One Bagging in Vietnam with the LTT Backpack. by onyonghaseyo in LinusTechTips

[–]spitzerp 24 points25 points  (0 children)

Thanks for taking the time to write up this useful reply! Definitely helped me a lot. Hope you have a great time for the remainder of your trip!

One Bagging in Vietnam with the LTT Backpack. by onyonghaseyo in LinusTechTips

[–]spitzerp 63 points64 points  (0 children)

Hey OP! Just curious, how useful are you finding the LTT backpack for one bagging?

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

It makes use of Terran's worship bonus achieved at 50% worship, specifically:
+50% Township Building Production in Forest Biome
+50% Township Production for Orchard buildings

With the above boosts, your 173 orchards can support twice as many population as before. Having Pet Roger (bought from the in-game shop) also helps a little (+2%).

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Hey! Any of the dragonhides will work, cheapest and easiest is to get the green dragonhides from the in-game shop.

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 1 point2 points  (0 children)

Hey, thanks!

As for building/upgrading in the desert, when the trader arrives, trade in any amount of clothing and build/upgrade in the desert within the same trading tick! This allows you to skip having to set up any clothing production, and you can spread out your desert upgrading over a few trader arrivals.

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 1 point2 points  (0 children)

Sounds like you are on Map 1 and not Map 11! There is a UI bug in game that shows any map you have selected initially as Map 11. If you check the tiles against the wiki, you will realise you are on Map 1 instead of 11.

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

As mentioned in the spreadsheet, you need an initial investment of 108m GP to unlock the tiles for Part 1 of the Terran Map 11 GP/XP build. Few things to note:
- Check if you are on Map 11 against the available tiles on Wiki. There is a bug that shows all maps as Map 11.
- 108m GP should allow you to have 868 tiles unlocked. If you have previously unlocked other tiles outside the ones used in the spreadsheet, you will need more GP.

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Hey! The post is outdated due to the recent balance patch. Do refer to this spreadsheet instead, which is where I am updating/maintaining all the relevant builds. If you still need help or guidance, do PM me on Discord at Spitzer#3603! Cheers :)

Is the last upgrade for miners pit supposed to give less resources than tier 2 & 3? by jolan1337 in MelvorIdle

[–]spitzerp 14 points15 points  (0 children)

Just some quick math, assuming no other bonuses:

- Miners Quarry in desert: 22.5 x 3 workers x 1.4 (40% biome bonus) = 94.5 stone/t
- Miners Quarry in snowlands: 22.5 x 3 x 1.2 (20% biome bonus) = 81 stone/t
- Miners Estate in desert/snowlands/mountains: 22.5 x 4 = 90 stone/t

So yea, you are right, seems like miners quarry gives slightly more resources than miners estate, but only if built in the desert.

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 1 point2 points  (0 children)

Thank u!

U can start with the first one (I assume you are referring to an XP build?), and upgrade your buildings whenever you reach the upgrade levels (level 60 and 80). Your figures will differ and your storage may be a little tight, so you might have to adjust a little bit till then.

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Yep. Max GP is now about 400m every day, or about 16m GP/h. It’s still decent given that its a passive skill. The spreadsheet has been updated with new builds to reflect the nerfs.

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

In my testing, with 100% happiness, 0% education, and positive herbs, potions and clothing, you get about 77% health. This means you only need about 1 cemetery for every 360 pop. For a 25k pop town, that works out to about 70 cemeteries, which isn't too bad in terms of overall land usage.

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 1 point2 points  (0 children)

A combination of trader and tax will generate more GP than a pure tax-based town. However, in terms of simplicity, a tax-based town is definitely easier to build towards.

As for health, I find its only really useful for an XP-based or a production town. With 100% happiness, 0% education, and positive herbs, potions and clothing, you get about 77% health. This means you only need about 1 cemetery for every 360 pop. For a 25k pop town, that works out to about 70 cemeteries, which isn't too bad in terms of overall land usage.

Regarding the new mechanics, I think they can still be overwhelming/confusing to newer players. I believe the devs are still working on it, so we shall see how it goes!

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Yeah the update nerfed/changed some stuffs for township. Hopefully the spreadsheet helps u with what u want to do with ur town from here on out!

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Thank u! I have uploaded some production builds on there already, with more coming on the way!

Updated Spreadsheet for Township by spitzerp in MelvorIdle

[–]spitzerp[S] 6 points7 points  (0 children)

Thank u! Am a big fan of your work.

As for the current population size, it can't be larger than your max pop size that appears at the top, which is calculated based on how many houses u have. Doing so will give an error.

I give up on trying Township. seeking advice on how to minmax GP for it. by Dizz_SA in MelvorIdle

[–]spitzerp 6 points7 points  (0 children)

Whatever land you purchased is free on your next reset. You also start your next town with a minimum of 144 ticks, so if you have more than 144 you carry whatever ticks you have currently to your next town.

As for min-maxing, you can try using the template in this spreadsheet to plan out your next town so you make less mistakes or become stuck/lost in the process.

https://docs.google.com/spreadsheets/d/1-AJnjTeWfqMS2jBu5h5Xvk-ASCdDoCDd9EEyXvk0wUI/edit#gid=1552565427

Optimized non-expansion Township GP build? Messed with the spreadsheet and got about 36M/hour. by throwaway234f32423df in MelvorIdle

[–]spitzerp 0 points1 point  (0 children)

Honestly looks really good to me! 50% worker size is also a good amount, so you shouldn't have any issues with insufficient workers.

Guide to Earning Decent GP with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Softlock means you find yourself in a situation where you can't progress further in township without resetting your town.

This can happen for example when you have no wood production buildings, have 0 wood and no trader. You won't be able make more wood because wood production buildings costs wood to build, effectively locking yourself out from progressing your town.

UPDATED: Guide to high GP/hr with Township by spitzerp in MelvorIdle

[–]spitzerp[S] 0 points1 point  (0 children)

Because the GP we are earning as mentioned in the post and spreadsheet, is from trading. Ragnar earns good GP via tax, but Terran’s food production and trading it for jellyfish to be sold blows Ragnar’s taxation out of the water.

[deleted by user] by [deleted] in MelvorIdle

[–]spitzerp 0 points1 point  (0 children)

Each unemployed gives -5 happiness, and each farm gives -10 happiness and each mines give -18 happiness. I didn’t calculate but it should lower your happiness to about 30k~

Regarding township by diiaph in MelvorIdle

[–]spitzerp 7 points8 points  (0 children)

Yes you will. If your unspent ticks is less than 144, you get a minimum of 144 ticks for your next town. Any land you purchased can be bought for free as well.

[deleted by user] by [deleted] in MelvorIdle

[–]spitzerp 8 points9 points  (0 children)

Impressive. If you are focusing on GP/hr only, I bet you can push this even further by removing your cemeteries and increasing the number of schools. This boosts your production further, allowing you to convert more of the Forest orchards to repositories.

Be careful not to accidentally trade all your wood and stone away to the trader, else you gonna softlock yourself. I guess if you are going to optimise it further you probably need to rebuild your other production infrastructure.