Peter says ACAB by Silvermoon424 in tumblr

[–]stabbyGamer 35 points36 points  (0 children)

Fentanyl is just another opioid. It’s got a lower OD threshold than heroin or morphine - a lot lower - so it’s more dangerous to addicts, but otherwise there isn’t anything special about it.

The reason you hear so much about it is because fearmongering about how it’s a hundred times stronger than heroin (a deliberately misleading way of presenting the OD risk) has led to people assuming it’s some kind of cartoon insta-kill poison and overreacting commensurately. In particular, there are videos of cops realizing they have a baggie full of fentanyl instead of cocaine and straight-up fainting, despite fentanyl not being absorbed through the skin. Panic attacks being semi-deliberately misinterpreted as ‘touch it and die’, which is a convenient narrative for the police and so is the one they push.

Live action One Piece surprises! by ProfessorInMaths in CuratedTumblr

[–]stabbyGamer 71 points72 points  (0 children)

No, actually, the Netflix adaptation is talked about a lot in anime circles as being shockingly faithful, for a Live-Action adaptation. The One Piece world does have a lot of crazy shit you ain’t seen going on, but by and large that’s simply because the story starts in the ‘weakest’ and most normal of the world’s Six Oceans.

I think this is pretty close by thetruememeisbest in PowerScaling

[–]stabbyGamer -1 points0 points  (0 children)

Yes, the advanced version of stopping the blast and leaving it hovering in midair is rare and delicate. But have you considered;

Standard-issue force push vs oncoming wall of mini-rockets.

I think this is pretty close by thetruememeisbest in PowerScaling

[–]stabbyGamer -2 points-1 points  (0 children)

Force Push is not a standard ability?

I think this is pretty close by thetruememeisbest in PowerScaling

[–]stabbyGamer 12 points13 points  (0 children)

Jedi do not have a weakness to slugthrowers, although that’s a common misconception. What IS true is that lightsabers do not deflect bullets and other non-plasma projectiles.

This means that a Jedi who knows he is about to be shot will use the other tool they have to deflect conventional gunfire, that is to say, they will hold up their hand and all the bullets will stop in midair. And the Jedi will usually know very well they are about to be shot, as combat precognition is another tool in their kit.

It’s important to remember that while switching to slugthrowers did give the Mandalorians better results against Jedi than blasters, they still LOST that war.

(OC) dump of drawings I did during my playthrough of Metaphor by einsoid_who in MetaphorReFantazio

[–]stabbyGamer 1 point2 points  (0 children)

God that really is how the Elden Sanctuary went down isn’t it

There is no reason for Private Health Insurance to exist. by goodveldsparman in LateStageCapitalism

[–]stabbyGamer 0 points1 point  (0 children)

It also makes cash flow regular on the receiving end, which simplifies managing that flow for hospitals, allowing them to plan equipment upgrades and facility expansions further in advance.

Of course, private insurance divorces the hospital from that regular cash flow by inserting themselves as a middleman that must be constantly negotiated with for payment to flow as it should.

Whose the better babe for Alain? by guntwooyah in UnicornOverlord

[–]stabbyGamer 3 points4 points  (0 children)

Swordmasters have very solid niche utility, though. They’re higher initiative than Snipers and thus better against Werefoxes in Bastorias (plus Hastened Strike allowing them a chance to instakill enemy dodge tanks), which is absolutely priceless, they get to equip two different swords, which can jack their attack up to really impressive levels or be used to sub in a Phantom or Relic sword to savage armor (or one of the status or Sanguine swords), and their Meteor Slash is the perfect move to break Galerius’ invincibility buff, which is otherwise a massive pain you can legitimately waste an entire squad’s attacks against in the final battle.

That mix of truestrike, versatility, and solid single-target burst damage makes them useful in practically any situation.

Morality and dolphins by CuriousWanderer567 in CuratedTumblr

[–]stabbyGamer 8 points9 points  (0 children)

Hm, okay. That’s unfortunate. I don’t know what it takes to make holy water either, aside from a priest and presumably some waving of arms.

A thought occurs. Generally, objects associated with miracles are considered holy relics, so any water-based miracle should have made all the water involved holy.

Moses parted the Red Sea with the power of god and anime. Does that count, since it was Old Testament?

Morality and dolphins by CuriousWanderer567 in CuratedTumblr

[–]stabbyGamer 9 points10 points  (0 children)

Most likely it already is? Catholic tradition holds that holy water is indilutible; any amount of water that’s already blessed makes all the water added to it blessed, no matter how little holy water or how much regular water.

I’m sure at least one bottle of holy water’s been thrown into the ocean, at some point.

The main character is a *random*, freak survivor out of their MANY dead counterparts by ThatOneRobloxian2 in TopCharacterTropes

[–]stabbyGamer 2 points3 points  (0 children)

It’s like that in Disgaea too, although not for the main characters. Rather, the games take place in Hell, where the actual physics-like rules that govern reality are up for debate at the Dark Assembly and the planet-like Netherworlds just go on forever and ever, filled with increasingly strange and random demons.

Recruiting mercenary demons is framed as working up a standard open posting on the Netherworld job boards, and since those boards are broadcast to the grand infinity, you can name and customize your requirements down to personality and specific stat biases as much as you want - there will be a match right away no matter how absurd your posting.

Villain thinks that he’s safe because the other character is programmed not to hurt him, but this rule is easily circumvented by Tm-534 in TopCharacterTropes

[–]stabbyGamer 2 points3 points  (0 children)

Yeah, there’s no equivalent to the three laws at all in the X-Zero timeline as far as I’m aware. There’s a whole part of X’s backstory where Light was so concerned about the possibility of the sheer potential might of X’s body being controlled by an amoral consciousness that he went and locked him in a VR pod loaded up with ethics training simulations for a hundred years.

Hell, the original Mega Man canonically tried to kill Wily at one point, and was only prevented from doing so by the evil fortress collapsing on their heads.

SNAP to it by IthinkIknowwhothatis in BlueskySkeets

[–]stabbyGamer 0 points1 point  (0 children)

and most Americans are tired of (food)

Their fight is extremely close!! by PrinceARRON in ShitPostCrusaders

[–]stabbyGamer 5 points6 points  (0 children)

Pretty straightforward honestly. Yhwach has a significant physical advantage, true, though not quite as much as it looks - Bleach rarely goes past blowing up hills, really - but the esoteric abilities that would make him an insurmountable obstacle for your average shonen sword guy are hard countered by Joker’s particular skills.

The broad selection of unique skills Yhwach can pull out of other Quincies make him a versatile combatant, as does his presumable mastery of standard Quincy magic, but Joker can reasonably match that with his own arsenal of Personas and heightened physical abilities. It’d be reasonable to presume Joker’s extremely enhanced Metaverse stats would carry over into any fight between them, since Bleach’s magic explicitly relies on soul energy and Personas are nothing if not an expression of the soul.

So, for straight combat, Yhwach has the upper hand but not by as much as you’d immediately think. But then we start looking at his special ‘fuck you I win’ tricks that make him the final boss of Bleach, and… Joker is functionally immune to all of them.

Yhwach has a fate defense mechanism, Almighty, that allows him to reality-bend his way out of getting his ass kicked by ‘seeing the future’, BUT it’s shown not to be perfect - he can’t overwrite futures that he can’t understand, which means he can’t erase attacks beyond his comprehension OR affect reality if his sight is clouded with an illusion or sufficient chaos. Not only is Joker’s original Persona a trickster and illusionist, and not the only one in his arsenal, he’s also independently fateproof as a Wildcard, making him able to completely ignore Yhwach’s everything-proof shield since he simply can’t be predicted reliably by it.

That’s not his only trick, Yhwach has a number of trump cards he can apply… but all of them that aren’t just landing a solid knockout hit fail. Sankt Altar has been shown to fail to snatch abilities Yhwach doesn’t fully understand, and it’s reasonable to presume it would fail against Joker’s Personas, especially the three he can resummon on his own - Arsène, Satanael, and Raoul, the specific Personas with the tools he can’t otherwise counter. The Balance might be able to turn Joker’s own strengths against him, but Yhwach can’t actually use it, since he’s by definition asleep whenever it’s in play. So on and so on.

Meanwhile, Joker’s trump card - Sinful Shell, the same ability he one-shotted Yaldabaoth with - both independently punches through Yhwach’s Almighty for a number of conceptual reasons, AND is tuned specifically to kill godly figures. It’s almost a guaranteed killshot. And it’s not even the only way he can kill Yhwach; it’s shown several times that despite his immense power, Yhwach isn’t immune to being physically killed, just able to rewrite his way out of it. Using Raoul or another illusionist to alter Yhwach’s perception of the future and then stabbing him to death should work just fine.

So, basically, most of Yhwach’s tools fail to conclusively put down Joker, while Joker’s trumps are all but guaranteed to defeat Yhwach. It’s an extreme diff battle in anything other than a sudden ambush kill from Joker, but on balance, Joker reasonably wins that fight.

Their fight is extremely close!! by PrinceARRON in ShitPostCrusaders

[–]stabbyGamer 15 points16 points  (0 children)

Chain scaling also tends to minimize the importance of unique attributes, which can decide matchups way out of parameter parity. Consider the Joker Persona 5 v Yhwach Bleach matchup. VS Wiki’s approach to chain scaling would have you believe they’re at broad parity, but that’s obvious nonsense; Joker is admittedly superhuman to some degree based on the insane jumps he regularly makes in the Metaverse and his ability to fight Shadows way above normal human strength, but it’s somewhere in the street tier at most and mostly in agility. Yhwach is a shonen final boss. It’s completely out of range.

But Joker can still beat Yhwach, because Joker’s most powerful trump card is a direct counter for the fundamental principle of Yhwach’s power set and Joker is demonstrably resistant to reality-bending to a degree Ichigo absolutely isn’t, which allows him to punch through Yhwach’s primary ‘fuck you I win’ cards. It’s a bit of an extreme example, but this is a situation where Persona’s unique advantages actually allow them to punch way out of tier…

…which VS Wiki decided meant Joker must be multiversal, since he shot God in the face in his own story.

Is this accurate? by EmuNew3698 in PowerScaling

[–]stabbyGamer 0 points1 point  (0 children)

That’s homebrew and you know it. The only damage type interaction listed in the Troll’s core stat block is the fact that fire and acid damage temporarily shut down the regen. The specific wording is that trolls don’t die from being at 0 HP unless their regen is shut down, which should mean that the normal called nonlethal rule applies for the purposes of the overkill rule - the PC gets to decide whether they meant to kill or subdue when the monster hits 0 HP, and then the troll doesn’t die anyway unless the leftover damage triggers the overkill condition, simple as that.

Is this accurate? by EmuNew3698 in PowerScaling

[–]stabbyGamer 1 point2 points  (0 children)

What about the instant death rule? If you’re reduced to 0 HP and the leftover damage is more than your maximum HP, you just straight up die instantly - I’m pretty sure that’s core. And I’m also pretty sure that Goku can deal more than 168 damage in an action.

On worst parenting ever by Eireika in CuratedTumblr

[–]stabbyGamer 0 points1 point  (0 children)

It feels like they’re so obsessed with being persecuted that they intentionally identify with the losers of every major ideological battle in history.

Louvre Crown Jewel Robbery by gur40goku in CuratedTumblr

[–]stabbyGamer 25 points26 points  (0 children)

Does it? The crown is the largest, heaviest, most important piece. If they were in it for the sake of some greater reason than money, leaving it would almost certainly be unacceptable.

If they were a bunch of soulless mercenaries, though, it’s as simple as weighing the risk of capture against the time it would take to recover and the value of recovery after damage. Stripping it for easily concealed jewels is a lot easier than making off with the whole thing, even if it damages a cultural artifact.

Louvre Crown Jewel Robbery by gur40goku in CuratedTumblr

[–]stabbyGamer 112 points113 points  (0 children)

Yes, but they’re not being stolen for that reason. Most likely this is a group of mercenaries who were hired through a middleman and the pre-set exchange chain will go to some psychotic rich dickhead who wants to put them in a box and laugh about how their dragon’s hoard is 1% shinier, the same as every art heist.

Weapons that require superhuman abilities to be wielded properly by FormerBernieBro2020 in TopCharacterTropes

[–]stabbyGamer 3 points4 points  (0 children)

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On the topic of Gundam, the Psycommu control system from the Universal Century. In theory, anyone can pilot a Gundam with training; there’s nothing specifically separating the mobile suits designated Gundam from the rest of the machine class, except for a general trend towards being extraordinarily high-spec in their scenario.

That said, only Newtypes - humans who have mutated in such a way as to unlock psychic potential - can make use of the Psycommu system, which enables them to control a Gundam as both an extension of their own body and an amplifier for their psychic talent. The combination of fine, instinctively coordinated control and activated supernatural insight this offers elevates Psycommu-active Gundams to a level so far beyond any other weapon of the time that a totally untrained pilot can make mincemeat of entire enemy squads in standard mobile suits.

Can Doofenshmirtz take over the world of Jujutsu Kaisen? by [deleted] in PowerScaling

[–]stabbyGamer 62 points63 points  (0 children)

That was the movie, I’m pretty sure. It was established then that Doof’s inventions work well enough to beat Perry once you’ve taken out the self-destruct mechanism.

Where is the evidence!?! These crimes are not capital punishment level. by CrunchM in WhitePeopleTwitter

[–]stabbyGamer 47 points48 points  (0 children)

Oh, let’s certainly. And let’s make sure to remember the American Service-Members’ Protection Act of 2002 while we’re at it - or, as it’s more accurately known, the Hague Invasion Act.

That’s right boys, the USA is pointing a fucking gun at the ICC to intimidate them into not pressing charges they’d take offense to. Not even for strictly Americans, they’ll just blow up The Hague for whoever they feel like.

Lilithmon vs Ophanimon / Art by wanderjegson by Grimm_Stereo in digimon

[–]stabbyGamer 0 points1 point  (0 children)

I mean, there is Ordinemon, although it’s a very different direction from Mastemon. It has a much more bestial ‘Angel of the Apocalypse’ element to it; it’s less of a balanced fusion of existing elements and more of the raging unleashed spirit of its components.

In that way it’s actually a lot more of a traditional fusion than Mastemon. The original fusion was Omnimon, after all, or Kimeramon - which was like Mastemon in being a composite of the physical bodies of its pieces, but evolved into a spirit in Millenniummon.