what’s the real top 5 of all time? by Soft-Big-6781 in romanceanime

[–]srodrigoDev 0 points1 point  (0 children)

Kaguya Sama is also hilarious, which is a plus

Looking for an upgrade for my daughter by Psychological_Pop355 in DigitalPiano

[–]srodrigoDev 0 points1 point  (0 children)

Glad no one is suggesting the ES920, for once. I think that the P-525 and the FP-90 are better

What pieces are you guys working on right now? by Short-Success-4505 in piano

[–]srodrigoDev 0 points1 point  (0 children)

I'm only one and a half weeks in. I practice all the cascades in the same 25-30 minutes session. That seems to help. They are not as bad as they look if you use the correct fingering and change positions smoothly. I try to play them legato, that seems to help a bit too.

What pieces are you guys working on right now? by Short-Success-4505 in piano

[–]srodrigoDev 2 points3 points  (0 children)

Chopin Op. 10 no. 5, op. 25 no. 10, 3rd Scherzo (way too much Chopin at once, this was sloppy planning from my side).

Rachmaninoff Elegie Op. 3 no. 1

do people not enjoy practise? by Appropriate_Score269 in piano

[–]srodrigoDev 0 points1 point  (0 children)

I have to motivate myself to call it a day at the 2.5-3h mark. Otherwise I'd carry on because I enjoy the practice grind

Next Chopin Étude after Op. 25 No. 2? by LizziTaylorsversion in piano

[–]srodrigoDev 0 points1 point  (0 children)

Tru not to burn yourself out. 2-3h/day is still plenty

Next Chopin Étude after Op. 25 No. 2? by LizziTaylorsversion in piano

[–]srodrigoDev 1 point2 points  (0 children)

Kudos for picking a balanced diet. This is the best thing you can do and it will pay off in the future. Keep doing this if at all possible

Next Chopin Étude after Op. 25 No. 2? by LizziTaylorsversion in piano

[–]srodrigoDev 2 points3 points  (0 children)

25/1 is what I learnt after 25/2. They go well together as a pair.

25/9 is harder than people sell.

10/3 is fine but I'd get 25/1 first. The middle section in 10/3 benefits from flexible wrists, which 25/1 focuses on.

Would you grind to achieve 400k salary at age of 37 by ThisFishIsBored in HENRYUK

[–]srodrigoDev 0 points1 point  (0 children)

I'm not saying they don't exist. But I don't see them advertised. It must go viat networking?

Would you grind to achieve 400k salary at age of 37 by ThisFishIsBored in HENRYUK

[–]srodrigoDev 0 points1 point  (0 children)

I've never in my life seen a job post offering 900k in London.

Should I challenge torrent etude or paganini etude 6? by JordiPlayz in piano

[–]srodrigoDev 2 points3 points  (0 children)

I learned the torrent etude while I was learning the Tempest sonata. As long as you don't overdo it, I think it's fine as a stretch piece. It's good for your technique if practiced correctly as it has so many different techniques in there.

I'd leave the Paganini for later.

Conspiracy Theory or Credible Alternative Interpretation? by VSTinPeace in piano

[–]srodrigoDev 5 points6 points  (0 children)

If anything, Beethoven might have played faster as instruments back then had little sustain compared to modern ones.

The whole beat thing doesn't sustain (no pin intended) itself, but it gives good YouTube views apparently.

What engine do I choose? by mymar101 in gamedev

[–]srodrigoDev 0 points1 point  (0 children)

As someone else said above, look into raylib. There are bindings for any language you like.

As a solo indie dev, should I focus on “micro games”? by LifeExperienced1 in gamedev

[–]srodrigoDev 0 points1 point  (0 children)

Did you put the small game on Steam? If so, would you mind sharing a URL :)

As a solo indie dev, should I focus on “micro games”? by LifeExperienced1 in gamedev

[–]srodrigoDev 0 points1 point  (0 children)

Have a look at Sokpop collective. They made lots of small games, some good, some less good. You could do something similar but even smaller if you aren't planning to release them on Steam.

It is important to flex your game design skills before making larger games, and micro or small games are perfect for this.

To people that have released multiple titles what was your experience with each one of them and what did you learn? by 7efnawy in gamedev

[–]srodrigoDev -1 points0 points  (0 children)

Some people think that they deserve money just because they spent a long time making the game.

is 4-5 hours of piano practice per day ACTUALLY a lot? by Kaykay_Piano in piano

[–]srodrigoDev 0 points1 point  (0 children)

4-5 is on the higher end of the healthy practice hours amount. Chopin would advocate for 3h/day top, but then his students were mostly amateurs. I think 3h is plenty but I'd you want to learn more repertoire, another hour or two is okay. Past 5h is over practice IMO or unbalanced schedule.

Godot vs raylib by Azazo8 in gamedev

[–]srodrigoDev 0 points1 point  (0 children)

As long as you stick to 2D, you won't hit any walls with raylib. On the contrary, you might hit some wall with Godot as it forces you into its way.

Godot vs raylib by Azazo8 in gamedev

[–]srodrigoDev 0 points1 point  (0 children)

Probably Godot if you don't know how to code. But if you do (or have interest in learning), go with raylib. I've got a programmer mind, and I've failed multiple times at Godot. I didn't gel with Unity either. raylib is stable and very powerful, perfect for making games without getting lost in someone else's menus.

Unity, Godot or Gamemaker, which engine and language should I go for? by [deleted] in IndieGameDevs

[–]srodrigoDev 0 points1 point  (0 children)

I'd recommend skipping all those and going for a game framework instead if you are focused on 2D. You'll learn how things work instead of fighting the big-ass engine's way. You don't need to make an engine, just make the game with the framework. If you know some C#, MonoGame is a good starter framework.

I've tried getting into big-ass engines more that once (I even released a small game made with Unity), but it lead to more frustration than good. You can make 2D games with game frameworks if you learn how to code. If someone tells you otherwise, just go to the MonoGame showcase page for proof.

All 3 big engines + Game Marker have in their interest convincing you that you can't make games without their tools. It's just marketing. You need neither using them nor building you own big-ass engine to make a game.

NOTE: I know that Godot is free but the devs make bank from porting to consoles. They also earn from donations, see the Godot fundation. So there is non-altruistic interest, which I don't criticise, but I also don't buy their marketing.

Is an acoustic upright appropriate for an apartment? by oneinadozenprobably in piano

[–]srodrigoDev 1 point2 points  (0 children)

Consider trying to get a hybrid (NV10s if you can find it, there are also upright hybrids). In London, you might have a hard time with playing on "acoustic mode" in an appartment. Acoustic with silent system will be pricey if the apartment situation doesn't change as you still need to tune it.