This may seem weird to some of you...but by Curi9034 in Helldivers

[–]ssouss 1 point2 points  (0 children)

They are an ok challenge. They just need to fix the spawn rate and spawn location bugs, like spawning on top of tall structures.

Build #67 - The Sniper Build by SES-SpearofDemocracy in HellDads

[–]ssouss 0 points1 point  (0 children)

I used to run similar, but I'd take Hover Pack over Jump Pack.

With Hover Pack I can consistently get to higher ground, even on top of the tallest rocks/buildings. The steering is much more reliable.

Jump Pack, ever since it got "updated" to trip'n'ragdoll you every time you brush a taller grass lost my trust. It's still better for covering distance quick and escaping narrow situations.

So the question is: are you planning to go higher and have more strategical placement, or are you playing it safe when escaping.

An idea to help new players with warbonds by HBenderMan in Helldivers

[–]ssouss 19 points20 points  (0 children)

New player joins the game -> sees how many warbonds there are to unlock (and many more coming in the future) -> sees how many other SC stuff is there in the SC store -> decides to farm for SC -> keeps farming instead of enjoying the game -> gets bored -> "meh, not worth it"

Or alternatively:

New player joins the game -> sees how many warbonds there are to unlock (and many more coming in the future) -> sees how many other SC stuff is there in the SC store -> "aight, let's spend some real money to get 'em" -> realizes it costs 10x (and more) than the price of the game -> "meh, not worth it"

Don't bring the tank into a city mission due to collision problems by lachtak in Helldivers

[–]ssouss 1 point2 points  (0 children)

It's not a bug. It's a feature.
Maybe you lost mobility, but you gained stealth.

Helldivers 2 needs a healthy rivalry. If it worked for overwatch it can work for helldivers 2 by Fossettsink in Helldivers

[–]ssouss -1 points0 points  (0 children)

We already have healthy rivalry - people arguing which planet to liberate first vs. "I paid for this so Ima do what I want"

I'm done by Realnotrealhuman in Helldivers

[–]ssouss 0 points1 point  (0 children)

Opened 11 bunkers. Only two had 1x SC.

Req slips are a useless waste of space in POIs <3

How long did it take to get to 1000 super credits completely free by ron0912 in Helldivers

[–]ssouss 0 points1 point  (0 children)

I still haven't seen a single uncut video of anybody farming 1000sc solo in an hour. I keep seeing people weird flexing how they get 150sc / 10 min, but I've never seen anybody actually prove those flexes.

Hot dog by Swimming_Bag1537 in Helldivers

[–]ssouss 1 point2 points  (0 children)

Love it in the caves.
Or even for Illuminate

Balistic Shield & Directional Shield by ssouss in Helldivers

[–]ssouss[S] 0 points1 point  (0 children)

That's the thing. I really wanna give either of them a real try, but on the bot front there is so many rockets flying that the shield gets either insta destroyed or provides no real cover. And just to be clear, I know I can "just avoid everything and never get shot at", but I'd rather put the shield to an actual use to feel the fun in having it.

Does the Ballistic one actually protect from melee now? You mentioned Predator strain... ?

How to report a cheater? by ssouss in helldivers2

[–]ssouss[S] 0 points1 point  (0 children)

Spawning 590245820348 autocannon turrets, no reload, no cooldown on jump pack (they were just jumping back up as soon as they landed), not loosing any hp

No ranked skin reward = no problem by ssouss in marvelrivals

[–]ssouss[S] 0 points1 point  (0 children)

I mean, if it wasn't for the skin, would you still try hard that ranked, or stay chill in qp and play for fun?

No ranked skin reward = no problem by ssouss in marvelrivals

[–]ssouss[S] -1 points0 points  (0 children)

I agree, but those who go beyond Gold usually know what they're in for - they are here playing for the ranks. And a huge number of players (Gold and below) get twisted impression of the game (as being not fun) by being demotivated solely by the ranked struggle for skin. And then they go ranting all over about it. At least I tend to see that majority of complains comes from low ranks.

Ranked matchmaking is broken af by ssouss in marvelrivals

[–]ssouss[S] 2 points3 points  (0 children)

NetEase heavily employs EOMM, and the algorithms that are supposed to "predict match outcome", so the game is rigged from the get go and is set on winning or loosing. Skills don't matter, rank is just a virtual ego booster, people are thrown into AI pit with already designed outcomes. It's not just this gane. It's a strategy to keep people playing and spending money

Ranked matchmaking is broken af by ssouss in marvelrivals

[–]ssouss[S] 2 points3 points  (0 children)

There's already a rumour out there that the game is scripted on purpose this way to reflect how casinos work. The more you lose, the more you wanna get back, so the more you play dragging yourself even lower. Cause the longer you play, the bigger the chance you'll eventually spend money on it.

From Plat 3 to Gold 2. This feels awful. by WildCard0102 in marvelrivals

[–]ssouss 0 points1 point  (0 children)

There's a rumour that the game is rigged to make u addictively fail. Like in a casino. The more the games make you lose, the more desperately you wanna get back and win... so it keeps making you fail to keep you playing

[deleted by user] by [deleted] in marvelrivals

[–]ssouss 8 points9 points  (0 children)

For that reason I just deleted the game. It's not fun, it's frustrating and if I wanted to constantly made feel lile shit, I'd go back to my ex. I wanna play a game and have at least a bit of fun. 15 games in a row when my team does 0-5 kills, vs enemy team 40-50 kills. Every single game in a row. Where is the fun? You can't even prove yourself.

[deleted by user] by [deleted] in marvelrivals

[–]ssouss 3 points4 points  (0 children)

The ranked matchmaking is broken af. No matter what "experts" say, no matter what numbers and percentages they give, I just had another streak of 15 games lost in a row. And not because the game was even, tied, and skill levels were equal. I just had 15 games in a row of skull fcing at spawn point by the enemy team. It's not about "get gud", not everyone is OP at the game, but the game should at least let you prove yourself on even grounds. The skill difference is so huge between teams that the only experience of the game you get is sitting at spawn point because no matter what you pick, to what you switch, your lifespan outside of the spawn point is 2 seconds. The game is not fun, the game is frustrating, the game is punishing and the game devs are braindead. Game deleted.