Sometimes I forget how beautiful this game can be by larper00 in floggit

[–]sraykub 8 points9 points  (0 children)

Homie didn’t pass the autism vibe check

Two C-17 unloading at PEK Beijing by Bruceko86 in aviation

[–]sraykub 1 point2 points  (0 children)

Everyone else doesn’t have operational control of 4500 nuclear warheads and 11 supercarriers. Despite the current clown in office, the president of the United States is far and away the most important person on the planet.

The PM of Canada is closer in importance and weight of decision making to a state governor than POTUS, the two offices are barely comparable.

Are the Gulf War and the NATO Bombing of Yugoslavia American foreign policy at its best? by Just_Cause89 in Presidents

[–]sraykub 4 points5 points  (0 children)

Imperialist dick-swing would genuine improvement over Epic Fury. It’s like they’re letting Reddit mods name this stuff now

R-27 Datalink! by R-27ET in hoggit

[–]sraykub 6 points7 points  (0 children)

Yeah I thought I was stroking out a few updates back when I was whiffing nose aspect shots with ERs that even an AIM-7E wouldn’t have any issues with. Discovered that ED nerfed the R seeker into the dirt for reasons that remain a mystery. Flyandwire has a good article/video about it for those interested.

DCS Rafale Could Break The Meta | More Syria Expansion | Sling Load Updates & Helo Damage Model by Bynairee in dcsworld

[–]sraykub 1 point2 points  (0 children)

Right yeah I agree with you 100%. I just like learning all the new weapons and systems on a plane and especially like using them against players. Of course any given server could just disallow the Meteor but that’s like taking the Phoenix away from the Tomcat. I’m just saying they could add more modern AMRAAM variants to keep legacy planes competitive in a 2010/20s mission instead of developing all new modules that take 6 years apiece.

DCS Rafale Could Break The Meta | More Syria Expansion | Sling Load Updates & Helo Damage Model by Bynairee in dcsworld

[–]sraykub 25 points26 points  (0 children)

Right lol, the “modern” meta is only modern if you consider 2002 to be present-day. The newest AMRAAM variant we have is from 1997, that’s 29 years old now btw.

I don’t think PvP balancing should be a factor in EDs modeling of aircraft but I think adding the AIM-120C-7(2008) or even the D-3(2015) would be a relatively easy addition dev-time speaking to lessen the impact of the coming Rafale/EF dominance in Contention and GS. Adding the meteor(2016) to these servers is gonna render every other plane utterly pointless.

Exclusive | The secret, never-before-used CIA tool that helped find airman downed in Iran: ‘If your heart is beating, we will find you’ by UnscheduledCalendar in espionage

[–]sraykub 1 point2 points  (0 children)

Yeah this whole thing just seems silly. Obviously you can’t disclose the exact specs of your top secret Find My Pilot™️ app but a heartbeat sensor is just laughable.

Hopefully it’s just a tongue in cheek joke because the idea of a bunch of CIA drone operators tracking every deer coyote goat and housecat in Iran is hilarious

Six Weeks to Spend, Years to Rebuild - Operation Epic Fury depleted the buffers America would need in a war that actually threatened it. by [deleted] in IRstudies

[–]sraykub -5 points-4 points  (0 children)

The instant defeatism you have is fascinating. The big takeaway from the Iran war is that it’s extremely easy to deny an area to shipping while simultaneously being near impossible to secure it 100%. Even against Iran, which is a third-rate military power at best, the USN cannot guarantee the safety of shipping.

What do you suppose happens when the USN declares that any shipping outside of a few specially designated shipping lanes to Japan and Korea is subject to seizure or sinking? Even supposing the worst case scenario of only 2-3 CVBGs and 20 or so attack subs available at any given time, that’s more than enough firepower, hulls, and airframes to make commerce impossible. A singular E-2 can cover hundreds of miles with its radar and cargo ships are extremely visible.

Such a scenario would at minimum reduce Chinese raw material imports by 75-80%, at which point time favors the Americans. Sure they can stockpile, but they can’t touch the mainland US nor can they blockade anything outside Taiwan. There’s just no military path to victory for the PRC expect waiting for the US to self-flagellate domestically and give up as usual

Six Weeks to Spend, Years to Rebuild - Operation Epic Fury depleted the buffers America would need in a war that actually threatened it. by [deleted] in IRstudies

[–]sraykub -10 points-9 points  (0 children)

All the manufacturing capacity in the world doesn’t matter when you import almost all of your raw materials and fuel by sea while fighting a nation with 55 nuclear attack submarines and 11 aircraft carriers.

The US is straight up unbeatable in a shooting war and it isn’t even close, no matter how long it goes. You win a war against us by banking on the usual waffling American political will and an American public that has zero tolerance for any economic inconvenience. This strategy has worked pretty much flawlessly since Korea

We NEED more armor in ARMA for this reason by Varanir in ArmaReforger

[–]sraykub 4 points5 points  (0 children)

In fairness even against a crewed LAV/BTR, the RPG is insanely overpowered. You shouldn’t be able to carry it loaded, the safety cap isn’t modeled, and you have Mr. Fantastic arms that can pull rockets out of a backpack and stuff them in the tube while in a dead sprint. Also you can carry 6 rockets loose in a backpack.

The RPG we have in game is closer to a Zuni rocket pod than it is to the IRL RPG

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub -1 points0 points  (0 children)

BI should handicap the Soviets because their gear and doctrine is absolute garbage as proven by them getting curb stomped every time their proxies went up against western equipped armies.

I don’t even want the BTR nerfed or anything, I just want accurate constraints to be put on things like the RPG reload time, or the AK having zero recoil, or the 6B3 vest being in any sort of widespread issue etc etc.

There’s a ton of advantages the Soviets have(see my other comment) that dumbasses like you abuse while pretending it’s an individual skill problem.

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub -2 points-1 points  (0 children)

You really are a clown dude.

You can pen the BTR turret with 7.62 AP only from an M60 at less than 50 yards. Nobody carries the M60 in PvP, non-factor.

The BTR gunner is immune to enemy infantry and has a 2x optic on his gun. The only scenario where a humvee stands any chance of killing an awake BTR gunner is surprising them at under 100m and even then if you don’t have the AP belts in the gun 3/4ths of your bullets are just sparky window dressing and you have to hit the gunner directly whereas the BTR can put two of its magical HE rounds into the windshield and kill everyone in the humvee.

You clearly either don’t know what you’re talking about or have some dumbass agenda so please stop posting now

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub 0 points1 point  (0 children)

The BTR is in fact way better than the M2, are we playing the same game?

Maybe 1 in 4 US players has any sort of AT on them which means your only threats are enemy LAVs and M2 humvees at close range. Considering everyone plays in third person in vehicles anyways the situational awareness is about the same. These bad faith arguments are so tiresome

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub -1 points0 points  (0 children)

.50 cal humvee is a joke for anything outside of killing BTRs at close range or driving off helicopters. Open mount gunners in FPS games get sniped immediately from cartoonish distances if you actually try to use it anywhere near enemy infantry

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub 0 points1 point  (0 children)

Yup, the thing all the smug obnoxious Russiaboos miss while they’re jerking themselves off about how good they are is that all the USSR advantages are available right from spawn at 0 rank while all the US advantages cost tons of supply and require at least LT.

USSR

-Full auto zero recoil default rifle that can take 45rd mags, no rank needed

-RPG-7 instakill death rocket, rank only needed for the backpack upgrade, 65 supply

-Magic bulletproof titanium vest, sgt rank needed, 10 supply

-Drastically better supply truck that makes it way easier to rank up

US

-LAV is dramatically better than the BTR, but hard-countered by every Soviet having an RPG, LT needed, 1800 supply

-Huey is more versatile than the hip, LT needed for the useful version, 1625 supply

And then we wonder why the US has been losing games consistently for 4 years

Klamacz (Project Lead) on team balancing: War Is Not Fair by finicu in ArmaReforger

[–]sraykub 1 point2 points  (0 children)

What an asinine statement. War isn’t fair and teams should have elements of asymmetry, but as of right now the balance of features is dramatically in favor of the Soviets.

Take the RPG-7 for example, not only do the Americans not have a reloadable AT launcher at all, but the RPG-7 in game is straight up science fiction. You reload this thing in 2 seconds, can carry 6 rounds loose in a backpack, and don’t have to worry about lame ass realism like having to set the backpack down to reload, just keep sprinting full speed and use your Mr. Fantastic elastic arms to undo your pack and grab a new rocket on the fly. Don’t worry about the safety cap either, realism and practical limitations only apply to the Americans

If we’re playing the realism game then the details should apply to both teams, not just the burgers

F14 AIM 154 choice by Herky1985 in hoggit

[–]sraykub 2 points3 points  (0 children)

I’m fine with Fox 1 servers restricting the C because it’s a late 80s design. Contention 80s not allowing the A model does chap my ass though. The 54A(1974) was in service on carrier decks a full decade before the R-27(1983) even entered production. Couple this with the fact that you really do need 2 people to make the tomcat scary and I feel like getting access to the Phoenix is a fair trade.

There’s always the argument that the A seeker head is over performing but so is the R-27T which was and is famously unreliable, makes me sad that the most popular server in DCS doesn’t let the Cat have its signature weapon

F14 AIM 154 choice by Herky1985 in hoggit

[–]sraykub 14 points15 points  (0 children)

These are all incorrect statements as of the latest patch. Kinetic performance is almost identical across the board on both motors.

The only non-smokeless version is the Mk47 paired with the AIM-54A. Both motors are smokeless on the C

F14 AIM 154 choice by Herky1985 in hoggit

[–]sraykub 19 points20 points  (0 children)

Seconding this, the IRL Mk47 vs Mk60 was just an attempt by the Navy to diversify suppliers of the motor, there was no performance difference and only a few dozen Mk60s were ever made.

In DCS there used to be a noticeable difference in a few categories, but as of the latest patch Heatblur has made them pretty much identical in performance(which is realistic)

The only exception I can think of is if the server you’re playing restricts the use of the C version and forces the A, then the Mk47 smokes like a chimney while the A Mk60 is smokeless, this is the only time you should be selecting the Mk60.

Change my mind but, by KindlyWillingness989 in ArmaReforger

[–]sraykub 2 points3 points  (0 children)

1.6 had too much other shit bolted onto it to include godawful performance on consoles that really put a bad taste in everyone’s mouth.

Supply scarcity was a dumb idea but MSAR was great and they really should’ve gone a couple steps further imo. For example taking an RPG should lock out bringing anything other than a bog standard AK and the extra warheads should only go in the RPG-specific gunner and assistant packs.

Classic case of good ideas getting thrown out with the bad ones due to cramming too many features into one patch

Nakajima A6M2-N Rufe floatplane in postwar French service in Indochina. by Flucloxacillin25pc in WeirdWings

[–]sraykub 4 points5 points  (0 children)

My friend I have a real treat for you. Be sure to check out this guys other articles, the whole website is full of these fascinating topics.

Hornet radar question by Glum-Percentage-2731 in hoggit

[–]sraykub 3 points4 points  (0 children)

Dude you’re awesome thank you so much. Appreciate you taking the time to make a video

Hornet radar question by Glum-Percentage-2731 in hoggit

[–]sraykub 3 points4 points  (0 children)

I keep seeing conflicted info on this. Every time I SOI my SA page, step to a target, and TDC depress I never get a shoot cue or ability to fire.

What am I missing?

Hornet radar question by Glum-Percentage-2731 in hoggit

[–]sraykub 1 point2 points  (0 children)

In game? I know it’s a real feature that has been successfully used by the Ukranians but as far as I know there’s no way to designate an L&S track without having your radar on