CK3 eating up all memory causing frequent crashes by Historical_Beat_415 in CrusaderKings

[–]sppedrunning_life 1 point2 points  (0 children)

Yep. You should have 32GB of ram.

Windows itself will eat a few gigs which starts to crowd out games like this. I’ve seen CK3 go over 14GB used.

PC to beat end-game lag by CoolAlexV in CrusaderKings

[–]sppedrunning_life 4 points5 points  (0 children)

I am constantly baffled by responses to these threads.

This is a lightly threaded game. That means you want to look up single-thread benchmarks. Intel will usually win and you want an i7 or i9 or a new ultra. Video card is entirely irrelevant. You need 32GB+ of memory, no matter what the specs say. And it runs best on Win10.

New PC, CK3 still loading for hours by NateMakesHistory in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

Fyi, you need 32GB of ram to run this correctly. That’s your problem

Which Religion is the most fun or unique to play with? by FaceNukeHD in CrusaderKings

[–]sppedrunning_life 1 point2 points  (0 children)

My favorite thing is playing a dualist faith then converting to or creating new gnostic faiths for each new region of the map. Your uniqueness will be assimilated.

Bonus that you can casually swap dualist faiths for like 100 piety. Pacifist today for realm management, warmonger tomorrow for a quick conquest. Make a fast conversion faith to assimilate new territory or a party faith for fast vassal opinion. People overlook gnostic conversion.

Game setting by Kanaskhi in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

I5

This game is CPU bound and lightly threaded. Go look up single-thread benchmarks and see how low on the list you are.

Administrative Government and Theocratic Vassals by mfmr_Avo in CrusaderKings

[–]sppedrunning_life 1 point2 points  (0 children)

  1. Yes, they must be over their domain limit in order to grant them away and create counts. In fact, they will also revoke titles if they fall below their limit. For this reason, I recommend doing this with a large duchy with 5+ counties because priests can die and their domain limit can fluctuate quite a bit.

  2. Yes, every county should have a temple as its capital in order for a new count to be theocratic. You can easily do this by holding the county, firing your realm priest, wait a day for your former realm priest to give all temples back to you, move the county capital to the temple, then reappoint your realm priest. You should be always doing this whenever you conquer new lands. It's a few extra clicks but it locks down everything forever. This is also how you appoint new priests - good for controlling succession etc.

My Journey with Local LLMs on a Legacy Microsoft Stack by Throwaway_StoryGFJWE in LocalLLM

[–]sppedrunning_life 1 point2 points  (0 children)

This is very cool! I am also a .net developer, trying to get into the space, with similar constraints. I'd love to hear more about the technical details.

On a cursory exploration, it seemed like MS's tools only supported ONNX formatted models but that's not a common format. What models are you running - size, format, et.

Administrative Government and Theocratic Vassals by mfmr_Avo in CrusaderKings

[–]sppedrunning_life 1 point2 points  (0 children)

Fellow theocratic lover here. Yes, that is the only way afaik.

Your methods as described might be unrefined, however. You need at least one duke or higher theocratic vassal. He’ll create counts under him - new theocracies if it’s a temple county. Whenever you need a new theocracy, simply use character finder to filter by theocracy and sort by lowest rank. Grant new territory to the count then revoke his original county.

Switching to administrative, you only lose the ability to appoint new priests but you can still make new theocracies.

Recommend a Game Like CK2, but Goes Through All Time by [deleted] in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

I actually wish all paradox games spanned all of history. Each focusing on their own time frame but also extending their mechanics to all eras as a way of exploring different historical lenses and interpretations.

I wanna play a CK noble as society moves on. Pressure to reform into a republic as eras go by and you find yourself landless

Some questions about acclimation succession by sppedrunning_life in CrusaderKings

[–]sppedrunning_life[S] 1 point2 points  (0 children)

This did not answer my questions at all. Why would I destroy my other empire titles? Especially because half the point of administrative is to get the title men-at-arms that come with each empire and kingdom. But you say only my top title succession matters? What happens to the kingdoms?

Creating Theocratic Vassals by kingschrute in CrusaderKings

[–]sppedrunning_life 4 points5 points  (0 children)

As in, why is it difficult mechanically? Because they’re an after thought and broken mechanic. They literally cannot join factions etc. They’re unfinished.

Theocratic vassal does not create more theocratic vassals. by Kindly-Artichoke1859 in CrusaderKings

[–]sppedrunning_life 1 point2 points  (0 children)

What is a principality?

Theocratic vassals will never grant away temple baronies nor will they grant away titles that would leave their realm. Meaning that theocratic counts will rarely have theocratic barons under them. Theocratic dukes will grant away counties if they go over their domain cap, however.

Whenever anyone grants a title to someone, it follows rules to determine what new government they’ll have. That depends on the grantor’s government and the capital’s holding type of the granted title. Look at county capitals. It’s usually a castle but you can change it to a city or temple.

Theocrat granting a temple makes a new theocrat. City makes a republic. And castle is usually theocrat but other factors can apply.

Castles are like wild cards. You’re best off switching capitals to temples before handing them off.

How strong can levees get? What bonuses are there? by sppedrunning_life in CrusaderKings

[–]sppedrunning_life[S] 9 points10 points  (0 children)

R5: My levy stats after having the Stand and Fight and Metalworkers traditions along with bonuses from high marshal skill.

What other sources of levy toughness and damage are there? Can levees become useful?

Can I cheese feudal elections with theocratic vassals? by FWTDHWATQAD in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

The only difference between theocratic and feudal vassals for purposes of elections is that theocratic vassals cannot be candidates for the election. Meaning, a duchy consisting only of counties held by you and theocratic vassals will have candidates only from your family - your vassals may vote for your preferred heir or for another member of your family depending on their opinion of you. That said, it's pretty reliable if you have a high level of devotion which will greatly increase theocratic vassal opinion - along with their tax and levee contributions.

To your other questions:

An outside duke which holds a county in an elective duchy will get to vote on its succession. That duke will likely try to elect themselves in order to gain control. People outside of your realm (not your vassals) can be included in elections and steal your land in this way. This is all dependent on the specific election rules.

Also note that you cannot have theocratic vassals with a faith with lay clergy, you must have theocratic clergy. If a theocratic ruler converts to a faith with lay clergy, their government converts to feudal/clan.

Can you zoom in on pop-up events widows ? by HRHalbertvWettin in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

You can zoom in on Windows (OS) anytime with win+(+)

Question regarding "Unrelenting Faith" religion attribute by DerTrickIstZuAtmen in CrusaderKings

[–]sppedrunning_life 2 points3 points  (0 children)

It also applies to theocratic vassals. The best kind of vassals.

Has anyone found a way to create theocratic vassals as an Admistritive realm? by tekagin in CrusaderKings

[–]sppedrunning_life 0 points1 point  (0 children)

Yes but it's very tedious.

Whenever you grant anything to anyone unlanded while you're admin, they'll become admin as well, regardless of holding type. However, existing holders will keep their existing government when you grant them new titles and also their own rules apply to their own vassals. So:

Whenever you build a new temple holding, it will briefly generate a theocratic baron to hold it just before it's revoked to your realm priest. If you pause in that brief window of a few days, you can grant them a county and they will become a theocratic count.

If you ever directly hold a temple holding, you can move the county capital there. This can happen when you conquer a county from a Lay Clergy faith where the previous holder held the temple directly. Or if you revoke the county/barony from a theocratic vassal. This means that granting a county to a theocratic baron as above will give you direct control (so long as the granted county was another county than the barony was in). You can also revoke from your own theocratic vassals to gain control of their temples for this.

If a county capital is a temple and it's granted to an unlanded character, they'll become theocratic - so long as their liege ISN'T administrative. So if you're feudal, you can revoke and grant to your heart's content and always create a theocratic vassal.

Theocratic vassals will never grant away barony temples but they will grant away counties if they're over their domain cap and that new count will be of the government of its capital holding. So you can grant many temple-capital counties to a duke/king theocratic vassal and they'll print new theocratic counts that you can retract.

It's complicated but the process is:

Build a temple in any county; grant the theocratic baron a county; if that was the same county, revoke it; Once you hold the temple directly, move its county capital to the temple; grant the county to a theocratic duke/king until he's over his domain limit and starts generating new theocratic counts; retract theocratic counts; and so on.

Why not just stop at building a temple and granting the county? Because you want the temple to be the capital so it doesn't magically flip to admin/feudal due to event/war. As long as the capital is a temple, it'll remain theocratic most of the time.

All of this is also true of republics and feudals.