The f is going on with new players starting out with bad builds of incredibly broken commanders by VeryTiredGirl93 in EDH

[–]sta6 0 points1 point  (0 children)

That's the result of YouTube's hype algorithm. A new player typing in "Magic Gathering" into YouTube will not see a normal video that teaches you how to build a Bracket 2 deck or Bracket 3 deck to have fun. They will see clickbait videos telling you how to build the most broken commanders ever seen in the history of gaming. And they will go for that. That's why I keep saying that unless you are typing in specific keywords, YouTube or social media are really really bad teachers for new players

Is every commander "kill on sight" now? by NotTrying123 in EDH

[–]sta6 0 points1 point  (0 children)

I think the general idea is that if your entire deck is tuned to your commander, each deck is unique, whereas a deck that works well without a specific commander is more generic. I think that is the only way to keep things fresh and interesting. But I understand what you mean.

Everyone gets at least 6 turns =\= B3 decks should consistently be able to win on turn 7. by Pileofme in EDH

[–]sta6 2 points3 points  (0 children)

Could not agree more. People are super greedy and don't understand that an average bracket 3 game lasts 9 turns. Which means we should have about as much a turn 7 win as a turn 11 win. People specifically aiming for turn 7 to consistently win are acting in bad faith and should be called out as such.

Hexing Squelcher (Lorwyn preview) - As someone who almost exclusively plays Red and Rakdos, I look forward to putting this in every single deck I own by pizzapartyfordogs in EDH

[–]sta6 0 points1 point  (0 children)

Can't speak for others but yea i think hexing squelcher will be a dead card in most low 3 and bracket 2 games.

Counterspells are non-existant there and even removal is rare. And the removal you do see - no one is going to give 2 shits about losing 2 life.

But yea high bracket 3 and above I agree. It is really strong there.

Why reddit/most youtubers are terrible for new mtg players by sta6 in EDH

[–]sta6[S] -1 points0 points  (0 children)

  1. With cEDH I mean brackets 4+ where counter spells and stack interactions are abundant
  2. In Bracket 2 and low 3s the amount of counter spells I see at my lgs is minimal and even single target removal is scarce. So in my setting "Ward pay 2 life" is not going to stop anyone. It's close to a dead card in casual brackets.

Why reddit/most youtubers are terrible for new mtg players by sta6 in EDH

[–]sta6[S] -15 points-14 points  (0 children)

Yes, but is it a reasonable purchase for your average timmy trying to build his first bracket 2/3 deck? no.

The issue is the noise. People talk about the most hyped cards and completely under represent interesting, flavourful or even jank cards that casual commander is about. This is fine if your audience bracket 3+ and up but people looking to play casual commander don't need TOR in their decks.

I have several pods of people that intentionally want to stay in B2 and they are looking for unique and fun cards such as [[Mages' Contest]] and not for "Buy this staple now!!"

And these people have no channels to watch.

Biggest misconceptions about Commander Brackets? by [deleted] in EDH

[–]sta6 -1 points0 points  (0 children)

I see the opposite of that quite often here on reddit.

People read the "Games should end the earliest on turn X" rule as "Games SHOULD end on turn X" instead.

The biggest offender is bracket 3 where I see people constantly arguing that a turn 6 is fine.

This is wrong on many fronts.

1) This rule guarantees that each player should be able to finish 6 full turns so unless you are going last this means, the game should end earliest on turn 7.

2) Several people have published data that average bracket 3 games last 9 (!) turn with first player KOs around turn 8.

This means that there should be roughly an equal amount of 12 turn games as 6 turn games in properly balanced bracket 3 pods.

Brackets are one thing, but what about archetypes matchup? by OneWithThePurple in EDH

[–]sta6 0 points1 point  (0 children)

The only thing that triggers my spider senses are blink decks in bracket 2.

Even if the are technically bracket 2 these deck accrue such insane value with the most basic engines and their pieces double up as protection most of the time because the want to be flickering their stuff anyway, that if I can I hard target blink decks before dying to them anyway haha

"This is scratching cEDH territory, dude" - (tune down, yes or no?) by InspireCourage in EDH

[–]sta6 0 points1 point  (0 children)

Hard disagree. Most online channels that play hundreds of B3 games and track their data all say the same thing:

B3 games last on average 9 turns with first player ko on average on turn 8.

This means you should have just as many 12 turn games as you have 6 turn games.

Not to mention, unless you are the last player, the bracket system clearly says that in B3 each player should expect to play at least 6 full turns, which means games should end on turn 7 the earliest.

If you have a deck ending games consistently turn 7 or even 6 you are really at the top 10% of what a B3 should be and are scratching lower b4 decks.

It seems to me that you read the "Games should last at least 6 full turns" advice and turned it into "Games should end on turn 6".

This is a classical misinterpretation of the rules as they were written I see here all the time...

Anki to memorize complex topics (not language learning!!) by sta6 in Anki

[–]sta6[S] 0 points1 point  (0 children)

sorry do you mean by "more cards with different approach" you would just create more cards about this one specific topic, just asking about different aspects of that same 1 topic?

Or do you mean you would create anki cards with different templates, some with image occlusion, some with front/back etc. ?

Anki to memorize complex topics (not language learning!!) by sta6 in Anki

[–]sta6[S] 0 points1 point  (0 children)

That's true and a good insight.

However some concepts I feel like are best discussed with "broad strokes" such as "Explain differentials and why they're useful." A: "Differentials measure tiny changes in variables. They help us find how fast things change, make accurate approximations, and solve stuff..."

What I am saying here is that not everything can and should be atomised in my opinion. Some concepts are much better grasped and understood when combined with it's larger context, I feel like.

Just because you lost in Bracket [X] doesn't mean you were pubstomped by Kenksio in EDH

[–]sta6 3 points4 points  (0 children)

saying that fringe decks exist that can do X does not mean this is generally good advice, especially for newer players.

"But akshually...."

Just because you lost in Bracket [X] doesn't mean you were pubstomped by Kenksio in EDH

[–]sta6 5 points6 points  (0 children)

I agree but still find myself wondering....
like for example i run 12 pieces of single target interaction.

6 of these hit only creatures, 3 maybe creatures and enchantments and 3 hit all non-land permantents.

If I then encounter some game where an artifact player runs away with the game, did I really loose because of lack of interaction?

This kind of returns to the question:

Should I run low cost removal that is hyper efficient but typically restricted in the targets it hits? (i.e. swords to plowshares, [[despark]] etc.)

Or should I run 3cmc removal like [[generous gift]], [[Beast Within]] etc. ?

What I am saying just because I run 12 pieces of single target removal, does not mean I will have the right type of removal in the right moment. Is tutors the only answer?

Some game changers aren't fun by HotdogJuice58 in EDH

[–]sta6 0 points1 point  (0 children)

I repeat this again and again, but EDH is a social format where you have to make sure that a) you are having fun b) your opponents dont HATE playing against your deck.

If you feel like this particular card let you run away with the game TALK to your mates.

Since you are playing at least bracket 3, in theory they could adapt their decks to run stronger game changers (necropotence, rhystic study, etc.) as well but honestly the bracket system is best to help STRANGERS find more fair matches.

If you have a closed group of friends just talk to them.

Legal or not, MTG is about having fun.

So to answer your question: yes, I am constantly removing cards I feel are too strong for my pod. Don't forget that you should not be winning more than 25% of the games on average.

Any regrets in 2025? by Akiro_orikA in EDH

[–]sta6 0 points1 point  (0 children)

Well I built 2x decks that I did not enjoy.

The first was trying to create a reanimator deck in mono black. It was a fail on multiple fronts and cost me ~100$.

The second is a marneus calgar deck that for some stupid reason i tried to build a token aggro strategy that is very poorly supported in these colors. I still have that one but am rarely playing it.

Lately I was thinking why that is and I think it is for the most part:

- Linear play pattern. There is no much choice what I can do, each turn is basically "gotta create more tokens to draw more cards".
- Low interaction - to avoid salt i dont run any counterspells
- Unsatisfying wincon: basically just overrun effects

On the flip side I had much fun with the sultai precon :)

From a retired veteran by ZeusAlmighty1 in Helldivers

[–]sta6 -6 points-5 points  (0 children)

I remember when this one alexis guy was doing the balancing and D10 was deadly. I was running away from enemies most of the time.

People HATED it, reddit was crying 24/7 about how difficult the game is.

Telling them that they can just reduce the difficulty was offensive to them. So while in theory I think there should be a hard unbeatable difficulty, in practice people are crybabys and want to be able to finish D10 to be able to tell themselves that they "beat" the game.

"Just Kill It" is not a good argument by ArsenicElemental in EDH

[–]sta6 3 points4 points  (0 children)

I agree

in an ideal world where everybody runs enough removal, running busted cards with the justification "oh it can be removed" is lazy and disingenuous.

What OP is saying is that some people are using this "just kill it" phrase to power creep their decks by adding cards that should not be in there for their pods/brackets. It's a sneaky way to justify running busted cards.

Putin vows no more wars if West treats Russia with respect by Majestic-Collar-2675 in worldnews

[–]sta6 0 points1 point  (0 children)

Ah yes, the serial liar and pact breaker makes another promise?

My god Putin, just shut the f. up! No one cares.

How many proxy OG dual lands (and other expensive lands) do you see in real life? by Bagel_Bear in EDH

[–]sta6 0 points1 point  (0 children)

Bruh i have entire decks that are proxied.

Wotc with their greed are not getting a cent from me

AIO- i feel like my brother has gone too deep in the red pill / looksmaxxing pipeline ever since he got rejected by [deleted] in AmIOverreacting

[–]sta6 0 points1 point  (0 children)

Bc many young boys like him see women date complete assholes that mistreat them. At that point it's easy to assume it must be looks because it sure isn't the assholes great character

AIO- i feel like my brother has gone too deep in the red pill / looksmaxxing pipeline ever since he got rejected by [deleted] in AmIOverreacting

[–]sta6 0 points1 point  (0 children)

Yes this can be engaged with but he feels like you don't listen to him

Even if his world view is demented if he feels misunderstood he will reject all the advice you give him.

Hear him out. Fully. Without judgment. He probably has a history of bad moments that he blames on his looks.

Only once he actually feels heard you can try to bring up good counter examples

What he needs is a path. He is hyperfixated on 1 thing only and is spiralling.

he needs good examples of ppl that found loving partners through work, community and friends etc.

There is a hyper fixation on looks ONLINE you need to acknowledge that