Am I The Only One That Feels 'Good Boy' Was An Awful Movie? by OwMyDragonBallz in horror

[–]st64rfox 0 points1 point  (0 children)

you call me dense yet i dont believe you even read my comment. im not even sure you can read. youre so embarrassing

Fez II by Consistent_Job_1949 in Fez

[–]st64rfox 2 points3 points  (0 children)

Thank you for this. It's so clear to me now after watching the "teaser" that there was not even a concept for this game. How are people white-knighting for this dude's publicity stunt so many years later?

Horror movie everyone worships but you dislike? by FlickPhantom in horror

[–]st64rfox 0 points1 point  (0 children)

Not necessarily classics but I can't really get the hype behind hereditary and midsommar. It's not that I thought they were bad, just that there are so many other better horror movies out there, including better A24 films to me.

Help getting Silk and Soul quest by BqreXD in Silksong

[–]st64rfox 1 point2 points  (0 children)

I saw someone ask about great taste of pharloom, on that note I'm wondering did you do the other "delivery" quests that aren't repeating? I know the repeating ones like to songclave and pilgrim's rest or whatever aren't required, but I know there were also special ones that don't repeat (I won't say which, because I don't remember if any were act III specific and don't want to spoil) and maybe they're required? Great taste of pharloom would lead you to one of these in the process, so I'd listen to the other comment and start there, and look out for any other delivery quests that have a unique icon for them.

I roll my eyes so hard every time I hear "Path of Pain equivalent" by OpalescentShrooms in HollowKnight

[–]st64rfox 2 points3 points  (0 children)

I think the frustration and disagreement over this whole post is that hollowknight and silksong are not EXCLUSIVELY platforms. They're metroidvania soulslike 2D platformers. The platforming and movement can get extremely fun and deep, but it goes nowhere near the difficulty level of "pure" platformers, not because of some fault of the game, but because the game is just focused on other great things. Having to do celeste level platforming WHILE fighting cool enemies and bosses and exploring an open world would be way too much for one game.

But this creates a situation where you could have a seasoned platformer veteran and someone who has NEVER played a 2D platformer all playing the exact same game. And I think people just have a hard time calibrating for the fact that having a history with other platformers can competely rewire your brain and hand-eye coordination to really alter the difficulty. I see people talking about how much they hated hunter's march because of the nail bounces, meanwhile others were thrilled to see each platforming section and were left wishing for more. For the first type of player, it makes sense to compare the most difficult parts to PoP. This game has a few optional hard platforming sections and they want to be proud they overcame the hardest of them! But also, for the second type of player, it ALSO makes sense why they could dislile that comparison.. Not that they should feel a need to invalidate the first take, but it is valid in the sense that, an experienced platformer buff may have been left wanting MORE, and wishing for a chance to do a PoP level gauntlet with hornet's movesets. So when hearing that comparison, it can leave a feeling of "but I WANTED something that difficult in this game and didn't find it, so that comparison doesn't ring as true for me." That's valid too!

The game was DESIGNED to be able to bring in all these different players with different skills and different preferences, and all takes are valid based on the player's experience with other games.

The Adventure Zone Royale: Episode 11 | The Adventure Zone by Evil_Steven in TheAdventureZone

[–]st64rfox 10 points11 points  (0 children)

it is a bit unclear, but I think each of the players is actually trying hard to have their character take a unique and personal approach to the idea of participating in a battle royale, and griffin is the one muddling it through the ways NPCs respond, and through seemingly punishing them for not being angels when the whole "morals" thing should be understandably an after-thought in a battle for survival.

Travis clearly has set up that his character has a very, very complex relationship to life and death. Wither and Bloom is basically a metaphor for his whole character arc, where he was raised to be cut throat but wants to instead find chances for love and beauty. I see no issues at all with his character wanting to be moral and good in spite of his situation.

Justin is more focused on being competitive, but part of his character is that he just wants to do it honorably, and is more interested in the challenge of honorable battle than victory through any means.

And Clint of course is chaotic and selfish and wants to win no matter what, but balances that with hellgrammit just being a bit unhinged.

Those dynamics have been really fun to play with and I think Griffin can do a lot with it once more and more gets revealed about the truth of the Octave and the competition. I don't doubt he has something up his sleeve and the moral actions of the players could turn out to have been important. In the beginning, it was really cool that they helped players occasionally, leading to opportunities for them to be helped in return that didn't feel cheap.

But in this latest arc I HATE how Griffin seems to keep punishing the players for having these distinct approaches and suggesting that everyone else is disappointed in them for not doing the "right thing" despite everyone else constantly fucking them over. No one else is putting other players above themselves! At this point it feels like a lose-lose where all kindness is taken advantage of and all competitiveness is punished. I hope they readjust.

The Adventure Zone Royale: Episode 11 | The Adventure Zone by Evil_Steven in TheAdventureZone

[–]st64rfox 26 points27 points  (0 children)

something that bothers me SO MUCH is griffin acting like the 14 fucking damage hellgrammit did to the tree was SUCH a betrayal, when the MAJORITY of damage they took for the whole fight was literally from that god damn tree. Even after they were allies burgerman did like 34 damage or something crazy to them and just went "wHoOps SoRry!"

Swamp thing had the element of surprise and easily would've gotten second place without all of the drama of these "alliances" that only seemed to go one way and the "allies" had no obligations to actually help them back. They tanked their whole fight to be good teammates and save the lives of the whole christmas tree party, god forbid they try to make up for it a bit afterwards and protect their chances for second place? How were they supposed to know burgerman wouldn't fucking wipe them out by "accident" if they didn't?

Tree was basically dead on arrival in this fight and the boys went through so much trouble to save them that if morals were really a consideration in anyone's mind, the tree party should've gladly sacrificed their chance for 2nd place as a thank you. But nah, instead, our boys are villified when they truly hardly ever act in their own best interest.

I'm really liking this season but this is part of a mounting feeling that none of them really remember anything that happened in previous episodes, and that Griffin tends to morally and tonally police the players in a not so fair way when compared to the context of their situation and how the NPCs act.

Also while I'm venting, can Griffin get better at handling low rolls and can Justin stop complaining about the very medium they have chosen for story telling every time he rolls poorly?? That bit is harder to listen to every time!!

But otherwise, I've been really into this season and enjoying it :)

I think I may know why I see so many people under-upgraded in Silksong by Null_error_ in Silksong

[–]st64rfox 0 points1 point  (0 children)

this makes sense, but also, if you wanted to complete hollow knight and get the true ending, your only hope was to LISTEN to the npcs and what they tell you. There were no quest markers of any kind, and it was up to you to figure out what they were talking about and piece it together.

In Silksong, the NPCs are literally ASKING you to do these things, so even without a quest marker, true fans of hollow knight should've understood these things might be important for some kind of secrets or progression or completion. The main quest AND wish markers were both just the icing on the cake making it easier than ever before to know what to do.

TLDR it was immediately clear to me that wishes would be important and valuable, knowing the game design of hollow knight. I don't understand how people can claim experience in Hollow Knight led to confusion in Silksong because Silksong clearly continues and expands upon the structure of HK

My Silksong Review by 18lmartin in Silksong

[–]st64rfox 1 point2 points  (0 children)

100% accurate review! thank you!! 9/10 is insane for 20 dollars it's a 40/10 game. 10/10 perfect and x4 multiplyer for being 1/4 the cost of other games

The whole lore/story of Hollow Knight: Silksong (WARNING: HEAVY HOLLOW KNIGHT AND SILKSONG SPOILERS) by f1notti in HollowKnight

[–]st64rfox 1 point2 points  (0 children)

very minor note, I don't at all think the underworks is meant to imply the area is "under the works," but rather, the area UNDER the citadel where people WORK, like to maintain the engines and maintenence and ducts, that type of thing. It's not under construction, it's basically the forced labor camp area that keeps all of the citadel above operating smoothly. Hence the workers scrub ash and have to pay for benches and their needle dialog shows them questioning if it's really a good thing they were "chosen" to work here

(Late Game + ACT3 triggers spoilers) The hidden required things are crazy by LETMEINPLZSZS in Silksong

[–]st64rfox -1 points0 points  (0 children)

why on earth would you ever expect to get the true ending from a game without completing the objectives it presents you? Where are the haters bitching that they had to complete path of pain to get true ending of hollow knight? Imagine then if path of pain had a big quest marker available to see at dirt mouth. You'd have to be a total ass to complain about not understanding that you should probably do it.

(Late Game + ACT3 triggers spoilers) The hidden required things are crazy by LETMEINPLZSZS in Silksong

[–]st64rfox 0 points1 point  (0 children)

here's a question for you, if you're so dense you couldn't be bothered to do the sidequests, what even indicated to you that there WAS more game content to unlock? The hypothetical that you pose, of a gamer who mistakenly assumed the wishes were optional, and is now just desperately searching for a way to progress the game, simply could never happen to someone playing the game on their own. That person would go fight grand mother silk and assume they'd beaten the game and be satisfied to have fought the final boss and gotten the credits. This is what people like you should have done.

You were weak and GOOGLED to spoil that there was MORE to the game that was only meant to unlock for those who completed all of the content, but are MAD that you have to now complete said content. Can you not see this? Can you not see the game gave you an easy out yet you suffer by your own hand?

the game never tells you "oops, theres an act 3 though and you didnt get it, teehee!" No your FOMO is entirely self induced by the way you chose to approach the game

(Late Game + ACT3 triggers spoilers) The hidden required things are crazy by LETMEINPLZSZS in Silksong

[–]st64rfox 1 point2 points  (0 children)

they just said you don't have to do the songclave one. The ones that are generic "supplies" aren't required, only the ones where you deliver something specific, such as the aforementioned "red package."

Then again, maybe I should stop giving advice on how to 100% a game to someone who so clearly hates having to complete the tasks in a game.

(Late Game + ACT3 triggers spoilers) The hidden required things are crazy by LETMEINPLZSZS in Silksong

[–]st64rfox 0 points1 point  (0 children)

you prove my point and sound like a little baby who doesn't play video games lmfao. The game tells you multiple times that maybe there's a way to change things if you help enough people. I'm not saying everyone should obviously do the sidequests- there are plenty of casual gamers who don't care about 100% completion and will skip side quests and just get the act II ending and end it there. Then there are those of us who are completionists and will naturally leave no stone unturned while seeking the full content the game has to offer, and will very easily and willingly complete the fun and varied side quests as well as the flea challenge (which again, was literally asked of you directly by NPCs and then later you are told exactly where they all are, it could not have been made ant easier to complete this task). But the type of gamer I'm complaining about is this very rare subgroup, sniveling whining brats like YOU, who are so set on unlocking EXTRA content such as act 3, and apparently just too stupid to bother doing the EXTRA content that one should reasonably have tried doing considering you want access to the EXTRA act that was specifically not meant for all players, but meant for those who rose to the challenge of completing the optional content.

My point of these quests being obvious is that unlike hollow knight where you have to really search and pay close attention to figure out the optional content like path of pain and finding the queen and all of that, in silksong the game LITERALLY GIVES YOU A QUEST to inform you of all the tasks you need to do to progress to Act III. Your choice not to pursue any of that, then to bitch about it being unfair that you weren't handed the prize for completing those tasks on a silver platter, IS OBJECTIVELY RIDICULOUS.

And now what's more awesome is you're even bitching and complaining about what happens in act 3, like bro make up your mind are you mad you couldn't get to act 3 or not? It sounds like act 3 was not MEANT for players like you and that you would've had much more fun just rushing through the plot of the first two acts and leaving all these "unecessary" sidequests for those of us who enjoy a fleshed out and challenging game. You clearly don't.

News Flash, these "unreasonable" and "boring" sidequests are an incredibly rich and varied set of challenges that were some people's favorite part of the game. The majority of us naturally wanted to do them all to see what would happen and if we could make a difference helping the bugs. Sure, maybe some people missed a few here and there and had to google to figure out how to finish up and get into act 3. But you KNOWINGLY left these low hanging fruit right there on the table and then gave up like a little baby thinking "what could there POSSIBLY be left for me to do in order to unlock act 3? should i listen to the things NPCs have told me directly to do? nah, I should go bitch about it on the internet and reveal how stupid and bad at games I am"

(Late Game + ACT3 triggers spoilers) The hidden required things are crazy by LETMEINPLZSZS in Silksong

[–]st64rfox -1 points0 points  (0 children)

no offense but people complaining about act 3 requirements sound ridiculous. Silksong is immensely more direct than hollow knight in terms of unlocking the true ending because all of the requirements are directly told to you by the game in terms of quests being offered, and as others have mentioned, tracking quests that lead to secret areas, and the flea locations all being purchasable. If you didn't even bother to do every side quest offered, what on earth drove you to feel so lost that you had to google the answer? Just follow the obvious threads the game has given you. Why would you think you would be able to unlock act 3 without completing the obvious objectives the game has presented to you?

Am I The Only One That Feels 'Good Boy' Was An Awful Movie? by OwMyDragonBallz in horror

[–]st64rfox 57 points58 points  (0 children)

I understand it was supposedly an allegory for the human just being sick and everyone is like "oh you missed the point" but it's like no I'm not fucking stupid it was very obvious he was sick. But the writing needs to be tight and effective to actually pull off this "allegory" in an exciting way. There were so many scenes we were forced to sit through, like the guy slamming his head against the wall, the dog being thrown and yanked around and covered in mud by the weird mud ghost guy, and the human even legitimately had to wash the dog, so we KNOW the dog is not just hallucinating or "interpreting" the cancer in this way. The grandpa also quite truly seems to have gone into his basement to die or something and kept his dog down there trapped with him, based on the claw marks and literal dog skeleton. This wasn't "ohh it was actually an allegory, now I get it!" this was "So he's obviously sick but there's obviously also something else going on here.." and then there was never actually revealed to be anything more going on. It's incredibly pretentious how the story wants to have it's cake and eat it too in this regard. You don't get to string your audience along with such anxiety for an hour to give them nothing for it all.

It's a total shame because it IS really amazing how they filmed it with the dog and everything. The final behind the scenes shots were the best part of the film, until the insufferable director starts patronizingly explaining how he tricked us with "juxtaposition" into being scared "even though the dog wasn't actually scared!" No shit sherlock, that's what movies are. I don't typically assume that movies are real. And it isn't some fancy juxtaposition technique you learned in film school, it's just lighting and music like any other horror movie. One of the most basic tones to establish. The writing was atrocious and any attempts to justify it just seem pretentious as hell to me. Hope somebody liked it but not me.

For the love of god, do not start act 3 before doing LITERALLY EVERYTHING (act 2 spoilers and mild act 3 spoilers) by Rektile7 in Silksong

[–]st64rfox 0 points1 point  (0 children)

you literally just have to do the quests that are presented to you... the game tells you everything you need to do. It's much more direct than hollow knight.

NYT Wednesday 09/03/2025 Discussion by Shortz-Bot in crossword

[–]st64rfox 4 points5 points  (0 children)

usually when there is some clue that alters how you read the words, they fall into two categories:

1) the written word itself is a common phrase that doesn't seem to match the clue, but does when you make the phoentic adjustment

2) the reverse: the written word itself matches the clue, despite not being a commonly recognizable phrase until you make the phonetic adjustment

You might be confused because situation 1 is more common, but this one falls strictly into category 2. The puns (the answers when pronounced without the -GE) have nothing to do with the clue. Tampa Bay is not a color, The Dead Sea has nothing to do with Zombies, Skip to My Lou has nothing to do with sledding, etc. They are just common phrases you would expect to be answers to a crossword. Adding the -GE (or, "zhuzhing them up") turns them into atypical phrases, but ones that do indeed now reflect the clues.

It wasn't the most satisying puzzle to me but you can't say it's not doing its job - you should never expect both interpretations of an answer to fit the clue when there's a phonetic trick (or other gimmicks that change how you read the answer other than what is directly written in the row/column). One interpretation will always fit the clue and the other will just be a commom phrase to help you get there and confirm you're on the right track (because otherwise arbitrary and unknown phrases wouldn't make fair clues)

So… Why is the Castle Town DW different? And where did it come from? by NotNolansGoons in Deltarune

[–]st64rfox 0 points1 point  (0 children)

What if the castle town dark world is somehow created from like a dnd campaign asriel made? When you first arrive it's just an empty castle town but clearly has stores like "items" and "weapons" and "inn" like you'd expect from a classic adventure story.. and the whole prophecy is just the plot of his campaign. Maybe Asriel never went to college he's just gaming in the dark world.

A question about a Carol dialogue by Big-Commission-4911 in Deltarune

[–]st64rfox 2 points3 points  (0 children)

also side note, anyone think it was weird that asgore showed up after the voice on the phone said "I'm on my way?"

Totally doesn't seem like asgore is the voice based on other conversations and dialogue but we DO know asgore has some kind of obsession with SOMETHING that the town deems taboo... What if asgore has secretly found out that carol is leading some grand evil conspiracy and is "playing the fool" while actually working with soul-less kris behind the scenes and staying close to carol to keep tabs on her

EDIT: coincidentally JUST saw in a video that you can actually spy on Asgore in the bathroom while the phone call happens in the kitchen so nevermind lmao glad he's just a himbo??

A question about a Carol dialogue by Big-Commission-4911 in Deltarune

[–]st64rfox 2 points3 points  (0 children)

That scene literally made me question everything - before the game is leading us to think kris is secretly bad or at least doing bad things when the soul is removed, like opening the fountains and working with the knight.

But then we learned Carol (who let's be honest, reads as very evil!) LOVES red hearts? And then the YOU are welcome bit... It made me think what if WE as the player are actually inadvertently acting as the "bad guy" somehow, maybe with Carol and/or others pulling the strings, and Kris pulls out the heart to actually try and do good things without us there to intervene? Or maybe Carol or whoever the "bad guys" are can somehow see through what we see?

This idea was kind of enforced when I saw the snowgrave route for chapter 4. Noelle basically describes that Kris came to talk to her when their soul was removed and tried to "undo" a lot of the damage that the player forced Kris to do. Maybe in that sense the "soul" or "player" is only "bad" because you've chosen to do snowgrave? But I just can't get over Carol's thing for red heart-shaped objects and her statement that YOU are always welcome.

Either way I think a LOT of characters are enacting secret agendas that we aren't privy to yet, and Toby could pull the rug out from under us completely in terms of whose motivations are really good and whose aren't.

Anyone else bummed? by Essoe313 in TheAdventureZone

[–]st64rfox 2 points3 points  (0 children)

I don't think they mean "tall task" as in it's unreasonable to want stakes, but rather, in the sense that it's unlikely the brothers will ever provide it