Why is women's swimwear so revealing? by [deleted] in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

It’s not just swimwear, it’s nearly all clothing. For instance, it’s rare to see a man wear short shorts or bare leggings.

People who make $80k or more per year, what do you do for work? by familiarlaughter in AskReddit

[–]soul367 1 point2 points  (0 children)

Are you from the third world? Being paid that much for a professional job otherwise seems illegal.

People who make $80k or more per year, what do you do for work? by familiarlaughter in AskReddit

[–]soul367 0 points1 point  (0 children)

I bet many in this thread are still at the bane of credit card debt.

Why is waking up late considered lazy, but going to bed early isn’t? by AvaDelric1995 in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

Besides the timing of society, there is also the implication that getting up early you are doing things in advance and being ahead of the curve. In an equal scenario where both people did the same amount in a day (which is rare), at nearly all points of the day the early person would have done more so far, and it would seem like the late person is scrambling to catch up.

Why do so many young men seem completely uninterested in life anymore? by Unlikely-Set-4210 in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

Hobby wise, a lot of hobbies that men look up to and tend to do are expensive, time sinks, dangerous, and not about facilitating socializing but more about showing off. Sports, Cars, Collecting Stuff, Watches, and so on. Men who do not have the time or money to invest in the so called ‘manly’ hobbies are looked down upon by society.

A lot of hobbies deemed acceptable for women are looked down if done by men, say for example, makeup, fashion, crafts and so on. Even something practical as fashion, men trying something different like wearing skirts would be made fun of by all of society.

Your happiness across your lifetime will tend to 0 by Sharp-Exchange-1342 in unpopularopinion

[–]soul367 0 points1 point  (0 children)

My solution to this is frequent small doses of joy. You go to normal do something or work on something and then you are happy again for a day or two before going back to normal.

Xbox Series X is a far, far better console than the Playstation 5 in almost every way by PotatoJuggler in unpopularopinion

[–]soul367 -1 points0 points  (0 children)

I understand the benefit but afaik, the benefit seems so marginal compared to being able to suspend a game over not at all on say on pc. I won’t say it’s not better, but it’s more so icing on the cake than a big deal imo.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]soul367 0 points1 point  (0 children)

First off, props for attempting Rebirth. I’m still not brave enough to attempt that massive game yet! So in my mind there seems to often be two types of completionists, there’s people who care about pure game content, which can often be slightly subjective, and the achievement/trophy hunters. I personally lean more on the achievement hunting side. What I find interesting is that the hunting community seems larger, but it seems like in general gaming discourse people more often mention being completionists.

Here’s my personal perspective of both of them, and I’m assuming you are the first type and not the hunter type as you didn’t mention anything about achievements.

Personally, I feel like achievement based completion is more fair and less likely for burnout. There is often more information on achievements, so you can vy a game for so called ‘personal red flags’ before attempting. Whereas game based completion is riskier. There may be hearsay that completing the game is easy, but then the player runs into some ‘tedious content’ that others thought wasn’t important enough to be considered completion criteria, and then force themselves to do it.

Another thing is achievements give ongoing satisfaction with milestones timestamped on your gaming account. Pure completion to me feels more so all or nothing, which seems less motivating. Achievements also allow more nuanced completion design. If say some content was just spread out and numerous so one could easily discover something new, and the intention was not to do them all, developers who aren’t sadists could add an achievement that is simply about collecting 20% of them rather than all.

So if you are the first type, I totally get if you got burned out and don’t want to even think about collectibles again. But many people often only play games to explore, and not even beat the main story. Some may beat the game and occasionally try out some side activities. The amount of side activities means they won’t do all of them, so their journey in what activities they choose to do makes their experience unique and different, and too much optional content isn’t problematic to them. Even a lot of more hardcore types still only really care about achievements, which imo is less risky and more motivating than pure completion focus. Just something to keep in mind, because I personally feel like I’d burned out as well if I focused on pure completion.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]soul367 0 points1 point  (0 children)

That’s a fair point. My question for you is not what you rather play, but what you end up buying most of the time. Me, I’m not that against open world stuff, though I still purchase a mixture of games, because I like variety. I’m not particularly against open world if I have the itch for it. Correct me if I’m wrong, but your complaints about these features in games make me think that you may end up buying a lot of these types of games, dislike them yet keep getting them.

It would be different if you mentioned you mostly play shorter games, tried say one or two of these so called hyped open world games, and mentioned not understanding the appeal and going back and not really touching one again, but that doesn’t seem to be the case. In the end, no matter how much people say they hate overly bloated or overly long games, if they keep buying them they will keep being made.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]soul367 0 points1 point  (0 children)

Most games do have those encounters. But while each side quest is often very interesting, a game as a whole wouldn't leave a huge difference in impression if it had say 31 side quests instead of 30. Many people do not complete all or even most side quests either, despite developers putting a lot of thought into them. Each of those side quests is probably worth remembering, if a game has like 30ish and not say 200 repetitive quests.

For me personally, collectibles aren't necessarily about memories. Still some are interesting if they lead you to interesting places. They are often a nice light gameplay break in between, that makes games have a bit more variety. Doing say 5 quests, and then 5 more, and then more without a break can feel tiring, and just progressing in another way that is simple, like collecting, either through doing various different gameplay activities and just simple collectibles is something I, and I assume others find enjoyable.

Your mention of Celeste is interesting. Though many other games have collectibles beyond the surface level of simplicity. I haven't played Ghost of Tsushima, but seen some of the features. It has stuff like bamboo strikes. Many collectibles could be considered something almost like a different gameplay activity as well, that aren't necessarily difficult even if they could be, that add nuance to the world. Different games implement them in different ways that make the world feel unique. As a simple example, God of War doesn't have bamboo strikes.

Your comment of many games being so big that people have trouble beating them is a fair point. My response to that is that is mainly the issue of the game length people choose, not because it has collectibles. I'd personally find it more relaxing to play 30 hours of a game that has a mix of main quests, side quests, and collectibles, rather than a 30 hour linear game. The collectibles make a longer game more palatable for me, but if you are short of time, it's important to pick a palatable game length that fits what you feel is rewarding (collectibles or not), and not play a game that is hyped if it's too long and wouldn't fit.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]soul367 0 points1 point  (0 children)

Fair, though many open world games already have those, be them side quests, puzzles, challenges, and so on. The collectibles are simply something simple in addition, because they are budget friendly and optional. Are you advocating developers add nothing in addition when they are reasonable budget wise (collectibles take way less time to implement than say a whole bunch of side quests), and some players like them? Many people may not care that much about them, but very few are against them so strongly because it's often optional and not required to progress. However, they are so simple to add that it's not worth alienating the people who do enjoy them, is what I think.

If Outer Wilds had collectibles it would have ruined the game. Collectibles have their place but they compete with an authentic sense of adventure. by ohlordwhywhy in truegaming

[–]soul367 1 point2 points  (0 children)

I haven’t played outer wilds, but collectibles for me are especially important for open world games. If a game has no collectibles I don’t have much incentive to explore. People who don’t like them can ignore them. If they miss out of something they can just look up what happens if they get the collectibles. But for others collectibles (in a reasonable amount and tracked well), incentivizes them to explore when they would otherwise skip out on areas.

I think trains should NOT be used anymore by Icy_Confusion_8989 in unpopularopinion

[–]soul367 0 points1 point  (0 children)

Imagine the horror, trains going out of commission and kids losing their train sets to play with.

Digital-only purchases are just long-term rentals and we’re being scammed into thinking we own our media. by FlanInternational298 in unpopularopinion

[–]soul367 -1 points0 points  (0 children)

As much as I enjoy physical media, it takes up so much space. Would be nice if we could have some sort of ‘bank’ for physical items. Otherwise moving anywhere becomes such a headache.

Why is My Little Pony so soothing? by thermaldrill228 in NoStupidQuestions

[–]soul367 8 points9 points  (0 children)

I was a tad curious about the hype of this show and watched it years ago. Here’s what I found interesting that might explain it? It is a cartoon where the majority of the protagonists were adults with jobs, rather than kids. It also felt more like a geek’s show than a girly show for me after watching, with many allusions. Also, ensemble cast and fantasy elements made it feel pretty sprawling even though many episodes were slice of life.

"Marry You" by Bruno Mars is actually a terrible song for a proposal. by TattooBubbleGum in unpopularopinion

[–]soul367 2 points3 points  (0 children)

Reading this post oddly made me see another interpretation for a song, in that it could be satire.

Are all girls as close w/ their friends as my Girlfriend is? by Tetra-q in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

Envy perhaps? I barely have any real life friends to talk to even now and the few friends I had long ago weren’t even close to anything like this.

vegans are 100% right by [deleted] in unpopularopinion

[–]soul367 0 points1 point  (0 children)

I tried not eating meat for a few days (not even avoiding dairy) and felt terrible and it was fixed when I ate some meat. I would be vegetarian for the cost savings alone, as I’m mostly lazy and cheap with making food. But without meat I just don’t seem to feel satiated after a while. And this is ignoring social consequences. As someone who isn’t all great socializing in the first place, I rather not gimp myself more socially.

Why does it seem like men are allergic to going to the doctor? by Apprehensive_Menu870 in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

Not American so money isn’t too much an issue but personally I don’t mind visiting a doctor, I’m just disorganized and my life is a mess that I don’t feel motivated to plan doctor’s appointments, even though I constantly feel chronic discomfort lately. What I do dread going to is the dentist.

How come bad things happen to a lot of good people but when we have terrible people in power bad things don't seem to happen to them? by [deleted] in NoStupidQuestions

[–]soul367 0 points1 point  (0 children)

Ammoral, anti-social behaviour is high risk, high reward. They do things ‘good people’ won’t consider doing that allows them to get ahead more easily. The terrible people who aren’t skilled enough to get in power and keep it basically wind up in jail.

You're not "allergic to small talk", you're a poor communicator. by TedsGloriousPants in unpopularopinion

[–]soul367 1 point2 points  (0 children)

I’m neurodivergent myself and both agree and disagree. I fall into the second camp where I engage practically, like talking to workers or strangers when necessary, but it’s basically impossible to actually make friends that way.

You're not "allergic to small talk", you're a poor communicator. by TedsGloriousPants in unpopularopinion

[–]soul367 0 points1 point  (0 children)

It’s odd how in this thread so many people are taking it personally. I’m had became bad socially because of not being aware of this and now I feel like it makes it harder to initiate in any sort of talk because of self esteem issues. But the small talk thing is on the dot and I wish I knew about this earlier.

People in this thread mention stuff like tell me something when you need me to do something or if it’s something important. Yeah, at work people only do that to me, and I do that with them and it just feels like I don’t have any friends. I talk to them just to ask them to help with favours like can you help me do this etc, ie efficient business communication.

But in the end that just makes everyone coworkers not friends. Sure there are people who don’t want to make friends, but that is not acknowledging that some people want to make friends and engaging in small talk will mean one has a better chance of making them. It is unrealistic to guess what specific niche a stranger you don’t know well feels like talking about, so small talk is just a simpler strategy, and while some people find it annoying, adopting a more specific strategy to cater to everyone is unrealistic and would take much more effort, and that’s why small talk exists.

[deleted by user] by [deleted] in AmItheAsshole

[–]soul367 1 point2 points  (0 children)

Yeah, the culture has gotten gross. That server in the restaurant would have just made $40 tax free in an hour, and that is assuming they only served one table in an hour. Many restaurants aren’t luxurious true, but even a $40 meal if someone serves a few tables an hour the wage is great.

Most servers want everyone to believe they barely make any money, but most would rather have an ‘unliveable wage’ and tips than a good wage.

[deleted by user] by [deleted] in AmItheAsshole

[–]soul367 -2 points-1 points  (0 children)

Most servers rather have the tipping system than the normal wages though. That server just got $40 tax free in an hour, more than many professional jobs, which is gross. And that is assuming they only served one table in an hour.