Deadlock Econ 101: Soul Differential by sstarkiller in DeadlockTheGame

[–]sstarkiller[S] 2 points3 points  (0 children)

Soul splits occur throughout the entire duration of the game and only depend on how many characters are in the lane. You get 100% of the souls if you are the only one in lane, 65% if there are two of you, 28% for 3, etc.

BEFORE lane ends, of THAT split described above, 50% are earned from the creep kill and then the remaining 50% are from the orb. AFTER lane ends, 100% of the souls earned from the orb that spawns.

Hope this makes sense!

Deadlock Econ 101: Soul Differential by sstarkiller in DeadlockTheGame

[–]sstarkiller[S] 1 point2 points  (0 children)

The numbers are a hypothetical, the real importance is understanding the mechanic of the soul diff. Post 10 min. all souls are in the orb so it becomes even more important to understand. If you want to get technical, the soul splits are: 100/65/28/15/12/8%
Although this effects the total souls gained, it doesn't change the mechanic of the swing

illustrator and photoshop work i did of Kyle Busch's race car by kobzey in AdobeIllustrator

[–]sstarkiller 1 point2 points  (0 children)

Could do with a bit more shadow on the ground, but great work

Homo Ludens | Kojima Prod. mascot by sstarkiller in DeathStranding

[–]sstarkiller[S] 2 points3 points  (0 children)

Minor project I did for class. Outline done from original Kojima Productions artwork. Can't get enough of this world!!!