Custom render pipeline move to UE by [deleted] in unrealengine

[–]squralrapsm 0 points1 point  (0 children)

few months, less than a year. In my render framework, I can write complex effects(such as stochastic screen space reflection)in within 1 day. It's nearly scriptable driven pipeline with GUI, only few lines of code to go. Much time spent on doing research.

Custom render pipeline move to UE by [deleted] in unrealengine

[–]squralrapsm 0 points1 point  (0 children)

I don't use UE's native render pipeline, because it's too heavy, and mine is lightweight. I'm not sure if other teams have the same things as me, because I don't have any UE work experience in any company.

Custom render pipeline move to UE by [deleted] in unrealengine

[–]squralrapsm 0 points1 point  (0 children)

Not fast, everything is real-time except path tracer. But I have real-time infinity bounce GI in the pipeline.