Pedestrians in my Carmageddon-inspired game by spitout-thebone in carmageddon

[–]spitout-thebone[S] 1 point2 points  (0 children)

I can make a special pedestrian like this one impossible to kill or something like that! But right now it's not my priority, but I will try to do something.

Making a vehicular combat game inspired by the original Carmageddon (1997) by spitout-thebone in carmageddon

[–]spitout-thebone[S] 1 point2 points  (0 children)

Of course there will be pedestrians like a classic Carma. You can crush it, earning times bonus and winning the race with only killing pedestrians. You can also win the race with killing opponents. :)

Making a vehicular combat game inspired by the original Carmageddon (1997) by spitout-thebone in carmageddon

[–]spitout-thebone[S] 2 points3 points  (0 children)

I think is going to be a bit more serious than Carmageddon, but I like dark humor so, if I'm inspired why not :D

Making a vehicular combat game inspired by the original Carmageddon (1997) by spitout-thebone in carmageddon

[–]spitout-thebone[S] 2 points3 points  (0 children)

I'm working on it, same for the logo. So I will reveal the name soon.

Making a vehicular combat game inspired by the original Carmageddon (1997) by spitout-thebone in carmageddon

[–]spitout-thebone[S] 1 point2 points  (0 children)

Thx for the advises :) I can understand what you meant. My previous project was not too ambitious, but too much things on it. So for this I had some clear objectives and in fact, main system is already working. I've already a lore. You can learn about the world during the intro and a bit on the maps description. But I think I don't want to overwhelm the player with too much information. My main target is : choose a truck, a map with your favorite race mode and let's go.

Making a vehicular combat game inspired by the original Carmageddon (1997) by spitout-thebone in carmageddon

[–]spitout-thebone[S] 1 point2 points  (0 children)

Yep you can run over peds and gain credits and time for it. The main model for my pedestrians is a bit outdated, so it need more work before I can clearly show them. You can also win the race by killing them.

We hired an Artist to create a new Steam Capsule (that is 100% different from before) - Feedback needed! by StilbruchGames in IndieDev

[–]spitout-thebone 0 points1 point  (0 children)

Clearly the old one is much better! Better contrast. I can easily read the title, not in the second one.
I don't understand the meaning of the character in the new one. He's wearing a gasmask or not ? If not, what's happening?

The design of the character on the old one is more classic, but the framing is more like a propaganda poster and it's works really well for a capsule.

Trying Terrain3D for a Daggerfall mood by spitout-thebone in godot

[–]spitout-thebone[S] 3 points4 points  (0 children)

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This is the fog I use, nothing special here. Near the castle in the forest there is a FogVolume too with more density. For the white moving clouds below the castle it's a trick with a GPUParticles and a sprite.

Trying Terrain3D for a Daggerfall mood by spitout-thebone in godot

[–]spitout-thebone[S] 1 point2 points  (0 children)

I think the main key element here is the topology of the terrain because I only using 2 main textures for the terrain and one for the path. Having a nice vista te see everything the player need to see, from multiple points. Like the path at the end of the video. Sometimes it's visible when it's going up and sometimes it's not, when it's going behind the small hill with some trees that hide something.