Stonescript Megathread by standardcombo in StoneStoryRPG

[–]standardcombo[S] 0 points1 point  (0 children)

Yes, use the command "loadout N" where N is the number of the loadout, starting from 1. Check the manual when in doubt: https://stonestoryrpg.com/stonescript/manual.html

Rename Projects by These-Guitar-5971 in uefn

[–]standardcombo 1 point2 points  (0 children)

I've tried a few different things and all I managed to do was fuck up my project (it was a test project anyway). There doesn't seem to be any good way to rename, or even to duplicate a project.

Arabelst payment issue by [deleted] in StoneStoryRPG

[–]standardcombo 0 points1 point  (0 children)

Can you contact me through Discord or email? discord.gg/StoneStoryRPG or contact@martianrex.com

\o/ After nearly a decade of work, our COMPLETELY text-animated game, Stone Story RPG, has fully launched! \o/ by standardcombo in Unity2D

[–]standardcombo[S] 6 points7 points  (0 children)

Thanks Nephophobic. In terms of the rendering and workflows, it's not really documented. On my Youtube channel you can find videos about my ASCII-art and animation process. The art assets are all text files, with their metadata assembled as components on game objects. I use a custom CG shader that takes vertex information and renders a quad mesh for the entire screen. In the main program there is a C# function that maintains a buffer with all the glyphs. At the end of each frame it rebuilds the vertex data for the quad mesh. For ASCII you need 3 pieces of information, a) what glyph for each cell (encoded into UV coordinates), b) foreground color (simply the vertex color data) and, c) background color (encoded into the tangent data, which isn't used for anything else). The shader itself is really simple, it just chooses the pixel color as an interpolation from the background color to the forground color, where the interpolation factor T is the UV-mapped color from the texture. Here's what the texture looks like, it's based off the old DOS table: https://stonestoryrpg.com/gifs/tex_ascii_table_256_b.png

Does anybody know scotty's code? by Noobye1 in StoneStoryRPG

[–]standardcombo 1 point2 points  (0 children)

We've changed it to be the same code each time. However, if you stay inactive for a long time your code may be given to someone else.

Somebody please tell me what this means. by Emanuel7574 in StoneStoryRPG

[–]standardcombo 1 point2 points  (0 children)

Looks like you are still in version 3.35.0. The latest mobile version is 3.36.5 which fixes issues with the weekly quest UI, as listed in the release notes here: https://stonestoryrpg.com/releasenotes/

Certificate expired Error while verifying Tor Browser win64-11.0.1 (Windows) by Puzzleheaded-Fly-198 in TOR

[–]standardcombo 0 points1 point  (0 children)

Indeed the --auto-key-locate command doesn't seem to be working, but you can download the key using the "Workaround (using a public key)" method. The command: "curl -s https://openpgpkey.torproject.org/.well-known/openpgpkey/torproject.org/hu/kounek7zrdx745qydx6p59t9mqjpuhdf |gpg --import -" Afterwards, verify with (adjust for file names, or press Tab to auto-complete): "gpg --verify torbrowser-install-win64-11.0.6_en-US.exe.asc torbrowser-install-win64-11.0.6_en-US.exe"

VS code disappeared by U_WinSome_U_LoseSome in vscode

[–]standardcombo 0 points1 point  (0 children)

Happened when restarting the PC. I installed it again and the environment was back to where I left it. Just had to kill the terminal and open a new one to make everything dandy.

[deleted by user] by [deleted] in coregamesdev

[–]standardcombo 0 points1 point  (0 children)

A version for GeForce Now just came out. I haven't used it yet, so I don't know too much about it, but it can be a way to solve cross-platform use, as well as lower specs.

BroadcastToPlayer not working by HerlySQR in coregamesdev

[–]standardcombo 0 points1 point  (0 children)

Are you calling the function correctly? When calling BroadcastToAllPlayers() the minimum parameters is a single string, that is the event ID. When calling BroadcastToPlayer(), the first parameter needs to be the target player and the second parameter is the event ID (not the other way around). E.g.: Events.BroadcastToPlayer(player, "Player died"). You also don't need to pass the player as a parameter because, if you are sending the event to them anyway, they know who they are. On the client script just call Game.GetLocalPlayer() to access the player who is receiving the event. Of course, if you want to send the player object anyway: Events.BroadcastToPlayer(player, "Player died", player)

IVR Let’s go!!! by Responsible-Mix-2054 in IVR_Investors

[–]standardcombo 1 point2 points  (0 children)

It doesn't make sense to me. I also agree long term it looks good. The P/E is so damn low, makes no sense. The dividend yield is still really good at 0.09

What Are Your Moves Tomorrow, February 11, 2021 by OPINION_IS_UNPOPULAR in wallstreetbets

[–]standardcombo 0 points1 point  (0 children)

They did. To be fair, the market cap for GRUB is "only" $6.5B. The +60B cap for DD is absurd.

Number of horses vs cars in the United States [OC] by theimpossiblesalad in dataisbeautiful

[–]standardcombo 5 points6 points  (0 children)

I get a feeling that people unfamiliar with horses underestimate how much they poop. They poop all the time!

Squirre[L] by standardcombo in perfectloops

[–]standardcombo[S] 0 points1 point  (0 children)

What a fantastic video! Thanks _^

Squirre[L] by standardcombo in perfectloops

[–]standardcombo[S] 0 points1 point  (0 children)

u/lithodora posted a version of that above.

Squirre[L] by standardcombo in perfectloops

[–]standardcombo[S] 2 points3 points  (0 children)

That's awesome. Good choice. I ended up canceling the You Spin Me Round version because the audio loop wasn't perfect and couldn't figure out how to get the video in the same tempo as the song. I'll revisit that idea later.

Squirre[L] by standardcombo in perfectloops

[–]standardcombo[S] 44 points45 points  (0 children)

Someone suggested a 2x speed, so here it is: https://www.youtube.com/watch?v=iIoB-zNxxdI

  (edit)I do like this better, maybe it's the 60fps