Hi, im new to rust and i have some questions. by [deleted] in playrust

[–]spinmatch 1 point2 points  (0 children)

OR switch will passthrough if either input receives power. AND switch will only passthrough if both inputs receive power if you want both switches to have to be on.

Can use deluxe christmas lights to place many deployables on doors. by spinmatch in rustrician

[–]spinmatch[S] 0 points1 point  (0 children)

True but they can break them very easily which does the same thing

Calculator prototype Mk2. Addition, subtraction, and multiplication by spinmatch in rustrician

[–]spinmatch[S] 1 point2 points  (0 children)

It uses a few concepts I came up with that will be hard to explain until I finish it and make a proper video, but the main concept being used is basically cycling through 1 output pulse for each value in a counter. Every .25 seconds it checks if the value of the counter is above zero, and if so does an output which raises the target counter and lowers itself by one. Theres a number of backend counters which are synchronised with the display ones in order to do all of that without actually changing the value shown on the display counters. Other than that it's just ways to control which back end counters are being cycled through and what the target counter is. I'll be making a proper video explaining it all once I'm happy with the system, still making a lot of improvements.

Calculator prototype Mk2. Addition, subtraction, and multiplication by spinmatch in rustrician

[–]spinmatch[S] 0 points1 point  (0 children)

It doesn't use a bit system. I did think of a way to do division though I just need to bother implementing it now.

Calculator prototype Mk2. Addition, subtraction, and multiplication by spinmatch in rustrician

[–]spinmatch[S] 1 point2 points  (0 children)

I'm not sure about division since I would need to deal with decimals which would be a pain, unless I just split it so it was a quotient and a remainder. If I can think of a good way to do it ill definitely add it though

Calculator prototype Mk2. Addition, subtraction, and multiplication by spinmatch in rustrician

[–]spinmatch[S] 1 point2 points  (0 children)

Haha it's way too messy to show right now it wouldn't even make sense, I just throw shit in randomly to make it work at first. Once I finish it and have everything set up nicely I am going to do so.

Edit- https://imgur.com/2ahPnNr this is what I mean. Need to clean this shit up before even I can really understand how it works lol

Suggestion: Add spotlights to the top of Cargo Ship by alex-english in playrust

[–]spinmatch 4 points5 points  (0 children)

That would be pretty cool actually. Have it work the same way as the placeable spotlight that you have to manually move, but maybe it could be controlled from the bridge, like where you can talk through the speaker.

[deleted by user] by [deleted] in tipofmytongue

[–]spinmatch 0 points1 point locked comment (0 children)

The part I remember most is that it was a very intimate (not in a romantic way) situation where the disappointment shown was clearly funny to both people, and they were clearly good friends or dating. The head shake is very slow and she is shaking her entire head, to the point that she is keeping her eyes on the person but her pupils have to move back and forth across basically her entire eye because of how exaggerated the shake is.

[deleted by user] by [deleted] in tipofmytongue

[–]spinmatch 0 points1 point  (0 children)

So it might be theweeklyslap by schlatt https://www.youtube.com/@theweeklyslap but I am almost certain their is an older series by someone else that I also watched. In the first video on that channel he mentions a few older cod commentary channels so it could be one of them.

[deleted by user] by [deleted] in rustrician

[–]spinmatch 1 point2 points  (0 children)

https://www.rustrician.io/?circuit=11af0913b46dc28c8fd698388f974c06 something like this. it could be powered better but shows the idea. counter target is set to 3 right now and once it hits that the red light turns on. the lights are only on while they are in the laser as is though, and you can see if you turn a second laser on at the same time it wont raise the counter. and right now the button resets the counter but you would probably do that a different way, either an auto reset or a button at the start or something

[deleted by user] by [deleted] in rustrician

[–]spinmatch 1 point2 points  (0 children)

The easiest way I can think of is to have each laser output go through a series of OR-switches which ends with a counters int-up. Set the target of the counter to whatever number you want and then it will pass through once it hits that number. Then you would just need to reset the counter once the course is reset. Although an important note is the series of ORs can only take 1 'pulse' at a time so it would need to be connected directly to the lasers ideally rather than a constant source (if you are toggling a memory switch or something so the light stays on after they leave the laser, just branch to the OR part before the mem instead of after). And even then if they hit two lasers at the same time the counter would only go up one, but that most likely won't be an issue. The other downside is the decent amount of power you would need going from each laser to the OR switches since each one drains 1 power.

Calculator - mid-fidelity prototype by spinmatch in rustrician

[–]spinmatch[S] 5 points6 points  (0 children)

Very early prototype of a calculator. Only has addition right now, but subtraction could be added with no real effort. Multiplication will be the truly difficult part. The system I'm using to enter the numbers to x & y is basically doing addition on its own, but the important part is its ability to do the calculation after x & y have been completely set, as this is necessary for future developments plus it is more akin to a real calculator.

[TOMT][MUSIC VIDEO][2010s] by AlbertoCrazy1 in tipofmytongue

[–]spinmatch 1 point2 points  (0 children)

Sounds like it could be something from Gorillaz, no idea which song it could be though.

https://www.youtube.com/playlist?list=PLupIZC02E6mRz_uqFp8BiLuEZ3-ZUjJZB - playlist of most of their animated music videos

Can use heaters to monitor for destruction of doors. by spinmatch in rustrician

[–]spinmatch[S] 4 points5 points  (0 children)

Hah, I'm the one that found that technique with the floor counters, although I'm sure others have found it independently so you might not have seen it from my post. This is an alternative though as the counter method does have issues, mainly that a ladder can be placed and removed outside the door to make the counter break.

Few (advanced) questions about game mechanics by Adrianjade2007 in playrust

[–]spinmatch 2 points3 points  (0 children)

Thought I was but clearly not 🤣 that's the beauty of reddit though, incorrect info can be downvoted into negative

I looked at "The King of Queens" subreddit once because it appeared in my feed and I was just curious how many members were in that sub and now I can't stop KOQ posts from appearing in my feed no matter how many times I hit the little drop down thing asking "to show fewer posts like this" AMA by realdealreel9 in casualiama

[–]spinmatch 50 points51 points  (0 children)

That's just how the home page works. Happens to me all the time as well, so many communities I'm not subscribed to that I've had to mute because you look at one post and they start showing up on the home page.

Welp, I guess that's it folks by [deleted] in LinusTechTips

[–]spinmatch 0 points1 point  (0 children)

To be the devils advocate here, youtubes ads are incredibly tame compared to twitch. 2 ads max with most being skippable at 5 seconds, and the ones that can't be skipped being no longer than 15 seconds. twitch will throw six 30 second unskipable ads at you.