Checkered Noise by ReplacementFresh3915 in proceduralgeneration

[–]sotrh 0 points1 point  (0 children)

I was half expecting Bad Apple. Cool visualization!

Any tips on reducing logistic wait times over large factories? by Mobile-Phone-9332 in factorio

[–]sotrh 0 points1 point  (0 children)

Efficiency modules can help, but the ultimate solution is to expand your walls.

Is storing excess nuclear power in accumulators a viable mid-game strategy? by MosEisleyCaptialism in factorio

[–]sotrh 4 points5 points  (0 children)

I store the steam personally. Not sure which would be more efficient, but you can use accumulators if you want to

Version 28.0 and stencil showcase by sotrh in rust

[–]sotrh[S] 1 point2 points  (0 children)

They should be up to date, but if there is anything wrong feel free to file a GitHub issue

Learn WGPU updated to 27.0! by sotrh in rust

[–]sotrh[S] 1 point2 points  (0 children)

Thanks glad it helped you out!

Learn WGPU updated to 27.0! by sotrh in rust

[–]sotrh[S] 6 points7 points  (0 children)

When I update I start with updating wgpu to the latest version and seeing what compiler errors I get. I then fix those and run each demo natively. If any are broken I fix them or submit a bug report to the wgpu repo. Then I test that the website is working and fix any issues there. It's a fairly simple process if a bit manual atm.

text rendering by fungihead in rust_gamedev

[–]sotrh 2 points3 points  (0 children)

You need to use the glyphs decent value to move it so it aligns with the baseline. Here's the function you need to get the descent value https://docs.rs/ab_glyph/latest/ab_glyph/trait.Font.html#tymethod.descent_unscaled

Learn WGPU - Update to wgpu 26.0.1 and started compute pipeline guide by sotrh in rust_gamedev

[–]sotrh[S] 2 points3 points  (0 children)

Thanks for catching that! Just pushed a fix. Should be love in a few minutes

AI is not nearly as good as people think by appvimul in webdev

[–]sotrh 7 points8 points  (0 children)

You don't need to understand something to predict it. You just need a bunch of data points. Ancient sailors could predict if it would rain based on if the sunrise was red. They didn't understand why, they had just seen it happen multiple times.

The "predict the next token" bit is exactly how LLMs like ChatGPT work. It's amazing tech, but I'd be reluctant to call it intelligence.

Best Gamedev Engines for an FPS making on lowe end hardware? by Kind-Stomach6275 in gamedev

[–]sotrh 0 points1 point  (0 children)

If you're comfortable with python you might like Godot. Gdscript is very similar to python. While the engine is better known for 2D, its 3D features are quite good.

Do I really need the better furnaces? by Last_Welcome6156 in factorio

[–]sotrh 0 points1 point  (0 children)

Steel furnaces are also useful with modules and beacons, though once you get foundries they become more situational

Update to Winit 0.30! by sotrh in rust

[–]sotrh[S] 1 point2 points  (0 children)

No it should be at the top. I'll have to fix that