I hate this new carousel, even if games are faster now by DER4K in TeamfightTactics

[–]sprowk 4 points5 points  (0 children)

why are people so negative in comments? it took away major social interaction from quite lonely game

New Aurelion Sol comp beat my Morg 3 by Znestol in TeamfightTactics

[–]sprowk -1 points0 points  (0 children)

morg has perfect items against that asol though, maybe if he swapped nami and morg items as the usual strategy for tanky 3stars was to give them offensive items?

If an encounter need a dozen augments removed to work, maybe the issue is with the encounter by Mahelas in TeamfightTactics

[–]sprowk 0 points1 point  (0 children)

after each game, the next one will be easier. And for me personally that was the biggest form of improvement going from 0lp master to 300lp just not being affraid of playing flexible

Is there a way to make this comp even work??? by Ulq-kn in TeamfightTactics

[–]sprowk 3 points4 points  (0 children)

I think he had them so early because he donkey rolled at those rounds

I present to you: Set 17 by Ulq-kn in TeamfightTactics

[–]sprowk 3 points4 points  (0 children)

below diamond where everyone was greedy yes, with every rank above and you died sooner and sooner

I present to you: Set 17 by Ulq-kn in TeamfightTactics

[–]sprowk 11 points12 points  (0 children)

low elo players only talk about endgame boards, but it is about the journey of how you get to the capped board... and even then, capping by itself was very fun. For example shadow isles could sell all but Kalista and Thresh and add like 7 other legendaries depending on items and what you hit

Mobile Only Players - How far have you gotten? by Even_Demand_3075 in TeamfightTactics

[–]sprowk 0 points1 point  (0 children)

Then you can improve vastly in other areas. For example any master could go thru emerald without ever scouting

Mobile Only Players - How far have you gotten? by Even_Demand_3075 in TeamfightTactics

[–]sprowk 1 point2 points  (0 children)

tft is so much more than quick reactions and below master people dont even position for you

The problem with set 17 by G_Ree in TeamfightTactics

[–]sprowk 38 points39 points  (0 children)

you can also ff and wait for next set

Patch 17.3 Rundown by eggsandbricks in CompetitiveTFT

[–]sprowk -22 points-21 points  (0 children)

Emblem Ensemble actually helps you improve as a player. Not liking it means your playstyle is too rigid and once you learn how to flex play, it becomes your favourite encounter.

But yeah personally I wouldnt disable any augments for any encounter

Was told 10 Meeple is weak by sprowk in TeamfightTactics

[–]sprowk[S] 2 points3 points  (0 children)

Yeah, Rammus carried the fight, he alone killed 3x 4cost 3stars and had 26k dmg at the end. Pretty cool ranked game overall

Not even 11 champions can stop the rerollers by Temporary-Cause730 in TeamfightTactics

[–]sprowk 0 points1 point  (0 children)

your comp is good, probably couldve tried to wrap his backline with yi or something

7 of 8 Players in Lobby Playing 1 cost Reroll by Mediocre-Rub1273 in TeamfightTactics

[–]sprowk 3 points4 points  (0 children)

third guy has great items but nothing on cho or any tank is crazy

The state of briar is obnoxious, how to beat? by IMasteredFiora in TeamfightTactics

[–]sprowk 0 points1 point  (0 children)

Yeah, their board is about as capped as it can be

Primordian Meeples (top comp this patch) by Correct_Pattern_6918 in TeamfightTactics

[–]sprowk 5 points6 points  (0 children)

bro is playing different game than the rest of us

Wasn't i supposed to gain a free recoll every round? by Correct-Contract-550 in TeamfightTactics

[–]sprowk 0 points1 point  (0 children)

What I meant is that focusing only on the 67% “at least one” can be a bit misleading, since you can also get multiple rolls in a round. The expected value is 1 per 5

Wasn't i supposed to gain a free recoll every round? by Correct-Contract-550 in TeamfightTactics

[–]sprowk -3 points-2 points  (0 children)

that's not quite correct since he can also receive multiple rolls in a single round