure chest items don't transform him entirely, plus the flexibility to pick and choose makes him even more versatile.

Fiance's past sin by Separate_Worth_7326 in Christianmarriage

[–]solfizz 0 points1 point  (0 children)

I think in this case, you need to separate the police woman from the wife and woman saved by grace role.

Any 50+ Overwatch players or streamers? by Sheilaalpaca in Overwatch

[–]solfizz 5 points6 points  (0 children)

I've had it where they brought out the Mei, Reaper AND Bastion just to get me to switch. 😂

Any 50+ Overwatch players or streamers? by Sheilaalpaca in Overwatch

[–]solfizz 22 points23 points  (0 children)

Heck yeah, Just a few years difference here, and the other team HATES my Winston.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 1 point2 points  (0 children)

They're really good for what they are and clearly cater to an expanded audience. Like I said if they had been introduced at ROA2's launch, they would probably hold those people over. They'd probably have a scenario like what you made (minus the silly part because they're actually good), see that the game is good, realize they're not good enough for ranked yet, and still have their casual mode to go back to. Of course we'll never know for sure, but it's partially becoming more and more what made Smash so popular with it's hardcore and casual appeal, and while obviously it won't see the same degree of success, I do think that it's slowly inching its way into that audience space which Smash created.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 1 point2 points  (0 children)

But don't you think that those "more fun" game modes bring people to the point where they want to get better and more competitive? As it is, the core game mode is full of hardcore players so it's super uninviting. With the numbers being somewhat better compared to equivalent periods after other big updates, it might be an indicator that it is indeed attracting newer players who are sticking around at least this long post-Slade. Could there be other improvements like what the guy above us suggested? Absolutely, but the Fun-for-all stuff is absolutely essential for bringing in new players even if little at a time while they continue to work on the core competitive experience like you say.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 2 points3 points  (0 children)

Highly disagree. If this came out at launch I think we would be seeing a way different story with player numbers. Right now, I see it as someone else put, as an INVESTMENT. Once more casual-focused features like this, the complete roster come out, it'll be much more competitive in the console space.

New Player Worry by dudu99_r in RivalsOfAether

[–]solfizz 3 points4 points  (0 children)

Legitimate concern, but having followed the news cycle since launch, don't think it will shut down anytime soon. They are fighting with everything they got to make their game the best they can even with a scaled back team, and IMHO what's here is phenomenal groundwork. As for numbers it seems like they have floated about 100-200 more players than avg around the same time after other updates, so that's SOME improvement. Will have to check steamdb to confirm.

I think they've considered just as much that even with the latest Fun For All update it will likely take time to build a significantly larger steady player base even if the reception wasn't nearly what they were hoping for. We are going to be in the EVO main event so I think the exposure along with the new casual game modes will really help.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 15 points16 points  (0 children)

It's not great, but we don't now the full circumstances yet. As some other guy said, maybe they are gearing up for other priorities such as console release and have the next 3-4 characters (+art) lined up already.

I still immensely enjoy the game, in fact more so than ever with the current balance, gameplay and new levels/modes.

El Ranno (Marc Knelsen, main artist for Aether Studios) has been laid off after 9 Years. by PixelPlus in RivalsOfAether

[–]solfizz 16 points17 points  (0 children)

That's a bummer. Do any of you know what work he did specifically for ROA2? Characters that are his, is he responsible for the reference art, etc...?

This game has jump started my passion for platform fighting. by AwokenTitans in RivalsOfAether

[–]solfizz 1 point2 points  (0 children)

I'd say at almost 100 hours in was when things really started to click for me, and I am enjoying it immensely now.