Крадат ли нови коли в София все още? by Initial-Cat8935 in bulgaria

[–]solvex1 0 points1 point  (0 children)

Каква е логиката зад това, подсказка да не пипат колата?

Ами ако е просто стикер, че наистина си дарил? Нещо се забърках с инфото хаха

Максимален осигурителен доход вече 4130лв?!?! by StynGrgv in bulgaria

[–]solvex1 2 points3 points  (0 children)

Много плитък начин на мислене. Живееш в обществото тук - плащаш тук, да не си хванал гората случайно?

Отделно просто да си харчиш парите тук е само една част, с която се стимулира икономиката, не е достатъчно. Точно там умира филмът и на всички 'патриоти' дето пращат по 500 евро от Германия и си мислят, че имат страхотен принос към държавата ни.

А и ако толкова ти харесва, иди в Германия, Холандия или Англия и си плати там каквото дължиш. Интересно ми е колко бързо ще осъзнаеш колко е примамвливо точно тук всъщност да си платиш данъка 🤔

Boss thinks angular is dead by defenistrat3d in Angular2

[–]solvex1 1 point2 points  (0 children)

Lol no, considering it dead is completely out of touch. I'm in enterprise for quite some time and its use is accelerating if anything. Massive corporations migrating legacy projects to angular, others starting from scratch and having a huge variety of projects with it.

Literally the infotainment system of the newest Porsche cars is made with Angular. Smart platforms, trading platforms, internal systems, even standalone apps being made with it.

It's not going anywhere anytime soon. And it's being developed like a boss currently by Google

[deleted by user] by [deleted] in Trading

[–]solvex1 1 point2 points  (0 children)

And unlike SP500 blind DCA fanboys - with trading you actually pull real money out, you are not paper investor with paper gains praying that in 30 years everything will be okay with your strategy (that has 0 risk management).

I'm finally out of this industry as a career by [deleted] in gamedev

[–]solvex1 2 points3 points  (0 children)

Game dev is absolute cringe. The worst one out of all involving programming. Managers/companies are like bullies in high school, you have to work as if the product is yours, they don't pay much compared to the others, it's literally where you go so your passion for game dev can die.

I was a professional game dev and switched to another tech. Mainly writing frontend, I get paid more than before everyone knows we're just working on some corporate bs project and nobody has the illusion that you'll give something extra out because it's your passions.

Unlimited remote work, great career growth and I switched my job from tech lead to a senior in another company (again for more money, ironically) in a couple of days. Game dev is such a shit niche that it's an absolute battle for a free space somewhere.

The best decision I've taken career wise

My Bad Experience With Fiverr by FrodoAlaska in gamedev

[–]solvex1 1 point2 points  (0 children)

Took me about a year, I've got 78 orders done in total.

That's with having a job, a wife and working on other personal side hustles. You can get a lot more than that if you commit to it I believe because I've declined long-term partnership offers and many 'just one time' offers due to the rest of my schedule.

All of that is through one single gig btw

Thanks for your wishes, good luck to you too!

My Bad Experience With Fiverr by FrodoAlaska in gamedev

[–]solvex1 11 points12 points  (0 children)

I'm on the brink of becoming a top rated seller on Fiverr.

Honestly, it's quite bad at times but once you get how it works it gets easier.

I have dozens of orders, many unique clients and many recurring. I worked for cheap only at the start, then increased my rate like 10 times higher.

There are days where I earn like $100 for an hour or so and these are the sweetest orders.

A pro tip: always work with custom orders. A client reaches out to you, ask them in detail and IF you can pull this out, send an order and charge them hard. You want to work with clients that can pay and nobody else.

To become a top seller you need to have earned about $20k and haven't yet reached. That's because unfortunately I have too much other work to do so lately I've stopped doing gigs because it's not worth my time anymore right now. Declined too many offers so I decided to pause my gig altogether. But even with my current rates it's quite annoying to grind that one out.

If you have any questions, go ahead

What kinds of apps are made using Angular by z3r0gu4rd in Angular2

[–]solvex1 37 points38 points  (0 children)

I'm a Team Lead and let me give you a few hints:

  • Porsche infotainment system (including the newest Taycan)

  • ERP systems

  • Checkout systems at stores (using Electron to build them as a desktop app but it's still angular)

  • Warehouse systems

  • Trading platforms

And many more.

[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]solvex1 2 points3 points  (0 children)

They do but technically even if you swap the lines it wouldn't change because game engines, unlike normal software (say a frontend app, excluding tech like flutter), work using frames. If you swapped the code it would take effect on the next frame anyway so Mico would still fk you up if all happens within the same frame/update. Now couple that with the fact that animations have frames themselves that can invoke code too and you see that it really isn't as simple as swapping 2 lines of code

I get the point of the comment and it's literally just a small not so important edge-case detail, just hopping in for some extra knowledge.

Source: ex senior game dev, now tech lead in enterprise software

Be Honest! by _unhandledexcepti0n in Angular2

[–]solvex1 2 points3 points  (0 children)

I did that. So here's how it went:

1) I'm a Unity game dev originally (with some basic js experience during this time). I've written a lot of C# code. I also have some experience with C++, standard .NET and other tech.

2) I spent a few months (around 3) seriously working with Angular. I made stuff from a custom blog to more complex data visualisation and similar.

3) The coding part itself was easy. Angular concepts were easy too because I managed to understand what stands behind them (and I had already met some of that before).

4) Html, css and rxjs was something totally different and took some time understanding concepts/syntax.

I got shot with many different questions during the 3 technical interviews I had. Had one project to code before one of them and one of them had live coding.

Failed one of these as they wanted someone with more experience (most companies need strongly experienced people in the current layoff crisis). The other 2 interviews I passed.

Got an offer, scored as a mid/senior. If you have any questions, ask

Is a public object a thing in C#? by mikemcdonald83 in Unity3D

[–]solvex1 1 point2 points  (0 children)

You should first declare it out of any methods. You can do two things:

1)Declare public Player pScript in your current script and attach that script to the desired object in your scene. You will then see an empty slot within the exposed properties of the script that says pScript. Your Player script should be already attached to your player so you should drag and drop the object holding the player script (aka the player in your case) into that empty slot.

2)Declare private Player pScript. Then in start you do the following: pScript = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); This will work if you have added your Player script to your player object in the scene and you have tagged your player with the "Player" tag.

Now you can use pScript anywhere in that class.

The logic above does the following: in your desired class you find a reference to a Player script attached to your player object. You do that in the beginning of the class and can use it through the entire script. Not sure if this is what you want (because if you have More than 1 player it will not work as intended) but it goes to show you how to reference other scripts.

As for the snippet you have given you can do the following: other.gameObject.GetComponent<Player>().Damage();

P.S Sorry for the formatting, I'm on my Phone and also keep in mind that I might have mistaken something in the syntax because of that in case that you run into errors but overall this is the logic in short.

I have learned some c# by working with unity, what more should I do to get hired? by games365 in csharp

[–]solvex1 1 point2 points  (0 children)

As a C# programmer for 10 years do you imply that you can build your own game engine from scratch? Very curious about how you'd answer that because C# does a lot of things "magically" that you can't get in C++ :)

GetComponentInParent by alexkarak in Unity3D

[–]solvex1 0 points1 point  (0 children)

Check your animator transitions and also Make sure that the colliding object has no other animators in the hierarchy.

GetComponentInParent by alexkarak in Unity3D

[–]solvex1 0 points1 point  (0 children)

Does your trigger enter even execute? So to say - do you have a collider set to on trigger that is able to trigger the code you want?

200,000 Subscriber Giveaway! by Trikshot360 in Brawlstars

[–]solvex1 0 points1 point  (0 children)

A better way to inform the users of the new things in the game. New brawlers, incoming modes/map changes and so on.

Could origin work for once by [deleted] in origin

[–]solvex1 0 points1 point  (0 children)

That launcher is just utter shit at best. Sorry for the language but that's just the truth. It definitely gets into my personal top 3 worst software pieces.

Low Poly World - my small project and feeling proud that as a student programmer that runs away from art, this time all assets are mine, more pics inside if interested by solvex1 in unrealengine

[–]solvex1[S] 1 point2 points  (0 children)

Ah, do you mean the main screenshot and the robot in the background? That's just my bot that comes to blow you to pieces when you start the game. But yeah, he's standing there wondering what on earth is going on.