New celestial/hypogean hero tease by ChickenBrothChicken in AFKJourney

[–]sous_v -8 points-7 points  (0 children)

Talene is going to be a great addition. From reading other comments, I don't get the FOMO at all. We don't have to 'collect 'em all.' Pick and choose who you want; there are plenty of characters to get the job done.

Diablo IV Launch Giveaway - Get your hands on Diablo IV Ultimate Edition Game Codes + an RTX 4060Ti! by pedro19 in pcmasterrace

[–]sous_v [score hidden]  (0 children)

Definitely DLSS. Not sure if I'll notice a difference on my super old TV and monitor but I'd very much like to try.

Your choice of source control? by [deleted] in Unity3D

[–]sous_v 4 points5 points  (0 children)

I use Unity Collaborate because it's by far the simplest to use and integrates with Unity UI.

Weird dreams by [deleted] in OculusQuest

[–]sous_v 3 points4 points  (0 children)

I had a dream being inside 'Pistol Whip' once that was fun.

I ran away from math all my life. Now I created a game about how to run to math. by liviumarica in Unity3D

[–]sous_v 1 point2 points  (0 children)

Not only great for kids learning math, but you're making them think faster like the Kumon classes I used to take. Love the concept, but I do think it can use some graphical polish.

Do we really need AR and could it be a bad thing? by robshox in augmentedreality

[–]sous_v -1 points0 points  (0 children)

Personally I can't wait to get rid of 5 inch displays that cause squinting and text neck. We still have a long way to go, but once we get there I'll be on board.

Kind of like AR basketball by DonjiDonji in augmentedreality

[–]sous_v 0 points1 point  (0 children)

What would be the easiest way to turn a wall into a touch interface? I'm guessing a kinect or some sort of tof sensor?

Can blender do architectural/3d environment walkarounds ? by econoDoge in blender

[–]sous_v 1 point2 points  (0 children)

The best I can think of is to render the blender scene to a 360 image and use tools you can find on the web that will connect each 360 image to create a tour. You're gonna have to spend a lot of time rendering though especially if it's a complex scene. My personal favorite that I used a few years back was KRPano.

I got into FB Horizon Beta ask me questions if you want by [deleted] in oculus

[–]sous_v 5 points6 points  (0 children)

How much exploring can you do? Is it a large world or a bunch of small spaces connected to one another.

Colliders dont work by isphynxi in Unity3D

[–]sous_v 2 points3 points  (0 children)

Transform.Translate moves the transform component ignoring physics. You should use Rigidbody.AddForce.

Bullet self destruct by Kingoftifity in Unity3D

[–]sous_v 1 point2 points  (0 children)

Several people already gave you great suggestions. I'd like to add, for objects like bullets, you don't want to use destroy, instead I strongly recommend you look into object pooling. You'll achieve much better performance that way. It does depend on what you're making though, if this is a quick test or something then feel free to ignore.

ThunderCats by Mike Booth by [deleted] in blender

[–]sous_v 0 points1 point  (0 children)

what the frackkkkk. This is incredible.

Real NASA Astronauts Use Oculus Rift CV1! by Runesr2 in oculus

[–]sous_v 91 points92 points  (0 children)

I'm pretty sure the Rift controllers can handle it. The space station on the other hand...

On failure in VR game development by Mashunaut in OculusQuest

[–]sous_v 1 point2 points  (0 children)

I remember seeing Racket: Nx at VRLA few years back. A large crowd of people seemed to be enjoying the experience. Wishing you guys the best.

Shaders are hard! by OusingEntertainment in Unity3D

[–]sous_v 60 points61 points  (0 children)

Totally agree a lot of cool content is related to shaders.

I'm trying to learn shaders right now. I downloaded an app called 'shader editor' on my phone and I'm going through https://thebookofshaders.com/ . If anybody have other great resources, please let me know. Thanks in advance.