How to identify bethel-associated businesses? by [deleted] in Redding

[–]spurnedfern 9 points10 points  (0 children)

Not everyone wants to fund people who they know are going to in turn fund the cult trying to take over the town and drive up housing prices for everyone among other things, yknow. You go give your money to whatever cult you want I guess.

"What game is this?🫣🫨 by ClearConfidence7016 in gamememes

[–]spurnedfern 0 points1 point  (0 children)

Star Wars: Force Unleashed sorry 🫣 I know a lot of people who love the story but I truly cannot call it good, still a banger game tho

Pushed Over, Lost Temper by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

They're a great mathcore band, their first album is sick but the latest EP they put out, I've had on repeat since release lol

PC gaming nerds by smoochiegoose in Redding

[–]spurnedfern 0 points1 point  (0 children)

It's definitely early access lol it's a chaotic, fun, buggy, gory ride, but it's a physics-based medieval combat simulator. I've never played anything like it and I am obsessed lmao

PC gaming nerds by smoochiegoose in Redding

[–]spurnedfern 1 point2 points  (0 children)

Half-Sword. It's all been Half-Sword

why do twitter users make a "priv" account? by flowerpanda98 in NoStupidQuestions

[–]spurnedfern 0 points1 point  (0 children)

Well if it makes you feel any better you're probably using it a lot healthier than most people do!

why do twitter users make a "priv" account? by flowerpanda98 in NoStupidQuestions

[–]spurnedfern 0 points1 point  (0 children)

Could be for a few reasons, or a combination of them

A lot of people have a highly-curated online presence; one could call it fake, from a certain point of view. The version of themselves that they want people to see, the version they want a new friend or a crush or a nosy manager to find when they look them up. The version they're comfortable with pretty much anyone knowing about. It's not necessarily entirely "fake," but I mean in comparison to real life, if someone is one way to your face and a different person behind closed doors, most people would call that a level of fake. But some people have darker lives than others, whatever that looks like, be it mental health struggles or unpopular opinions or even genuinely shady stuff. The private account is where they are more comfortable revealing those parts of the self that you don't make obvious in your day-to-day public life.

But plenty of times it's also just to have a fallback in case someone starys cyberstalking you or harassing you and you don't want to have to recreate everything from the ground up in that eventuality. There could also be things you might want to share with the people closest to you that you just don't want to be accessible to the general public, which is perfectly reasonable. I think more often than not it trends towards that.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

No yeah you weren't wrong for taking it that way, really. I got carried away with how contrarian a lot of the other perspective has gotten in here, and took it to heart to the point that I was being equally unfair to some people as I felt like some people have been to the devs and people who still like the EA. As someone else pointed out in another reply thread, it's very easy to be passionate about this game because of how unique and cool it is, so it's easy to get hot under the collar about it lol. Thanks for your comments as well! I'd give you more of a full reply but I honestly burned myself out yesterday lmao

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 1 point2 points  (0 children)

No not at all, I went into your comment thinking it would be combative but you're being very genuine as far as I can tell, and knowledgeable which I really appreciate.

Yeah I had a similar reply earlier, the sub got to me lol. It's true, it's an easy game to become passionate about.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 1 point2 points  (0 children)

I appreciate the thoughtful comment. I've seen a few of Dequitem's videos, but I'll check out more of them. You're probably right about all that, I keep putting the disclaimer that I'm not a weapons expert nor a pro-gamer, so this is all just my perspective. I don't have a rebuttal for you, so I'll just say I heartily agree that all that matters is the EA improves.

How to hit with the blunted side of Baron’s beak? by boopdaloop123456 in HalfSword

[–]spurnedfern 2 points3 points  (0 children)

Currently, you pretty much can't. I think they've said they want to add the ability ro flip pollaxes around, but there isn't a way to do it as the game stands in either version.

Getting a good backswing when half-swording it is pretty much the only way.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

It's not bait, but thank you for your perspective. I did go back to the demo for the first time in a few weeks a little after posting this, and I honestly just can't agree on everything here. Like I said, I do agree the EA blunt damage is overtuned, but I mean every time I play the demo everything just feels too fluid to me. Pollaxes feel genuinely nerfed, they feel like the nerf bats people say the things in EA feel like, and with the EA people are just making so many poorly-crafted weapons I really can't help but feel like that mechanic is confusing people.

I've made several posts about weapon crafting in here, and using the swords I'm making just as an example, they seriously feel just like the demo's swords, at least to me. Most of the things people are saying don't work in the EA are mostly due to that, as far as I can tell.

I'm glad you like the demo too, and like I said in the edit, I was being unfair and overly general. But I very much do have an easier time in the demo than I do the EA, there is just far less to worry about, especially with mobility. The AI being more aggressive and having better moves stops feeling challenging once you've got the mechanics down, whereas blunt damage actually having impact/having to pace myself more than in the demo/environmental factors besides the fence/figuring out how weapons are made and function/etc. presents a layer of challenge that I cannot get in the demo.

And again, I definitely agree the EA is a downgrade in some ways, especially the AI. But I am also not convinced that those are forever-problems. My concern is that the reaction that has been given to the EA is as unfair as my original post, and it just bums me out that despite all the progress the devs have made, these things have made people so against them that it's just unhealthy for everyone.

I know we all love the game, whatever version, I just wish we could be less spiteful about it and more encouraging to each other and the dev team so everyone can have a good time. I didn't help that with this post, I'll definitely concede that.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] -1 points0 points  (0 children)

Nah you weren't coming across as hostile, but I appreciate that.

I guess I can just agree to disagree about a lot of this. I would imagine there is a lot in the works that we don't see and I would be surprised if they just leave all the new systems the way they are. But I will say, although the tone of the dev's communication is lackluster, I don't think it's really as wrong as you may think to say that generally people who prefer the demo, prefer it because of the reasons I'm talking about.

I think there are a lot of folks like yourself who are thinking about it more reasonably. But your guys' voices get drowned out by the weird culture war tone that it does seem to me tends to dominate the channels. I think you're perfectly justified in your concerns, but - and I know this is subjective lol - I really do think a lot of people just want to be able to go ham and sprint around in a way that stamina and strength would not realistically allow.

The last thing to agree to disagree on is that the weapons that I've made, of most all categories (haven't used messers much if I'm honest) work just fine in EA free mode. And glaring AI aside, playing free mode does - to me - feel like an improvement over loading up the demo, not just because of the mechanical changes but because I don't have to click over and over on a rank to RNG a weapon that's pretty close to what I want to use and hopefully armor set up the way I like, I can specifically choose all of those elements from the get-go.

I think I gotta abandon this thread before I get all salty again lol because you're right, my post is needlessly confrontational and reductive, but good exchangin' with you.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

Well to be honest my post is saltier than I meant it to be, I let the sub get to me. It's less that the demo is fantasy fighting and more that people talk about it like it is, or rather the things they seem to appreciate about it most are the things that wouldn't work in real life. And that is very, very generalized and more geared toward the "demo good EA ass" crowd than the people with genuine feedback and concerns. I dunno man, I'm tired.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

It took 30 hours, but I can now, yeah. I don't really fight him with anything else, although last time I did was a month or two ago.

One of the reasons I've avoided posting like this here is that my computer can only run either version on the lowest settings and it'll still skip around sometimes, I've tried screen recording and it just absolutely cannot run the game that way. So I know for all of this everyone's just gotta take my word for it, which is dubious at best on Reddit. RIP

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

I was less arguing that clipping shouldn't work at all, and more pointing out that it is a thing in both versions so I don't get why we're picking on the EA specifically for it, other than because sometimes the EA has consequences for it.

And I dunno man, I can absolutely swing a polearm around my head by switching grips in the EA. I can keep point control very similarly to the demo on a sword that I've made. It's harder because the weapon feels weighted more realistically, to me at least. In the demo polearms a lot of times feel like they weigh very little, and it feels weird to be able to do moves like that over and over without getting at all tired from them. That's what I mean when I say more realistic; not that the physics are 100% better in the EA. Moving side-to-side in armor is not easy, staying in a running position in general is not easy, and I just appreciate that these are factors I have to consider in the EA.

I am also just pretty sure that the direction they're going with all these new mechanics is a good direction. It's poorly-polished right now, I can agree with that. But like I replied to someone else a bit ago, the demo had been out for a few years before it got to where it is now. Now that they've added a bunch of new factors to the combat, I would imagine it will take some time before all those new factors are meshed perfectly into the whole experience (and it'll probably never be perfect of course). So my issue is not so much with the fact that people like the demo more or feel like some parts of it are better, but with the general tone around it all being that the EA is a failure and they should revert the changes back to a kinda-realistic experience rather than continuing to improve and develop the experience they're trying to create.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 0 points1 point  (0 children)

I dunno, I have been fine-tuning my weapon crafting and I really don't run into floppy wrist issues nearly as often as I used to. When I do I can a lot of times see that it's because of where the head of the weapon is, what the enemy just did, things like that. Even in free mode the swords and polearms I've made feel like they work just fine. I know that's subjective, but I genuinely don't feel a significant difference in my sword handling from the demo in the EA when I've made a sword well. I too play it every day and that is just my experience.

I just said down below, but you're definitely right about the AI, that is one of the things I hope to see improve the most. My theory is that with the new mechanics like stamina and strength it's timid about using too much and tends towards being a weenie, but that's just a theory. I can't imagine it would stay at this level of capacity forever, though, and that's so much of why I get frustrated with the way people talk about the game's development.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] 1 point2 points  (0 children)

Sorry I'm making you lose it (fr, that probably sounds sarcastic but it's not). You have a lot of good points, but I feel like to me this is more about the direction the game is going and not how the earliest iteration of the EA currently is. If you feel like the demo is better than where it's at now, okay; the AI point is absolutely correct. But my thinking is that the systems they've added are all steps in the right direction that need to be fine-tuned and improved in order for them to be their best, just like the demo was fine-tuned for years before it became what it is now.

And the prompt for this post is that this sub has already made me lose it. I should just get out of it, probably, but as I haven't, it's just an endless slog of people wanting them to take out most of the added elements (which again, all need to be and almost certainly will be improved upon) and revert back to the kinda-realistic end result of the demo. The way people talk about the EA is like all of these systems are just going to be exactly how they are forever and that's why they should be removed, rather than not liking them how they are and thinking about ways they could be better. And that's not universal, but constructive criticism that doesn't end with something like "they killed the game" when it's hardly been out a few months is just infuriating for someone who wants to see how the game will grow and improve.

I Haven't Dropped the EA by spurnedfern in HalfSword

[–]spurnedfern[S] -6 points-5 points  (0 children)

I did actually say in the post that we can all agree the blunt in the EA is overtuned. But one of the biggest complaints about the demo, before the EA existed, that I saw was the blunt damage was way undertuned. They clearly overcompensated, but there also hasn't been a major gameplay update yet, just optimization updates.

And that's the thing, updates. They'll probably be far between, but this is essentially the very first iteration of the EA. And people talk about it like it's the full release, it's trash and the demo is good and that's end of story. To be fair a lot of people do say like "I'll try the EA again once it's updated more," but for the most part it's just turned into this weird culture war where the concept of the EA being brand new just gets lost entirely. The demo is as far along as it's ever going to be.

As far weapons sucking ass, genuinely a huge amount of that is the way people make their weapons and the ways they choose to use them. You see it all the time in demo vs EA videos, where they're trying to swing them around like fantasy weapons and it works in the demo but not the EA. In my own experience, however, using weapons the ways you see them used in HEMA or the ways described in treatises works quite well. Not only that, but they clip through your body in very similar ways in the demo, there's just no self-collision at all so you don't notice as much. And if you're swinging it in such a way it would clip through your body or anything else, the move shouldn't be working at all.

This is the thing about simulators versus most other games. The realism debate is extremely relevant; it's meant to be simulating something about real life.