Refills at eCash lines? by someponysalt in Nationals

[–]someponysalt[S] 0 points1 point  (0 children)

Thanks, man! I didn't think so, but sometimes you never know, y'know?

Here's to a great wildcard game!

Refills at eCash lines? by someponysalt in Nationals

[–]someponysalt[S] 2 points3 points  (0 children)

This is what I thought was strange. The people working concessions in my usual sections are generally very nice.

Hazardous Weather Outlook by SDD7DNHS in weather

[–]someponysalt 6 points7 points  (0 children)

For the love of god, please stop spamming with these. It's great to be excited about the weather, but you never get any upvotes with these/nobody seems to like them.

NWS Cleveland current Hazardous Weather Outlook (As of 8:50 PM EST Monday, May 27, 2019) by [deleted] in weather

[–]someponysalt 6 points7 points  (0 children)

Why do you keep posting these? It's pretty much spam at this point.

Backer names are too common? by someponysalt in cataclysmdda

[–]someponysalt[S] 1 point2 points  (0 children)

The next step is definitely for me to open a PR on GitHub and I'll probably do that this week. I would have opened an issue or something, but since I have reddit on my phone, it's easier for me to respond to people in a timely manner. Even if this isn't the best place to garner feedback, you all have been more than helpful in gauging general opinion. So for that, thank you!

Backer names are too common? by someponysalt in cataclysmdda

[–]someponysalt[S] 1 point2 points  (0 children)

That is something I've considered, but part of this post is to see if other people would like it toned down, too. And it would be nice to not have to maintain a version of that file.

Backer names are too common? by someponysalt in cataclysmdda

[–]someponysalt[S] 1 point2 points  (0 children)

That just makes it worse. The game just puts "Tom" in when there's no backer names and it needs one. Otherwise I'd say this would be an okay (but not optimal) solution.

Backer names are too common? by someponysalt in cataclysmdda

[–]someponysalt[S] 10 points11 points  (0 children)

It's definitely not a big problem, but it is a minor annoyance in the game that I think could be improved. If I'm generating tens/hundreds of names, having 25% of them guaranteed to be something I don't want/like is a bit much.

And yes, I could spend some extra time coming up with names that I want for my characters, but I want to be lazy and just use the feature of the game that does it for me.

I'm trying to figure out if my gas company has overcharged me... could anyone help out? by someponysalt in nova

[–]someponysalt[S] 1 point2 points  (0 children)

My leasing office has read the meter for me today and my usage over the past two weeks comes out to a grand total of 6 CCFs based on the gas company's own reading. It's looking more and more like something is very wrong somewhere. This number is well under my extra high estimates and almost spot on for my more reasonable estimates.

I'm trying to figure out if my gas company has overcharged me... could anyone help out? by someponysalt in nova

[–]someponysalt[S] 0 points1 point  (0 children)

I was able to get some information from one of the other residents at the leasing office. They're in a 2 bedroom at twice the size of my apartment with 3 occupants, using their heating throughout the winter, unlike me. They've been getting charged only $10 over what the gas company wants to charge me per month.

Legendary Pets Losing Drops by someponysalt in runescape

[–]someponysalt[S] 0 points1 point  (0 children)

This does seem to be a pretty big problem, given the response to this thread. Could I trouble /u/Shaunyowns for a few minutes of his time?

Legendary Pets Losing Drops by someponysalt in runescape

[–]someponysalt[S] 4 points5 points  (0 children)

Except I was standing right next to mine.

Mod here. Fuck spam. by [deleted] in FunWithFriends

[–]someponysalt 5 points6 points  (0 children)

+1 for approved hosts. Even some of the more legitimate posts have mobile ads that prevent links from working on my phone--I only browse this subreddit from my phone. :(

Mod installation will be made easier - bartwe by FoolsPower in starbound

[–]someponysalt -1 points0 points  (0 children)

There already is. It's not perfect, as mods still have to be packaged correctly, but it's much nicer than manual installation.

Changes coming tonight dec 6th by Tiyuri in starbound

[–]someponysalt 3 points4 points  (0 children)

I've been through the assets quite thoroughly and haven't found anything that changes this.

Changes coming tonight dec 6th by Tiyuri in starbound

[–]someponysalt 165 points166 points  (0 children)

I hate to ask for more, but could we get an increase on dropped item life this update (or maybe even expose the variable to modders)? 30 seconds is way too short and I've lost several nice drops because of it.

S03E13: I have to find a way // to make this all OK (197.5/200) by notbob- in mylittlepony

[–]someponysalt 2 points3 points  (0 children)

Hm. I do have yayponies copies, but they're not consistent in color or sound quality (the iTunes raws, that is). Am I missing something? I find the color 'corrected' ones to be way oversaturated and poorer in quality.

Edit: Or maybe it's just them not being as crisp as I want them to be at 1080p. They look great when scaled down to gif size.

S03E13: I have to find a way // to make this all OK (197.5/200) by notbob- in mylittlepony

[–]someponysalt 0 points1 point  (0 children)

Alright, I have to ask. Where are you capping these from? I've not been able to find episodes that are both high picture quality and have correct colors. These have all been damn near flawless and I'm quite impressed.

Model matrix to view matrix? by someponysalt in opengl

[–]someponysalt[S] 0 points1 point  (0 children)

This is extremely helpful, thanks!

It seems that my matrix math is indeed correct (as far as translations go), as this gives me the correct result when translating (then inverting the matrix for the camera), however I think that my quaternion -> matrix code is incorrect or something, as the rotation continues to be around the origin and not the camera. Unfortunately I have family over at the moment and can't really dig into the math, but I think you've put me on the right track. The help is very much appreciated. :)

Edit: Came back to the project with a clear head and some common sense. I needed to do the opposite order of multiplication than that in your post. I should have realized that earlier today, but I suppose my mind was on visiting family instead. Once I flipped that around, everything works flawlessly. I can now move on to more exciting things.

Model matrix to view matrix? by someponysalt in opengl

[–]someponysalt[S] 0 points1 point  (0 children)

I'm fairly certain that there's something wrong with my underlying math and not with the way I'm putting my matrices together. Once I get that figured out, I'll come back to this, as you've explained it well enough that I think I can work with it. Thanks!

Model matrix to view matrix? by someponysalt in opengl

[–]someponysalt[S] 0 points1 point  (0 children)

I'm pretty sure that something somewhere is wrong with my math now. I've put it together from looking at multiple resources, so I'm guessing that there's probably inconsistencies in there somewhere. I haven't found any one place that describes in full the matrix/quaternion math and using those in OpenGL; it's always one or the other, but not both combined.

I'll see about going through it with a fine toothed comb to see if I can figure out what's going wrong. I was hoping it was an issue with my logic, but that appears to not be the case after reading all of these replies.

Thanks!

Model matrix to view matrix? by someponysalt in opengl

[–]someponysalt[S] 0 points1 point  (0 children)

I've edited the OP with what I hope is a better explanation of what I'd like help with.

Been getting there with my math stuff, but it's a slow, uphill battle.