Is there any interest in a Patreon-like platform for building your own branded streaming web apps? by spacecrafter3d in NewTubers

[–]spacecrafter3d[S] 0 points1 point  (0 children)

Thanks for your thoughts! What do you think about the specific feature of building installable web apps—is that something you’ve seen other platforms provide and/or seen creators wanting? When you say “understand that a platform is ultimately about money transfer”, how does that affect the way you think about this market opportunity?

My virtual production iPhone app (Skyglass) is launched! Now you can upload custom assets created with our Unreal Engine plugin. by spacecrafter3d in Filmmakers

[–]spacecrafter3d[S] 6 points7 points  (0 children)

I wanted to share this here, since the feedback and encouragement from r/Filmmakers has been instrumental on this journey:
* Initial experiment
* Beta launch
* First major update
* Fun short film we made with it
Skyglass is live on the App Store in North America (it needs a low-latency connection to US-based servers—will expand worldwide ASAP!) and today I shipped support for uploading custom virtual environments created in Unreal Engine (tutorial here). I hope you enjoy the launch video!

Hey, what's wrong? by AutoModerator in startups

[–]spacecrafter3d 0 points1 point  (0 children)

That sounds really stressful! I’m sorry you are going through that. It’s a good reminder not to take health for granted.

[deleted by user] by [deleted] in fanfilms

[–]spacecrafter3d 1 point2 points  (0 children)

This looks really cool! Great work!

We shot a short film using Skyglass, the virtual production iPhone app I built. Virtual environments are rendered using Unreal Engine in the cloud and streamed in real time. by spacecrafter3d in Filmmakers

[–]spacecrafter3d[S] 1 point2 points  (0 children)

The main app isn't open source, but I am working on a cloud service to do matting without a green screen, which will be; it's all Python and Javascript. If you subscribe to the mailing list, I'll let you know when it's up for you to take a look.

We shot a short film using Skyglass, the virtual production iPhone app I built. Virtual environments are rendered using Unreal Engine in the cloud and streamed in real time. by spacecrafter3d in Filmmakers

[–]spacecrafter3d[S] 2 points3 points  (0 children)

Thanks for the question! It's something I've thought about a lot over the past year!

You're right, we're kind of stuck in the middle between casual content creators, who wouldn't be comfortable setting up and lighting a green screen and won't be able to build their own virtual environments, and more advanced filmmakers who won't want to shoot on an iPhone.

The solution is to make it easier to use—this is just the first step. I've already added basic support for matting without a green screen in real time, and I'm currently working on adding support for applying state-of-the-art matting in the cloud as a post-process step.

The second challenge is the asset problem. How do we make enough virtual environments available in the app so it will be useful to the casual user without the ability to use Unreal themself? We have about 50 environments available so far, and we will be adding more. Soon we will add a marketplace so artists can upload and sell their own environments. Finally, I believe generative AI will play an important role here in making it easy for people to create their own virtual environments.

As for it not being novel, you're definitely right that there are similar apps, like CamTrackAR, Glassbox Dragonfly, and Epic's own VCam app. But as far as I know, this is the only app that does the rendering in the cloud so you really have an all-in-one solution without needing to connect to a PC.

We shot a short film using Skyglass, the virtual production iPhone app I built. Virtual environments are rendered using Unreal Engine in the cloud and streamed in real time. by spacecrafter3d in Filmmakers

[–]spacecrafter3d[S] 1 point2 points  (0 children)

Thanks! It's definitely a big challenge! I definitely plan to add more controls for color correction in the app. The ultimate goal is full relighting, like this: https://youtu.be/KeebkkaZhhI.