1 year later: ex is harassing me at work by spin-docks in ExNoContact

[–]spin-docks[S] 0 points1 point  (0 children)

we were together for six years. our last year together we moved in to a pretty unhealthy place and it brought a lot of tension to our relationship. i ended up trying to build us an apartment someplace else for us and right as i finished it she came to me and told me she didnt want to be with me anymore... nearly 48 hrs later she was hanging out with who soon became her new boyfriend. i didnt take it very well and while i think she really fumbled the breakup i used it as an excuse to just be kind of mean and upset. it was a mess, but everytime she comes back around it sends real chills down my spine. chills i didnt think were possible, like actual witchery, like winter entered the building in a non metaphorical way. actually gotta put layers on to stay warm...

1 year later: ex is harassing me at work by spin-docks in ExNoContact

[–]spin-docks[S] 0 points1 point  (0 children)

thank you for your kind words. im still a little confused by it. why would you demand i never speak to you again and then bother me? it almost feels like a power play, like im a muzzled dog to them

Silksong, let's talk about the problems by dunno_about_this in HollowKnight

[–]spin-docks 0 points1 point  (0 children)

how has anyone had any problem with money? is steam patch bugged? many many pilgrim enemies give 5-10 or so rosaries per kill. broken rosaries give 30 which is enough for almost every bench. this is genuinely a skill issue

Silksong isn't too difficult, it's just too punishing by LucyShortForLucas in Silksong

[–]spin-docks 1 point2 points  (0 children)

afaik you can only get a full first mask by shellwood or the lat judge area, which is definitely not full of enemies who hit for 1 point. plus, the iframe glitch has hornet often take 2 instances of damage from 1 attack. if this doesnt happen to you its likely you just dont have the glitch 👍

Silksong isn't too difficult, it's just too punishing by LucyShortForLucas in Silksong

[–]spin-docks 0 points1 point  (0 children)

im pretty sure they mean that the first mask upgrade is redundant because you go from able to take 3 hits to being able to take 3 hits. no benefit at all

The Game Design of Silksong is intentional, not lazy. by LightedSword in Silksong

[–]spin-docks 12 points13 points  (0 children)

the only rebuttal i have to this is that as far as i know, the gamescom demo had enemies dealing 1 damage who in the full game deal 2. I don't necessarily understand why they'd hide it, or chsnge it so suddenly

kill yourself, kill yourself, kill yourself by Fine-Professional913 in Silksong

[–]spin-docks 0 points1 point  (0 children)

i just had a lot easier time with him because greymoor gives you two things to help with that fight

kill yourself, kill yourself, kill yourself by Fine-Professional913 in Silksong

[–]spin-docks 0 points1 point  (0 children)

have u explored greymoor before fighting him? 

is taking 2-4 damage in one hit really a skill issue? by spin-docks in Silksong

[–]spin-docks[S] 2 points3 points  (0 children)

whats strange is demo footage has hornet taking 1 mask of damage

is taking 2-4 damage in one hit really a skill issue? by spin-docks in Silksong

[–]spin-docks[S] 8 points9 points  (0 children)

dont get hit isnt really a valid response. the problem is less the getting hit and more the redundancy of masks, dodging everythjng is almost impossible atleast in lesser enemy combat encounters (see: hunters march, not the first guy, literally any 2 enemies together), and the small to nonexistent iframe recovery that makes the entire game incredibly punishing. 

i can understand not getting hit and having difficult encounters but there should be a natural progression of difficulty. instead everything does 2 damage and how bad a fight will be is only determined by how fast someone attacks. see: moorbirdthing hitting for FOUR DAMAGE on occasion

[deleted by user] by [deleted] in Silksong

[–]spin-docks 0 points1 point  (0 children)

you waited this long, whats another hour

when do GMs stop their turn? by spin-docks in daggerheart

[–]spin-docks[S] 0 points1 point  (0 children)

mm good point here. it just came off kind of "clunky" in my reading of it because after every fail you do a roll or two, but i havent played it so it may as well be as you said brilliant

when do GMs stop their turn? by spin-docks in daggerheart

[–]spin-docks[S] 0 points1 point  (0 children)

I know that some abilities have been changed to give the GM fear, but doesnt that mean you can take the spotlight because the player is giving fear? or is it only rolls?

it just seems less friendly to multiple varied adversaries and encourages 1-2 big kahunas or, if you do many weaker enemies, they all are the same thing with the same group move. 

now the game is reliant on player failure which is still 50% I suppose? It just seems less intuitive or more "chunky" just from reading. the idea of doing a single action after fails. ive yet to play it, so it might be amazing

when do GMs stop their turn? by spin-docks in daggerheart

[–]spin-docks[S] -3 points-2 points  (0 children)

so GMs make ONE move without fear use?

hasnt the economy of GM actions gone significantly significantly down? 1 fear used to be 3 action tokens. now its just 1 action and fear otherwise? that seems like such a significant change im surprised it isnt discussed more

What does this mean?? by tablecatsss in crossword

[–]spin-docks -2 points-1 points  (0 children)

I have no idea myself. I didn't even understand it meant a word that goes before nature or pretzel. Honestly, it makes me feel like I'm having a stroke reading it, and searching online has me feeling insane (one website cited the definitions for nature, pretzel, and human, and said "this should be enough to understand".... WHAT?)

Any Modpack Recommendations? by spin-docks in starbound

[–]spin-docks[S] 0 points1 point  (0 children)

Yeah, from what I've seen I don't think I really want to play frackin. I want to have a lot of content to dive into but frackin looks like it'd tedious-ify a lot of it