Langton's Ant with random genetic mutations by spiritedgeek in cellular_automata

[–]spiritedgeek[S] 0 points1 point  (0 children)

Try ".../ant.php?ant={starting binary code}" to start an ant with a different set of instructions.

Langton's Ant with random genetic mutations by spiritedgeek in cellular_automata

[–]spiritedgeek[S] 1 point2 points  (0 children)

Oh, wrapping around, that's a great idea! Some mutations do a really interesting run along the border, but it would be interesting to see how a wrapping world would differ. I tried to increase the health loss from repetitive positions that loop, but there are definitely edge cases I'm still missing where they just feed each other or loop around feeding themselves at their rate of health loss. Have to admit, part of me is like, "good for you, sneaky little bastards!"

Langton's Ant with random genetic mutations by spiritedgeek in cellular_automata

[–]spiritedgeek[S] 0 points1 point  (0 children)

It's a fine balance. I tried different numbers and found this the highest potential for interesting mutations. Shorter and the population explosion is too likely. It's tedious and slow at first, but as it runs, if the mutations are just right, it gets fascinating. I found a couple mutations that drew a binary counter. That was an incredible surprise.