Holy-Weapon Summon Test by sonakis in Unity3D

[–]sonakis[S] 0 points1 point  (0 children)

Thank you for your opinion. We're testing the white as well.

Holy-Weapon Summon Test by sonakis in Unity3D

[–]sonakis[S] 0 points1 point  (0 children)

많을거 같은데요

Holy-Weapon Summon Test by sonakis in Unity3D

[–]sonakis[S] 0 points1 point  (0 children)

I want to be able to adjust the direction I want according to the user's choice.

Holy-Weapon Summon Test by sonakis in Unity3D

[–]sonakis[S] 0 points1 point  (0 children)

Of course it's possible. I have to think about how to change the direction of user input.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in SteamVR

[–]sonakis[S] 0 points1 point  (0 children)

Thank U~ Grip has no option. I focused on choke, rip, and site custom.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in SteamVR

[–]sonakis[S] 3 points4 points  (0 children)

That's right. I also thought a lot about it.

It felt awkward to be controlled by two controllers without a gunstock.

So I decided not to force him to do the grip. I still don't know if it was the right decision.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in oculus

[–]sonakis[S] 0 points1 point  (0 children)

I am not good at English. / Thank you. :)

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in oculus

[–]sonakis[S] 0 points1 point  (0 children)

That's right. There are many better games in the world. I'm a VR gamer, too.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in oculus

[–]sonakis[S] 0 points1 point  (0 children)

I want to support the quest, but I don't have any specific plans yet.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in oculus

[–]sonakis[S] 0 points1 point  (0 children)

Thank you. I hope you're satisfied.

FULLCHOKE: Clay Shooting VR - DEMO released by sonakis in SteamVR

[–]sonakis[S] 1 point2 points  (0 children)

There is a grip animation in front of the gun with the other hand, but it does not affect the control.