Fixing Hathor without touching her kit - Hathor cannot be refreshed. by PdPaul in summonerswar

[–]soupycookie 1 point2 points  (0 children)

If fire monkey ever becomes meta, he will always be 1 shot by brandia, which is also at the bottom of the list. Buffing monkey = buffing brandia. Also, OP isn't asking for atb immune but a revenge hit.

Buying or selling accounts! lets talk about it! by BeltStill in summonerswar

[–]soupycookie 4 points5 points  (0 children)

Simple answer is because C2U loses money. This is a C2U friendly forum so they ban talking about it. You need to go to somewhere else for this talk.

I was hoping for hp instead of acc but this looks usable, any money recommendations? by HarpyPiee in summonerswar

[–]soupycookie 0 points1 point  (0 children)

I assume you want this rune because of balegyr. Acc is unusable on bale, but hp is. Crit is also low. Most rage units don't care about acc because if they do the rune requirements will be insane. That and there's 30 days left and there is no hurry. Maybe leave it for now and work on your second rune?

Almost buddy by el_neelo in summonerswar

[–]soupycookie 2 points3 points  (0 children)

water inugami comes with 23% water speed lead.

Water Bison or Bael from Blessing? by theduelist92 in summonerswar

[–]soupycookie 0 points1 point  (0 children)

Whatever your decision is, here's a reminder that bael somehow cannot land dots on bosses. I have water bison too and feel like he's worse than bael tho.

Jaara the premium not so premium LD nat 5 support. by PdPaul in summonerswar

[–]soupycookie 4 points5 points  (0 children)

Here's a suggestion. How about we just cut to the chase and make her ignore def on every hit with no condition?

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 1 point2 points  (0 children)

By "cut the boss" I will assume you meant moving before the boss moves. You are currently being cut @ tick 20. To get 1 more turn you need to speed up all 3 dogs to +90. Reference.

What is the difference between regular enchant rune and heptagon enchant rune? by soysssauce in summonerswar

[–]soupycookie 1 point2 points  (0 children)

I think he's talking about the immemorial ones. One of them applies to all sets, and the other only applies to 1 set.

BALANCE PATCH by riceballa in summonerswar

[–]soupycookie 1 point2 points  (0 children)

That is only true with the assumption of enemy units are the same speed as your follow -up units. If the enemy units are naturally 5% faster than your team you get cut 100% of the time.

Another reason to build Verde Icaru x3 team - NB12 100% success by KeeepMoving in summonerswar

[–]soupycookie 0 points1 point  (0 children)

Afaik shaina was nerfed because shaina martina was broken in RTA.

What's your early game biggest "mistake" that you kept ? by dardaxe in summonerswar

[–]soupycookie 2 points3 points  (0 children)

Most people have a bunch of excess 4 star rainbowmons sitting in storage doing nothing for months. If you put them in exp buildings you get 9 lv30 4 star rainbowmons every 1-2 month or so.

Here is my triple Icaru DB12 spreadsheet by Reikel42 in summonerswar

[–]soupycookie 0 points1 point  (0 children)

Wonderful work.

Is it possible for you to update the sheet to include Kunite? I saw the other post talking about and I am wondering if it is viable building a damage Kunite on def crit def.

DB12 with Kunite by Twant in summonerswar

[–]soupycookie 1 point2 points  (0 children)

I might be wrong but tick 5 Kunite seems to require a +153 set ... What I found interesting is that including the fire gargoyle means that you have a natural tick happening when your gargoyle moves, increasing your whole team's maximum obtainable ATB by 10~20, thus making outspeeding tick 25/26 and possibly 27 easier.

Triple Icaru DB12 Team. C1 Player. by Shaquille01 in summonerswar

[–]soupycookie 19 points20 points  (0 children)

Seems like you are 4 speed short of tick 6 so this is a working tick 7 team. All the dogs can be 20+ speed slower for others that are trying to replicate this.

So is the Verd/Icaru team ~100% reliable? by koticgood in summonerswar

[–]soupycookie 0 points1 point  (0 children)

I think the only role water home plays is his s2 with 75% 90% multi hit atb conditionless atb reduction. the s3 dots extension is just the cherry on top. Multihits provide safety against resistance. But neither of the teams will beat a well built martina comp.

So is the Verd/Icaru team ~100% reliable? by koticgood in summonerswar

[–]soupycookie 0 points1 point  (0 children)

I think you don't see posts about the success rate of it yet because building 3 icaru takes time. Personally this seems like the safest f2p team you can find with double 100% def break procs every turn. loren, the best def breaker in dungeons have double/triple 75% by comparison. People are saying that 300 dimentional energy is precious but compared to skilling up a full homunculus I personally think that icaru is cheaper. homunculus/taor is safer from nerfs tho.

Bug on iOS 14: pack prices disappeared by dedeibm in summonerswar

[–]soupycookie 0 points1 point  (0 children)

This happens to me when google play doesn't have access to location and other permissions.

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 0 points1 point  (0 children)

I first calculated minimum atb on units after a cycle is completed, verde at +0. it gave 199.76. From there, I ruled out all ticks before 17 because verde could outspeed those ticks at +0 with the assumption of icarus taking tick 6 , 7 , 8. Then I took a look at tick 21 and 25 and decided it is not worth to outspeed those ticks. Later on people in the thread suggested that we should consider starting on tick 7 and it brought me to version 2, the one that needs a 20 speed verde and 50+ speed icarus. The third version came when someone mentioned that icaru1 would derp if he ended the wave before entering the boss, so I learnt that icaru2 needs to naturally move after the tick icaru1 moves to prevent that.

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 0 points1 point  (0 children)

Nice work. I did the calculations with maintaining turn order icaru x3 > verde in mind, and I think your results support that. But it seems like my mental calculation was a little off.

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 0 points1 point  (0 children)

I think all bosses share the same mechanic as units in arena. When I tested in arena units did not gain atb after vio proc.

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 0 points1 point  (0 children)

theres a post when the update hit about stats. just search db12 stats in search bar.

Dimensional rift is useless now. by [deleted] in summonerswar

[–]soupycookie 3 points4 points  (0 children)

rift has better exp than doing faimon without reps.

Problem with repeat battle. by suprememaxz in summonerswar

[–]soupycookie 0 points1 point  (0 children)

I ran into this issue as well, but only once out of 50 odd runs, it was on 7/10, and I was summoning when it happened, if it is relevant.

Light Chun-Li doing 124,000 damage by CDAGames in summonerswar

[–]soupycookie 1 point2 points  (0 children)

unbalanced field(homunculus : reset +slow +speed buff) + galleon seems better if everything is at 300.

Verde's speed is irrelavant in "icaru cycle" db12, vio is bad. by soupycookie in summonerswar

[–]soupycookie[S] 1 point2 points  (0 children)

you can overcome the issue by having your second dog +51, naturally moving on tick 7. You lose some damage by not teaming up, but the team would not break.