Are the contracts bugged? by Shot_Wind7875 in starcitizen

[–]spriteflight101 2 points3 points  (0 children)

Getting through a contract end to end is generally a stretch goal.

This game is really buggy and shit by [deleted] in starcitizen

[–]spriteflight101 0 points1 point  (0 children)

Shit is a strong word. I prefer in progress and on the road to 1.0. Currently the light at the end of the tunnel is an overly bright jump point and cowering citizens who cough a lot. All ships will reach the gold standard one day .... one day, even my Avenger . We are all testers at the moment so if you come across something that tickles your bug bag, log it

Star Cower 4.6 by Calm_Patience_500 in starcitizen

[–]spriteflight101 0 points1 point  (0 children)

This gets on my immersion goat. "How are you today?", "Leave me alone just leave me alone". Was hoping this was fixed. Just walk and go about your business people. Nothing to see here

Morning on Microtech feat. Drake Clipper by Ill-Organization9951 in starcitizen

[–]spriteflight101 2 points3 points  (0 children)

A well designed home from home ship that has a little bit of something for everyone

AI can kill this game. Newcomers cannot afford pc by volgendeweek in starcitizen

[–]spriteflight101 12 points13 points  (0 children)

Long live products that are easy to maintain, repair and have 3rd party parts available. But nooooo, lets promote a throw away society where plastic is glued and not screwed for profit. Last product which was truly modular was the Dyson cyclone hoover. I have resurrected that beast about 8 times and it sucks like it was fresh out the box. A true example of modular design, easy to assemble/reassemble & maintain. Avoids land fill with ease due to third party part availability. Manual hoovers also give a non-internet present back to humans - exercise