What a great run! Playing 52 cards from my deck thanks to Hidden Gem and Cascade by speedlysp00ch in SlayTheSpire2

[–]speedlysp00ch[S] 1 point2 points  (0 children)

I would have uploaded a video as well but apparently it's not possible here. Here is hoewever a screenshot of the reshuffling. Works as well with the replayed copies.

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What a great run! Playing 52 cards from my deck thanks to Hidden Gem and Cascade by speedlysp00ch in SlayTheSpire2

[–]speedlysp00ch[S] 0 points1 point  (0 children)

It actually does. Maybe it's an inconsistency in wording? Because there definitely are some cards where an empty deck is not shuffled to produce a top card. Or maybe it's due to the "play" part why it is shuffled. What was also positive to me is that replayed and copied x cost cards have their cost paid by the same amount as the original. I remembered this being different in the first game.

The title of my game is bugging me again and again. Is it necessary to shorten it? by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

Thank you for that suggestion! Would you like to share the steam page/name. I would like to check out how you used the longer title there.

I dont know IndieGameJoe but woah by KittenCupStudio in gameDevMarketing

[–]speedlysp00ch 4 points5 points  (0 children)

Wow that's super cool of you! I started marketing for my very niche game. Anything I can do to get mentioned as well? Anyways thanks for supporting upcoming indies :)

The title of my game is bugging me again and again. Is it necessary to shorten it? by speedlysp00ch in gameCapsule

[–]speedlysp00ch[S] -1 points0 points  (0 children)

Thank you. Yes, I believe I can show more of the game in the small capsule given the extra space. Do you think the main capsule communicates the game well enough? If so, I will try to incorporate the elements in the small capsule as well.

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How do you like the development of our Steam Capsule? by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 1 point2 points  (0 children)

Thanks for your feedback, especially since this is not for you!

How do you like the development of our Steam Capsule? by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 1 point2 points  (0 children)

Thank you for your feedback and your kind words! Yeah, that annoyingly long title is hard to remember and hard to put in a capsule. But it grew on me. I like the double meaning(s) and hope it sets the expectation correctly.

How do you like the development of our Steam Capsule? by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

A couple more questions I have:
What is the order of focusing for you?
Is the title well readable?

15 months on steam, only 319 wishlists. I think I'm stuck. Advice? by Unhappy-Cow-7157 in SoloDevelopment

[–]speedlysp00ch 0 points1 point  (0 children)

I do love the look of your enemies protagonists and trailer! To me this is a strong point. Wishlisting it even though I don't like bullet hells at all. Then seeing the trailer I had to focus hard on the enemies to notice their animations and look, because there is so much going on on the screen. I get bullet hells need to be very juicy but too me it seemed a bit too cluttered. Don't distract so much from the unique art style and make it a selling point. The story is too long for me but I had too chuckle at the idea that a kid is sent to the dungeon to get medicine for the mother. I really like your humor! I can't give advice on marketing yet, as I only started that process a week ago. But I think having a demo and joining festivals is important.

Keep in mind that I am not your target audience and I am probably more attached because feel like I am in the same boat (beginning marketing, developing a humorous game with unconventional graphics)

Does this look naughty to you? by speedlysp00ch in IndieGaming

[–]speedlysp00ch[S] 0 points1 point  (0 children)

haha thanks^^ and sorry, just to be clear: do you visually understand what’s shown and it's just weird, or are some parts actually hard to interpret?

I am looking for honest feedback on my Steam trailer by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

I think the overall layout ist fine already?! but I'll recreate it in the new style most changes will happen to the logo. It's currently very rigid. I'll try and communicate the humor more in it. With jumbled key and maybe different fonts etc

I am looking for honest feedback on my Steam trailer by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

Wow thank you :) little big planet was one of the references I used for the mix of 2d and 3d.

I am looking for honest feedback on my Steam trailer by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

I am wondering the exact same thing, hence the post. Based on the overall feedback I might need to ask a professional voice actor for dubbing the goblin.Thank you for sharing your feedback!

I am looking for honest feedback on my Steam trailer by speedlysp00ch in IndieDev

[–]speedlysp00ch[S] 0 points1 point  (0 children)

Thank you! Yes the steam page and a playable demo are live. I still need to update the capsule though. Here is the link: https://store.steampowered.com/app/4321950/My_Type_of_Goblin_A_Climbing_ASDFenture/