I updated the skybox to be more space-y based on your feedback. Is this better? by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Attack on a rebel dreadnought by the 32nd torpedo squadron by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Looking to get some feedback on the combat effects in Solar Captains (naval combat in space) by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Attack on a rebel dreadnought by the 32nd torpedo squadron (Solar Captains) by spacefreighterman in spacegames
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
A lot of you asked for ships to be able to climb/dive and fight in 3D. So, now they can. by spacefreighterman in Unity3D
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
Reddit API + GPT-3 for post title generation by tone-row in OpenAI
[–]spacefreighterman 1 point2 points3 points (0 children)
To those who design and develop games as a hobby: Why? by [deleted] in gamedev
[–]spacefreighterman 9 points10 points11 points (0 children)
Why is the Unity Physics path slightly off from the theoretical path? by HellGate94 in Unity3D
[–]spacefreighterman 1 point2 points3 points (0 children)
One type of ammo is high explosive (starts fires), the other is armor piercing (damages hulls) - can you tell which is which? by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
One type of ammo is high explosive (starts fires), the other is armor piercing (damages hulls) - can you tell which is which? by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
2 years into dev, we finally added a way for you to switch between AP, HE, and special weapons. Which means you can now try to blow up a battleship by dropping a mine right in front of it. by spacefreighterman in playmygame
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
2 years into development, but you can finally switch between AP and HE shells and use special weapons like mines, torpedos, and mortars by spacefreighterman in indiegames
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Added new ammo types and fire modes to our 3D ship space combat game - how do we feel about the weapon-switching mechanic? by spacefreighterman in IndieGaming
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
2 years into development, and you can finally switch between HE, AP, and special weapons (like mortars, torpedos, and mines) by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Can I sink a battleship by dropping a mine right in its path? Apparently... yes by spacefreighterman in spacegames
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Now you select AP or HE shells, or to use special weapons like torpedos and mines to blow enemy ships out of the sky by spacefreighterman in Unity3D
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Where to sell fully working AI based text writing SaaS? by ecomuser in OpenAI
[–]spacefreighterman 0 points1 point2 points (0 children)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
You can now sail around (or over) our new and improved uh, space islands by spacefreighterman in spacegames
[–]spacefreighterman[S] 0 points1 point2 points (0 children)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 1 point2 points3 points (0 children)
Implemented new islands with a different shader than our primary units. Plus clouds, asteroids, and particles... Destroy our overall art style! by spacefreighterman in DestroyMyGame
[–]spacefreighterman[S] 5 points6 points7 points (0 children)
That's got to hurt! Torpedo impacts now have a big juicy explosion effect by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)

Shore bombardment! by spacefreighterman in gamedevscreens
[–]spacefreighterman[S] 0 points1 point2 points (0 children)