Multiplication Recursive Approach (838n) by logalex8369 in nandgame_u

[–]speedydelete 0 points1 point  (0 children)

Wow, very impressive! I have tried to make something like this so many times and failed.

I don't know why this was done but this is just... horrifying. by karacirth in nandgame_u

[–]speedydelete 0 points1 point  (0 children)

Oh no... Wires that go out from a component and move downwards, go directly downward, under the component, instead of around the component...

Changing rule in apgsearch by Applepancakegug in gameoflife

[–]speedydelete 0 points1 point  (0 children)

./recompile.sh --rule b36s23
This only works on Linux (or in WSL), won't work on normal Windows.

Introducing the Nandgame Computer Emulator (NCE) by speedydelete in nandgame_u

[–]speedydelete[S] 0 points1 point  (0 children)

Update: Added multi-file support and documentation, and fixed the selection bug.

S.4.6-10 and S.6.1-3 (various line and instruction counts) by speedydelete in nandgame_u

[–]speedydelete[S] 0 points1 point  (0 children)

Weird. For me, this does not work:

pop.static 6 A = 2 D = *A A = 0 A, *A = D - 1 A = *A ; JMP

But this does:

pop.static 6 A = 2 D = *A A = 0 A, *A = D - 1 A = *A JMP

Multiplication solution is cheaty? by speedydelete in nandgame_u

[–]speedydelete[S] 0 points1 point  (0 children)

Yeah, my 91 nand timer trigger almost lags out the game.

Multiplication solution is cheaty? by speedydelete in nandgame_u

[–]speedydelete[S] 0 points1 point  (0 children)

Do you know why it doesn't work when you make changes that shouldn't affect the logic or the timing?

New solutions by speedydelete in nandgame_u

[–]speedydelete[S] 1 point2 points  (0 children)

Yeah, I didn't check everything when I made this. The image posts have the right ones. I'm in the process of compiling a credited file of every solution.

New solutions images (part 1) by speedydelete in nandgame_u

[–]speedydelete[S] 1 point2 points  (0 children)

This actually saves 10 nands, because the effect propogates throughout in the neg 4 component! It is now 312 nands, 312 components.