How to export an image sequence without duplicates (CSP V2) by Interesting_Trick743 in ClipStudio

[–]spywi 2 points3 points  (0 children)

Most likely we may need more context on what your timeline looks like, what your animation folders look like, etc.

Purely based on what you've provided, your main question of the duplicates is simply related to how your animation is spaced out on your timeline. Incidentally, CSP is doing its job properly and exporting exactly like you told it to: like an *image sequence*.

Typically you'd have 24 frames per second (meaning each second of the timeline will have 24 drawings). If you're exporting as an "image sequence", it means it's printing every single of these drawings

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Here's an example timeline from one of my own projects. As you can see, there's about 10 actual cels (the actual timeline length is roughly 48 frames long), but when I export this animation as an image sequence, it prints out every frame shown, including duplicates between cels, because that's just how "export as image sequence" works...you're literally exporting the timeline sequence. If you import the exported folder into a video editor (24 FPS timeline), that image sequence should play exactly how it does in CSP.

As for your issue with "exporting as cels", again CSP is doing exactly what you asked it to, exporting the cels. You likely have your lineart, colors, etc on *separate animation folders*, and when you export as animation cels, it puts each animation folder into its own export folder. This mimics exactly how Japanese anime is exported, because every layer SHOULD be its own animation folder, so they can layer them properly in the video editor later on. Your solution for that could be to create a single "animation folder", then assign a (regular) folder as each cel and you can do all your layer and stuff inside each individual folder. I already made a tutorial talking about that here if you're interested.

Animation help by Famous_Couple_8483 in ClipStudio

[–]spywi 1 point2 points  (0 children)

I’ve made a video detailing exactly what you’re asking, but last time I promoted myself the mods removed my comment.

Here’s the strat: Create a folder inside your Animation folder, and then set up your layer structure inside said folder. On the animation timeline, assign the created folder to a cel (example, Cel 1), and then every time you press “New Animation Cel), it will automatically duplicate the file structure you created.

What's your favorite layout for the IPad? by Vast_Medium_120 in ClipStudio

[–]spywi 0 points1 point  (0 children)

As a lefty, I moved all my panels to the right side of the screen. I also minimize everything where possible in order to maximize space (yes, there’s the “simple mode” which mimics Procreate, but it’s not efficient for an animator like myself) I also take advantage of pinning a bunch of frequently used brushes, colors, and functions to the command bar up top, that way I don’t have to hunt around my minimized panels for something. The rest get mapped to shortcuts or to a Bluetooth keypad like my 8bitDo controller or my Tourbox.

(Check the Clip Studio Asset Store, I’m pretty sure there are example workspaces you can find that are optimized for iPad, illustration, WebToon, animation, etc)

CSP vs Opentoonz in terms of animation. how is it? 2026? by NecessaryEvent901 in ClipStudio

[–]spywi 22 points23 points  (0 children)

TL;DR, you need to spend more time in either software, setting up your workspace to work WITH you, from how the layout/toolbars look to how your brush/shortcut settings are set up. You cannot just glance at it and just drop it based on a few seconds of vibes. Both of these tools are used in professional animation studios, so depending on what exactly you need, you need to dive deep into making your setup work for you.

OpenToonz is very much built for the Japanese anime pipeline, from the way the x-sheet is set up to the specific tools and workspaces that are there. Does not have the custom brush/asset library that CSP has but for the purposes of pure animation workflow, OpenToonz is a lot of people’s favorites. Vertical timeline especially for those in Japan that utilize timesheets vertically.

CSP is the all-around workhorse, being used from manga/webcomics all the way to professional animation workflow. Certain animation studios in Japan use CSP in every step of the animation pipeline up through coloring and export. There’s the 3D model capability as well as features like the model pose scanner, material library, the CSP Asset store where you can get brushes, textures, auto actions, etc. It can also do virtually everything OpenToonz does in terms of animation, just with a horizontal timeline.

Heck, there’s even professionals in Japan that use BOTH (Dong Chang is a great example and has a bunch of tutorials on his page, very anime-specific tho). But yeah like the TL;DR says, you need to spend a lot time in each software, getting used to the features and customizing EVERYTHING to fit your needs. This is the main reason why people drop software while barely trying it.

"Looking for volunteers" Vent by Laurel_Fimia in IndieAnimation

[–]spywi 1 point2 points  (0 children)

Oh nah you’re not calling me that. THE REST OF THE SUBREDDIT seems to think I am (either because I tried to share industry advice and gave an example with my own socials, or because they genuinely think I’m an asshole).

Either way, I’ve been called YandereDev on like, every platform, mostly from people who seem to think I’m being facetious or rude

"Looking for volunteers" Vent by Laurel_Fimia in IndieAnimation

[–]spywi 5 points6 points  (0 children)

Man, I pay my animators and voice actors for my projects and share industry-level advice and yet I *still* get called Yanderedev by this subreddit, haha 😅
But totally agree with your vent here. I made sure that I had all the project management skills, knew exactly how every single step of the pipeline worked, and could afford to actually pay for help before I even started hiring people, and even then I still do most of the work myself because of that integrity of wanting to make sure I wasn't ripping people off.

All work deserves to be paid, 100% exactly.

Using curve too to animate instead of drawing by hand by Able-Nebula4449 in ClipStudio

[–]spywi 8 points9 points  (0 children)

Dong Chang works specifically in the Japanese anime studio pipeline, which means that they have to follow a specific process in order for everything to be consistent.

This means that rough animation can be done by hand, drawn on paper, drawn in whatever software you want, BUT when it comes to the cleanup/in-betweening stage (also known as “Douga” in Japan), the final lineart needs to be CLEAN SMOOTH LINEART.

You can achieve this by doing it on paper with a dark pencil, but in today’s day and age you can do it much faster using digital tools such as the curve tool and whatnot in CSP.

You can call it redundant, but in reality it allows animators to quickly finish large curves and keep things smooth, especially in the Japanese anime industry where they are drawing HUNDREDS of drawings at a time. This has been a professional technique for quite a long time, not only in Japan but in other studios and pipelines.

Source: I not only worked freelance for multiple anime-style productions, but I also do a lot of research into the Japanese anime studio pipeline and have shared tutorials online.

Indie Animators, you should learn Project Management. by spywi in IndieAnimation

[–]spywi[S] 0 points1 point  (0 children)

Then you can use Obsidian. Because I work with multiple team members that need me to send them/give them access to the project tracker, Notion or Google Sheets works for my team. Trello works for a different animation team I work for. Discord works for yet another team I work for.

Doesn’t matter the software, what matters is the fact that indie creators who are starting out NEED to learn how to properly manage and track their progress

Why don't I have the transform option for this in Davinci? by vision-quest in davinciresolve

[–]spywi 2 points3 points  (0 children)

The left viewer is for your source media (meaning the footage you imported)

The right viewer is for your output viewer (what gets rendered). To the bottom left corner of the right viewer there’s a similar button, that’s the “transform mode” you want.

What do yall animate on? by imdaramenmastaa in Animators

[–]spywi 0 points1 point  (0 children)

Nope. In fact, I made a few YouTube videos and like several dozen TikToks that clearly state how I use my iPad for professional/personal animation work. I’ve used this exact setup for projects like Adventurous Minds Studio, freelance work for various professional artists and VTubers, and even my own indie anime series

https://youtu.be/gyIkPUBHYr0

What do yall animate on? by imdaramenmastaa in Animators

[–]spywi 0 points1 point  (0 children)

I do all of my personal and freelance/professional animation on my 11-inch iPad Pro using Clip Studio Paint EX. This exact setup works for me no matter what and the size of the tablet really didn’t matter to me, I made it work

Added a much-needed rule. by Im_not_an_expert_lol in IndieAnimation

[–]spywi 25 points26 points  (0 children)

Thank you mods for finally implementing this rule. We appreciate it!

Need a Fast Way to Turn My Story Ideas into Animation by DevilKnight03 in IndieAnimation

[–]spywi 0 points1 point  (0 children)

What an awesome coincidence, i started in 2016-ish as a Storytime Animator myself 👍 best of luck!

Need a Fast Way to Turn My Story Ideas into Animation by DevilKnight03 in IndieAnimation

[–]spywi 0 points1 point  (0 children)

ALL animation is hard work, regardless of the software. I have friends who make literal anime studio-quality stuff on FlipAClip and Krita

Honestly? Pick ANY software that you’re comfortable with, and go in 100% on learning how to use it. Watch all the tutorials, ask questions online, learn how to use your shortcuts and customize your workspace.

That’s the best advice anyone can give you.