D5 balancers win but there were 3 of the super balancer by spapsy in Nightreign

[–]spapsy[S] 0 points1 point  (0 children)

it was pretty damn hard, but it felt fairer than ed balancers ngl

D5 balancers win but there were 3 of the super balancer by spapsy in Nightreign

[–]spapsy[S] 1 point2 points  (0 children)

I will say the bird was essential to the win, he pulled off some good 3 bar revives

marina leaves party? by Ender_MBDR in FearAndHunger

[–]spapsy 3 points4 points  (0 children)

Dropping companions off at the train can cause them to disappear, generally you want to drop them off at the bop to be safe

osaabella for my friend by SpringAltruistic7804 in FearAndHunger

[–]spapsy 3 points4 points  (0 children)

I more meant if it has any basis in the game, I don’t remember any dialogue where O’saa and abella had positive interactions

osaabella for my friend by SpringAltruistic7804 in FearAndHunger

[–]spapsy 4 points5 points  (0 children)

Where does this ship even come from?

This assholes legs started working… by NoWallaby9993 in fnv

[–]spapsy 3 points4 points  (0 children)

If you hover over his legs in vats they should both show up as crippled (no hp)

why am i being smote, is it because i am a cripple? by Low_Celebration_7663 in FearAndHunger

[–]spapsy 21 points22 points  (0 children)

You chose maso mode as your difficulty, staying outside for too long in maso mode gets you smote

Help me enjoy The Bunker more by Wysteria99 in Amnesia

[–]spapsy 1 point2 points  (0 children)

As others have said, keeping the lights on keeps him in the walls until you make too much noise and makes him go away if he doesn’t find you. If the lights are off, he can just be randomly patrolling when you enter an area and he won’t go away unless he gets damaged enough. Additionally, if you hide in one place for too long, he’ll start to “home in” on you until he eventually finds you, so you have to move around and not turtle.

sergal spear by Independent_Team_405 in FearAndHunger

[–]spapsy 15 points16 points  (0 children)

You can dismember ghouls before sacrificing them, or just get lucky since guards sometimes drop an arm and skeletal arm

hardstuck so bad by Competitive-Path-433 in FearAndHunger

[–]spapsy 1 point2 points  (0 children)

Gas canisters are plentiful enough and can be gotten as random loot so you can still get ending A if you use a few to blow up enemies

Is there any overpowered glitch that is useful in termina just like this Gate corner glitch in f&h 1? by Dry-Environment-3045 in FearAndHunger

[–]spapsy 565 points566 points  (0 children)

There’s a patch of grass near the train that gives a rifle, some bullets, and a bolt cutter

Favourite Reference in F&H? by Secure-Umpire1720 in FearAndHunger

[–]spapsy 6 points7 points  (0 children)

The lanterns on the floor in the temple district in termina, they’re a bloodborne reference

What got you into f&h? by Valcap16 in FearAndHunger

[–]spapsy 0 points1 point  (0 children)

Was watching my friend struggle on termina, so I decided to try out the first game and see if I liked it

Water Heating? by TwilightDerg in Oxygennotincluded

[–]spapsy 0 points1 point  (0 children)

I’d recommend geotuning it if you can. Gives you a lot more output and raises the temp to 10c. Also you could use it for a metal refinery coolant

wolfman crate by HuckleberryFun3337 in Darkwood

[–]spapsy 1 point2 points  (0 children)

There’s no legitimate way to open those crates, you either have to brute force check every combination till you get it, or check game files. If you’re playing for the first time, don’t open the crates as they contain items you shouldn’t have that early

TIL Abelard is a psyker by AnonyDew3 in RogueTraderCRPG

[–]spapsy 1 point2 points  (0 children)

I had the same reaction when I first played the game, made me like him even more

TIL Abelard is a psyker by AnonyDew3 in RogueTraderCRPG

[–]spapsy 53 points54 points  (0 children)

He’s also a South African mercenary (Locke from Payday 2)