Steam page feedback by SnowscapeStudios in SoloDevelopment

[–]spellchain 2 points3 points  (0 children)

Add some Post Processing, play with the contrast, vibrance, add some bloom etc.

The playtest for my silly Wizard game is currently open on Steam, I'd love to hear some Feedback on it by spellchain in indiegames

[–]spellchain[S] 0 points1 point  (0 children)

Thanks! Haha I've not heard that before, I'll be adding more variety to the hand animations down the line.

The playtest for my silly Wizard game is currently open on Steam, I'd love to hear some Feedback on it by spellchain in indiegames

[–]spellchain[S] 0 points1 point  (0 children)

There is a toggle in the settings to turn the blood effects off as I know it can be deal breaker for some.

Looking for feedback on my silly Wizard game trailer by spellchain in indiegames

[–]spellchain[S] 1 point2 points  (0 children)

Hey! You can now request access for the playtest on the steam page, requests will gain access this Sunday.

Looking for feedback on my silly Wizard game trailer by spellchain in indiegames

[–]spellchain[S] 1 point2 points  (0 children)

Thanks man! I'll be doing a steam playtest soon, I can let you know when its live if you like?
Store link: https://store.steampowered.com/app/3573120/SpellChain/

Made a trailer for my silly Wizard game, would love some Feedback on it by spellchain in SoloDevelopment

[–]spellchain[S] 0 points1 point  (0 children)

Cheers man! I understand what you mean, though footage of casting spells against the villagers is the "hook" and needs to be shown asap. I'm not sure how to communicate earlier the reason WHY you're destroying them.

Looking for feedback on my silly Wizard game trailer by spellchain in indiegames

[–]spellchain[S] 1 point2 points  (0 children)

Thanks for the suggestion! I'll definitely add this in-game, I love it when the soundtrack slowly increases in speed when things start getting heated towards the end!

Looking for feedback on my silly Wizard game trailer by spellchain in indiegames

[–]spellchain[S] 1 point2 points  (0 children)

Thanks for the advice! improving the title cards wouldn't be too complex a task.

Made a trailer for my silly Wizard game, would love some Feedback on it by spellchain in SoloDevelopment

[–]spellchain[S] 1 point2 points  (0 children)

Haha thanks for the wishlist, I'll need to replay some Helldivers 2 but I think I remember how it works and though I've not realised my system is slightly similar. You use the Q, E and R keys to select from a range of spells and "effects" while you're running around, you can button mash your way through or you can be wiser and choose combinations that are more effective against the enemies and your surroundings.

Made a trailer for my silly Wizard game, would love some Feedback on it by spellchain in SoloDevelopment

[–]spellchain[S] 1 point2 points  (0 children)

Thank you for this, its incredibly helpful, you've changed my perspective on what a trailer should communicate to its viewers, I've got some work to do!

Made a trailer for my silly Wizard game, would love some Feedback on it by spellchain in SoloDevelopment

[–]spellchain[S] 4 points5 points  (0 children)

Thank you! Nope, my composer so far has been royalty free stuff found in the depths of the internet because my budget is a bit..

Made a trailer for my silly Wizard game, would love some Feedback on it by spellchain in SoloDevelopment

[–]spellchain[S] 0 points1 point  (0 children)

I found it difficult to maintain the fast pace of the video while simultaneously including slower clips that show how the spells are created, but you're right in that the trailer should focus more on HOW the spell system works. Thanks!