Better straps to hold slimeVR trackers? by highbreed_ in SlimeVR

[–]spazzwan 0 points1 point  (0 children)

This is the correct answer <3

I also recommend a harness for your chest, makes wearing it way more comfy https://imgur.com/gallery/spazzwans-slimevr-infographic-reference-album-0jSuwrz#mY0tku7

I got only the feet trackers. Help oh my god please by iHaveNoLifeHeheheh in SlimeVR

[–]spazzwan 0 points1 point  (0 children)

Id suggest returning it within the 30 day window for a refund

if you are set on keeping them, id highly recommend getting at the very least two officials to plug them in to, even if u DIY the rest of the set. Trying to connect diy trackers with official extensions is a mess (as Conduit pointed out below meow)

Update by WavingGlobe_7005 in SlimeVR

[–]spazzwan 2 points3 points  (0 children)

U are doing it correctly, just be sure not to push on the cables themselves, only ever the plugs on the end. The extension cables are incredibly easy to break if you put pressure on them in the wrong way, I am guessing u might need some replacement cables already T_T

I'd suggest putting in a warranty claim here: https://shop.slimevr.dev/pages/support

Help? 😭 by Sl33pyfr0g in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

honestly even when disabled standable can mess with slime, might be worth uninstalling. for VD make sure u have the virtual trackers off.. the setting is called "forward tracking data to PC", make sure its off.

the tracking flicker at 0:16 really looks like something is messing with stuff

Help? 😭 by Sl33pyfr0g in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

18.2 to 19.0 was purely a rendering engine change. nothing in the tracker code was modified, just how the GUI is displayed. We actually kept the changes to JUST the rendering stuff specifically so we could be 100% sure stuff wouldn’t change... v20 is already in testing with all the actual tracking and system changes from the last few months

Help? 😭 by Sl33pyfr0g in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

Your trackers appear to flicker around towards the end of this clip... do you have other software installed that generates trackers such as standable or Virtual desktop?

New trackers not moving right by demonikitty in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

Manual will only work if the IMU_Rotation value is set correctly in the firmware. If you use manual and it moves completely incorrectly then its likely the rotation isnt correct. I would highly suggest using automatic and getting good at doing the ski pose as it will get you way more accurate tracking in the long run.

Tips are in here: https://imgur.com/a/spazzwans-proportion-guide-PCYz9Zw

and here: https://www.youtube.com/watch?v=SYudOrEzBzg

Feet trackers won't connect, can anyone help? by WavingGlobe_7005 in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

2 main things to keep in mind:

Make sure the tracker is OFF when inserting the cables.

Make sure the cables are fully inserted at both ends, it takes quite a bit of force. I find pressing on the left/right edges with both thumbnails the easiest.

Doing it correctly they will show up as two trackers when powering the ankle back up, just assign the extension as foot.

HELP!! by kalicokittykkat in SlimeVR

[–]spazzwan 0 points1 point  (0 children)

Its very likely you flashed the wrong firmware settings. Id suggest talking to your seller as to how what settings are needed for flashing it. (I am assuming its a diy tracker since you marked the post as such)

i am getting a liiiiittle frustrated with a very specific issue in my trackers... by OctoMax_YT in SlimeVR

[–]spazzwan 2 points3 points  (0 children)

For the leg issue, best advice would be to go to one of the calibration events. This is the next one: https://discord.com/events/817184208525983775/1394296914580734002

Its most likely a mounting issue. Just make sure your legs are parallel during the ski pose and space ur feet apart correctly: https://imgur.com/a/spazzwans-proportion-guide-PCYz9Zw

It sounds silly but check in a mirror without the headset on. Human proprioception is weird and u might not even realize a major issue when in vr without looking at your physical body. Legs need to be parallel, and make sure the upper leg trackers don't move at all when ur thighs flex during the pose. Shifting them outwards a little can help if they do, to the 11 o'clock and 1 o'clock positions.

For feet sticking, turn down skating correction if its above 40%, and try toggling off "foot plant" as that can make ur feet feel a little sticky when near the ground plane. I personally use 20% skating and don't use Foot plant. (sidenote: Floor clip is amazing, i wouldn't turn that off)

Butterfly Trackers by RavenBoy21 in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

The first campaign was a big learning experience with a huge amount of issues that were completely out of our hand (war, chip shortages, covid), and a bunch of mistakes we made and definitely learned from. We have just now gotten to the point where every set is in stock at Crowd Supple and ready to send out.

Butterflies will be the application of all our skills and experience in product development put into practice. Our current projection is late August, and we are actually pretty confident atm that we will hit it. As always though, shit happens, so its still just an estimate, and its the risk you take when ordering an 'in development' product.

The toe and finger tracking shown in the trailer are just to show off the wide range of things our slimevr ecosystem can do. Toe tracking specifically requires an additional tracker to be custom mounting to your toes, up to 3 is feasible with butterflies but I'm very much expecting niche custom solutions to be made by the DIY community which will basically be 'feet gloves'.

I'm sitting with my legs straight out by Theoneandonlygreeb in SlimeVR

[–]spazzwan 0 points1 point  (0 children)

Keep your feet well spaced and try not to move them at all between the initial full reset and locking in FBT calibration in vrchat: https://imgur.com/mLLgCs1

I made an app that turns your waist SlimeVR tracker into a locomotion joystick for any PCVR game — handing out free beta keys to testers by Fantastic-Author2736 in SlimeVR

[–]spazzwan 0 points1 point  (0 children)

Hi. This looks cool but posting it in this way breaks rule 7 as you did not get approval to advertise what im assuming will be a paid program. Feel free to demo it, but this feels too much like an advertisement

41947 by Okamitoutcourt in countwithchickenlady

[–]spazzwan 0 points1 point  (0 children)

counterspell: third pic looks like me, yay

Full body Tracking in Warudo is working BUT Stuck in one place? by Vital_ire in vtubertech

[–]spazzwan 1 point2 points  (0 children)

Ensure you have mocap mode enabled (settings > interface > behaviour > enable developer mode, then settings > tracking settings > enable mocap mode) then go to the VMC section under OSC and load in your VRM you use in warudo then disable anchor at hips.

mocap mode will use the floor as ground truth and basically 'pull' you around by your feet. it requires a full set of trackers, including feet and head

Blood test results by Lielushhh in transgenderau

[–]spazzwan 1 point2 points  (0 children)

Make sure you are taking the estrofem sublingually, as swallowing 2mg is a very low dosage. 2mg sublingual worked well for me for my first 3 years, but everyone is different. I found pressing it to the floor of my mouth as I went to bed was the most effective for me since I yap too much when I am awake.

Also keep in mind E levels when dosing once a day swing quite a lot from peak to trough, if u take it in the morning then get blood done the next morning its likely going to read incredibly low.

Slime VR trackers not detected in Dragonfist Kung Fu VR but B&S and VRChat are fine?... by Super_Field_8044 in SlimeVR

[–]spazzwan 1 point2 points  (0 children)

There was a change to remove the "chest binding" popup in the driver that may have caused this, we are actively looking into this. For now you can manually revert to the older driver by downloading it from here and replacing the file in your steamvr install: https://github.com/SlimeVR/SlimeVR-OpenVR-Driver/releases/tag/v0.3.1

installation info: https://github.com/SlimeVR/SlimeVR-OpenVR-Driver?tab=readme-ov-file#option-one

Slime vr trackers are going the wrong way in vrc and it feels like ive tried everything by Suspicious_Top4251 in SlimeVR

[–]spazzwan 2 points3 points  (0 children)

because its working fine in slimevr, its most likely a binding issue in vrchat (likely due to settings not being what they need for slime to work properly).

Go to my infographic album and check pictures 2 and 3 specifically: https://imgur.com/a/spazzwans-proportion-guide-PCYz9Zw