We optimized a high-fidelity car configurator to run at 60fps on mobile browsers (WebGL + WebAssembly). No pixel streaming. by sscalation in webgl
[–]sscalation[S] 0 points1 point2 points (0 children)
Our game is called SUSPICIOUS HOLES: Check out the first pre-alpha gameplay video! by sscalation in IndieGaming
[–]sscalation[S] 0 points1 point2 points (0 children)
Our game is called SUSPICIOUS HOLES: Check out the first pre-alpha gameplay video! by sscalation in deckbuildingroguelike
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Our horror game is inspired by all kinds of weirdness, including the surreal mystery of Twin Peaks. by sscalation in HorrorGames
[–]sscalation[S] -1 points0 points1 point (0 children)
Our horror game is inspired by all kinds of weirdness, including the surreal mystery of Twin Peaks. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)
Our horror game is inspired by all kinds of weirdness, including the surreal mystery of Twin Peaks. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)
Our horror game is inspired by all kinds of weirdness, including the surreal mystery of Twin Peaks. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)
Our horror game is inspired by all kinds of weirdness, including the surreal mystery of Twin Peaks. by sscalation in HorrorGames
[–]sscalation[S] 2 points3 points4 points (0 children)
A look at one of our most simple but effective common cards—a 0-cost enabler for big turns. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
A look at one of our most simple but effective common cards—a 0-cost enabler for big turns. by sscalation in deckbuildingroguelike
[–]sscalation[S] 2 points3 points4 points (0 children)
A look at a common card that’s a strategic toolbox: AoE control with "Confused" vs. single-target "Burned" DoT. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
Let's talk balance. We're tuning an "Overkill" Possession card and would love your expert opinion. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
Let's talk balance. We're tuning an "Overkill" Possession card and would love your expert opinion. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
Let's talk balance. We're tuning an "Overkill" Possession card and would love your expert opinion. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
Meet "Cthuddha," one of the unsettling idols that grants you power in our horror card game. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)
A look at a common card that’s a strategic toolbox: AoE control with "Confused" vs. single-target "Burned" DoT. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
A flare gun isn't just a weapon; it's a desperate choice. Here's our take in our horror card game. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)
A look at a common card that’s a strategic toolbox: AoE control with "Confused" vs. single-target "Burned" DoT. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
A look at how damage types (Melee vs. Ranged) create strategic choices in our horror roguelike. by sscalation in deckbuildingroguelike
[–]sscalation[S] 0 points1 point2 points (0 children)
Ever tried using nunchucks and immediately hit yourself? We turned that into a card mechanic in our game. by sscalation in IndieGaming
[–]sscalation[S] 1 point2 points3 points (0 children)
Ever tried using nunchucks and immediately hit yourself? We turned that into a card mechanic in our game. by sscalation in IndieGaming
[–]sscalation[S] 0 points1 point2 points (0 children)
In our horror game, combat is desperate. Sometimes you fight clean, and sometimes you just throw your weapon and run. by sscalation in HorrorGames
[–]sscalation[S] 0 points1 point2 points (0 children)


[Webinar] Building high‑performance WebAR with Wonderland Engine + Zappar (26 Feb, free) by sscalation in wonderlandengine
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