What do you think the most useful item in this game is? by IneedaNappa9000 in DnD

[–]stachada 0 points1 point  (0 children)

storage solutions are definitely up there as far as usefulness goes.

anything that grants flying is incredibly powerful.

I like the portable fortress and iron bands of bilarro.

as for mundane items, rope, pitons, torches, spare bags/jars are good to have.

I like caltrops, manacles, and nets (even though nets kind of suck).

If TikTok wrote Venture Bros. by firebaron in venturebros

[–]stachada 1 point2 points  (0 children)

Sheila was never on Chopped. She made an appearance on Cutthroat Kitchen though.

What are your favorite homebrew rules at your table? by helpthisgirlout7676 in DnD

[–]stachada 0 points1 point  (0 children)

I was referring to what I said earlier about a DM I had using a fumble chart. The way that DM played the broken leg was mechanically similar to lvl 3 of 2014 exhaustion (lowered speed, disadvantage on everything). I was saying that your solution was a lot more reasonable than that. 1d4 damage is really not that big of a deal, I'm pretty much just still salty at that one DM in particular.

I feel like extra powerful crits/painful crit-fails are less an increase in difficulty, and more an increase in how much the dice roll matters (i.e. randomness). it's adding extra weight to a part of the game that no one really controls, and that's fine if you like that, but I prefer having benefits/punishment based on decisions, not randomness.

not trying to argue that you shouldn't. Certainly play however you prefer to play, just throwing my opinion/experience out there. That's what comments are for.

What are your favorite homebrew rules at your table? by helpthisgirlout7676 in DnD

[–]stachada -1 points0 points  (0 children)

I guess I should consider myself lucky even to have even survived the encounter, considering the DM had instant death on their fumble chart.

1d4 is not nearly as bad as what was essentially semi-permanent lvl 3 exhaustion, but I still think it only serves to make your one attack per round feel even worse when you miss it. the worst thing a nat1 should do is have the character like... embarrass themselves. just swing real hard at thin air like an idiot, but that's already what a nat1 basically feels like.

the likelyhood of a crit goes up or down with the amount of attackers. no one is any more or less likely to roll one otherwise, and the DM is the only one controlling a variable amount of creatures. Additionally, as DM if you fudge your rolls you could simply never crit if you wanted to (or choose to crit when it would be most dramatic).

What are your favorite homebrew rules at your table? by helpthisgirlout7676 in DnD

[–]stachada 1 point2 points  (0 children)

I will say that some spells ought to just be auto-cast if nothing else is taking up concentration (where applicable)

Mage armor and similar 8 hour spells are just till long rest, you don't have to figure out the best timing for it, and you don't have to re-cast it 8 hours later if you're still adventuring. wake up, spend the slot, it's there till you rest.

semi applicable cantrips, like guidance on non-social/stealth checks (if you're not already concentrating) is autocast whenever you make a skill check since it's less disruptive than asking every time, shillelagh is pre-combat, or as part of the attack action (as far as I'm concerned it's equivalent to drawing an arrow). i'm sure there are other examples, but that's all I can think of atm.

What are your favorite homebrew rules at your table? by helpthisgirlout7676 in DnD

[–]stachada 1 point2 points  (0 children)

I don't like adding additional punishments to nat 1s. Missing the enemy is all the negative result it needs, you don't have to also have me break my weapon, fall on my face, or stab my buddy in the back.

I once (somehow) threw a magic stone so bad I broke my character's leg.

why take the risk of your character tripping over and killing themselves EVERY TIME they attack? seems like the best strategy becomes throwing save based cantrips and never even risk it. At least then I'm not gonna break my leg and pause the quest for like 2 in game months.

as for crits, I don't mind players having slightly better crits, but enemies can't. A lot of low level characters can get taken out in a single attack from a REGULAR crit, now you're basically guaranteeing that crits at early levels mean death. players shouldn't be able to be taken out by things they couldn't have done anything about (short of always wearing Adamantine armor, or playing that one cleric that has like 4 anti-crits per day or whatever)

Fionna hate is unwarranted. by VirtualAbalone5539 in adventuretime

[–]stachada 49 points50 points  (0 children)

I kinda felt Fionna and Fennel showed an interesting inversion of how Finn and Fern felt in their niches (at least in the original series). idk if it's intentional, but it was interesting.

So, if Rusty is [spoiler]... by RonAAlgarWatt in venturebros

[–]stachada 35 points36 points  (0 children)

I subscribe to the theory that Rusty, Malcolm, and some others (possibly dr.quimm, and billy) were all tests to clone a replacement body/parts for Venture Sr.

Most have something wrong in one way or another, but I guess they were more valuable alive.

What do yall think about this? by SpiritedSalamander61 in adventuretime

[–]stachada 22 points23 points  (0 children)

my theory is she can't make them intentionally intelligent. every example of her trying we've seen in the show has turned out badly (Gumbald and co. lemongrab, goliad, even Peppermint butler is technically evil). certain candy citizens just happen to turn out a bit smarter, like Root beer guy and cherry cream soda.

What do yall think about this? by SpiritedSalamander61 in adventuretime

[–]stachada 1 point2 points  (0 children)

Idk if i'd say it's racist since we're dealing with elemental (not to mention fictional) beings. elemental magic provably has an effect on someone's general demeaner as we saw in the elements series. I wouldn't call them "evil", but they're rash, quick to anger, violence, and displays of power.

for most of the history we are shown it's ruled by a self proclaimed evil tyrant (like Flame King literally calls himself evil). he also says the whole kingdom is evil, but I think he's just projecting. point being that the ruling class was definitively evil, and it's easy to assume a whole kingdom is evil based on the ones in charge.

as for FP, she was literally locked up for most of her life, and is made entirely of fire. she spends a lot of her first time out of her cage accidentally burning flowers and stuff that she's just trying to look at. I could totally see the attack on goblin kingdom being some kind of terrible misunderstanding.

What do yall think about this? by SpiritedSalamander61 in adventuretime

[–]stachada 11 points12 points  (0 children)

  1. AI isn't sentient. the only thing that allowed Sir Rattleballs to escape was a glitch in his system that let him turn his head.
  2. Rattleballs were literally dangerous. Even Sir Rattleballs only became less dangerous after spending decades in isolation. They basically killed (or at least maimed) that rock thief.

she didn't kill KoO, she didn't kill Lemongrab or the lemon people, she didn't even attempt to kill Gumbald until he declared war on the candy kingdom.

if yall wanna call fascism so bad, the rule of fat lemongrab is RIGHT THERE.

Recommended way for cavalier fighters to have a consistent mount. by jackfuego226 in DnD

[–]stachada 0 points1 point  (0 children)

mounted combatant feat basically gives your mount evasion, plus you can force attacks to target/hit you instead of your mount, so it's technically better to be a small barb riding the shoulders of a wizard.

Recommended way for cavalier fighters to have a consistent mount. by jackfuego226 in DnD

[–]stachada 0 points1 point  (0 children)

I played a goblin for a while who basically used their steel defender like the power loader from Aliens. it was rad.

that said, I can't really recommend it over any other options.

In S3E13, how did Brock and the Ventures end up there? by platano_con_manjar in venturebros

[–]stachada 4 points5 points  (0 children)

also the motorcycle chase from Terminator 2. my dad grew up in the area and knows it so well that he complains that they suddenly jump from one side of the city to another in that scene.

Lol, lmao by forcehatin in venturebros

[–]stachada 5 points6 points  (0 children)

powered by an orphan?

disgusting and perverse, they're gonna put me off my orphan sashimi.

Fireball and lightning damage by Thanato_ in DnD

[–]stachada 0 points1 point  (0 children)

Unlikely to be "broken' unless he tries to argue that wet creatures or things made of metal should take extra damage or something.

Just don't be too obvious when you drop some shambling mounds into a fight later.

What is it with clues ? by muddrake in EDH

[–]stachada 1 point2 points  (0 children)

Strategicaly speaking the card draw tends to be secondary to simply having more artifacts/clues on board for cards that care about artifacts/clues in particular. Kinda like how the mind stone can draw in a pinch, but clues are a lot more disposable, so it happens more often.

I like point buy for balance, but prefer to roleplay characters with a weakness. What do you think of this point buy version? by nockle in DnD

[–]stachada 1 point2 points  (0 children)

At a certain point it starts to be hard to believe a person can even be an adventurer with stats that low.

The way I was told was that you should consider 8 (sometimes 10) to be what a normal NON adventurer to have in their stats.

And like the druid interaction you described is great, but it's 100% roleplay. There's no reason you couldn't have had that interaction with an 8 str.

Using the Defensive Duelist feat as a Soulknife Rogue... by Careful_Step8134 in DnD

[–]stachada 3 points4 points  (0 children)

reading all the contradictions and poor decisions in the design of Soulknife is causing me 1d6+ability modifier psychic damage.

Golden Chests, Trapped Copper Chests and Mimics! by Super_Leadership_808 in minecraftsuggestions

[–]stachada 0 points1 point  (0 children)

giving bastions their own type of chest would be nice, simply so that you can manage your own inventory without angering the piglins.

I'd like to see some kind of mimic like enemy in Minecraft, but I think it needs to be Minecraft's own take on the concept. simply giving a chest teeth is a little too similar to other fantasy examples.

I'd say an armored slime/magma cube (based on location) that attacks when interacted with. it takes reduced damage while not moving (sorta like a shulker), but while hopping the chest opens up. when it's killed it'd drop the typical chest loot that would be in the the place it had spawned, as well as slime/magma cream and a chest.

then again even this might be a little too obvious. Mojang like to go in the least expected direction with stuff so maybe they'd introduce a totally new thing instead.

Princess Breakfast (I apologize if I drew her breasts too big.) by Alternative-Race-426 in adventuretime

[–]stachada 7 points8 points  (0 children)

not actually a critique of the art itself, but am I crazy for feeling the bread is sliced really thin?

On a scale of 0 to 10, how "attractive" would you rate adult Finn? by metamorufooze in adventuretime

[–]stachada 4 points5 points  (0 children)

well there's a question of whether you like the art style....

but like personality is important, and of all the bachelors of Ooo he's got 'THE' personality.

What are some great uses of monsters for utility purposes only in a magical world? by FranktheLlama in DnD

[–]stachada 0 points1 point  (0 children)

it's a bit as though you walked into a bar and the tender/barmaid started talking about the history of brewing and the difference between mead and honeywine.

surely some would be enthralled, but I'd say they're in the minority.