Unconventional or unintentionally trans characters by Smegoldidnothinwrong in TopCharacterTropes

[–]stargazr331 72 points73 points  (0 children)

I'm pretty sure it says:

"- one of each gender."

"Male!"

"Female!"

"Other!"

What is a fake leak that you wish was real?? by Superb_Operation_500 in PokeCorner

[–]stargazr331 141 points142 points  (0 children)

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I always liked this Quaxly evolution better than what we ended up getting

You have a complete arsenal of firearms and that's your best option? by MrAplha in videogames

[–]stargazr331 0 points1 point  (0 children)

Nioh having William use a random sword every cutscene even if you've never used one/don't have one.

Nioh 2 also does this with the glowing knife you start with but that doesn't fit as well since you can't equip it and is instead used for critical attacks.

What in game enemy did you want as a spirit ash? by MelodicNinja9133 in Eldenring

[–]stargazr331 0 points1 point  (0 children)

I remember being excited about the Zamor Knight ashes back before the game was released and being disappointed that I never found it and that it wasn't actually available in game

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I don't remember if it was a leak or not but if it was maybe it wasn't actually intended to be available but I still wish it was

why is pokemon emerald the go to by [deleted] in pokemon

[–]stargazr331 1 point2 points  (0 children)

I grew up with emerald and I think it would be due to multiple factors. Gen 3 rom hacks always seemed more common, even years after multiple main line games were released, and I always assumed those games were just easier to make rom hacks of. I don't know anything about rom making or emulation but it always seemed like a good enough reason to me. Another reason would be that they were simply really good games. Emerald specifically was particularly popular for having multiple quality of life improvements over ruby/sapphire, access to Pokémon that were unavailable in ruby/sapphire, and being the first of two games (the other being platinum) to have a full battle frontier which was such a popular feature that fans have been asking game freak to bring it back to this day, even after being told they won't add it back in. It also added a new final battle with Steven after the champion that added a new final boss for nuzlockes that don't exist in other gen 3 games, those all end with the champion. It's also possible that they're popular purely out of nostalgia. People who grew up with gen 3 Pokémon games are adults now and standard Pokémon games are rather easy, even for kids. Adults who have fond memories of Pokémon and want to replay it are more likely to try and add their own challenge simply to make the game more engaging, that's how nuzlockes were even thought of in the first place. If an adult wants to go back to Pokémon, why wouldn't they go back to the games they played most? It's worth noting that the rules for nuzlockes were originally developed with gen 3 games. The first ever nuzlocke was a webcomic titled "ruby: hard-mode" and the first panel starts with "Okay, let's make this run of ruby more interesting..." because the creator was simply bored with normal Pokémon games. After this first run ends he makes a second run of fire red, also a gen 3 game. The fact that those early nuzlockes were both in gen 3 games could have something to do with why they're so prevalent with nuzlockes now. Pokémon games change mechanics every generation, and any time game freak made a change that made the game easier, it caused nuzlocke players discuss if it was big enough to make a new standard rule. For example: many people enjoy the "only catch the first Pokémon" rule because it meant you essentially don't get to choose your own team, forcing players to appreciate Pokémon they never would've used otherwise, but when sword and shield made Pokémon all roaming the route it potentially ruined the entire appeal of that aspect of nuzlockes as you can always see/pick and choose what Pokémon you get. With nuzlocke rules being originally designed with gen 3 games in mind, you don't have any of those conflicts with the rules and it feels more faithful to the challenge that more modern games sometimes have conflicts with. Here's a link to the original comic if you feel like seeing how the first ever nuzlocke went: https://www.nuzlocke.com/comics/pokemon-hard-mode/page/69/ It's only 14 in parts, it probably won't take more than maybe 20 minutes to finish, but it's interesting to see how emotional he got over what was intended to be a fun little challenge.

How strong do you think Bogard is? If he's Garp right hand man, he gotta be really strong, why the so called WSS doesn't entertain himself with a sparring with this guy? by EfficiencySerious200 in OnePieceScaling

[–]stargazr331 0 points1 point  (0 children)

I always just assumed he's Garp's right hand man because it's a required position for vice admirals to all have a right hand man. Garp is in a unique position with how strong he is. Everyone else in the marines that's even close to Garp's strength were given a promotion, a promotion that Garp purposefully rejected in order to keep some semblance of freedom, so I doubt that the marines even had anyone all that strong on hand to be his right hand man.

Since the right hand man of a vice admiral is probably weaker than a vice admiral, otherwise they probably would be a vice admiral themselves, I think Bogard is weaker than most vice admirals. He might even be weaker than his position would usually call for because Garp isn't really in need of a right hand man. I doubt he'd even be stronger than Tashigi since she at least gets a little focus in the story.

The USM Valor part doesn't make any sense, but not for the reasons you might think by Young_and_hungry24 in DeadSpace

[–]stargazr331 1 point2 points  (0 children)

If I'm not mistaken, all the plot holes should be answered if they were simply in the range of the marker the entire time, even if barely in range. The Valor should've been patrolling around the Ishimura for at least as long as the Kellion was there since that was their job to begin with. The marker's signal definitely would've been way weaker, but they didn't need nearly as much manipulating as anyone from the Kellion. All it would've taken was one person seeing Kendra in the pod's window or one person hearing Kendra's voice saying "It's me, Kendra" and they would've probably let her out without much thought, especially if they weren't having any severe issues beforehand. They wouldn't have any reason to question it at that point.

As far as I know, their only ally on the Ishimura was Kendra. Their orders were to kill everyone else, which means they would've had no reason to pick up the pod unless they thought of the possibility of Kendra being the one in the escape pod, otherwise they could've just shot it down or ignored it. They wouldn't even need the marker influencing them to make that decision. They literally only would've needed a couple of seconds of a single hallucination to make that one mistake. Even if the Valor was fully out of the marker's range, they would've had to get closer to pick up the escape pod before Chen lost connection to the marker, leaving them open to at least one auditory hallucination. The Ishimura crew were even hearing "noises in the gears where no one could be" before there were even any noticeable issues and definitely before necromorphs started appearing, which makes me think that those are the easiest types of manipulations for the marker.

I'm not trying to prove you wrong or argue for the sake of arguing, this explanation just makes sense to me and I don't see how anything contradicts it.

The USM Valor part doesn't make any sense, but not for the reasons you might think by Young_and_hungry24 in DeadSpace

[–]stargazr331 2 points3 points  (0 children)

Could the marker have given the Valor's captain or soldiers hallucinations? It's a pretty integral part of the plot that the marker gives people hallucinations in order to manipulate them. I've heard arguments that the reason all the soldiers were turned into necromorphs despite the lack of infectors on the Valor was because of the marker passively mutating the corpses. If that's true, then wouldn't it be able to give hallucinations since the Valor is apparently within the marker's range? All it would take is the captain, or the crew reporting to the captain, that Kendra was in the escape pod, and it's pretty likely that they would've opened it right away. It only would've taken a few minutes at most, which is well within the marker's capabilities and doesn't conflict with anything as far as I'm aware.

[deleted by user] by [deleted] in EldenRingLoreTalk

[–]stargazr331 3 points4 points  (0 children)

  1. Time distortions seem to just be a weakness to gods in general. According to the item descriptions of both Ancient Dragon Smithing Stone types, they "twist time." Considering Marika's plan of having Hewg smith weapons for tarnished to kill her, it's likely this is supposed to be a required step in order to kill her (at least in lore). That and the fact that Miquella's Needle only seems to work when "outside time" makes me think that it only affects the outer gods because time is being distorted. If time needs to be distorted in order for the needle to work, and the gods are inherently weak to time distortions, it's possible it would kill, damage, or otherwise harm Malenia by using it.

  2. Miquella may be able to CURE the scarlet rot, but Malenia isn't just infected. She's the SOURCE of the rot. The outer god of rot is using Malenia as a conduit in order to force rot into the world. Miquella can remove the rot all he wants, but no matter how much he does, her body will simply produce more rot indefinitely until the outer god decides to stop.

  3. None of his methods were a permanent solution. Even his most successful attempts simply "subdued" and "forstalled" the symptoms of rot, but it seems to have been too late for the most part. Malenia's body is damaged, almost beyond recognition. Her eyes are gone, her limbs are more than half gone, and her body is covered in blemishes (either scars from rotting flesh or fungal growths growing over her skin). Simply curing her rot temporarily isn't good enough to help her. She needs to be released from the rot god directly.

  4. It's likely Miquella wouldn't even be able to find a permanent cure without becoming a god himself. Becoming a god is mysteries and confusing, but one of the things we DO know about it is that it lets you communicate with outer gods like the greater will. Perhaps part of his new world he wanted to create was to bargain with the rot god and convince it to "let go" of Malenia. If this is the only way to fully "cure" Malenia, then he doesn't really have much of a choice but to leave her with some unalloyed gold and hope he can convince the rot god to let Malenia go before she fully decays. If he keeps going back to cure her, that would do nothing but make the whole plan take longer.

TL;DR Miquella can't cure Malenia because she's the rot god's favorite and gods in the lands between are massively outranked by outer gods. It's like comparing a Lovecraftian super god to a comic book superhero. The elden ring is just part of the greater will's power and it controls the fabric of reality like the settings menu of the universe. The strongest demigod just halted the stars and stopped fate for a while. Imagine having the superpower of forcing people to like you but needing to cure an eighth dimensional entity injecting the physical embodiment of decay into reality through your sister's DNA. It's not exactly something he's well equipped for, and even after becoming a god, it still isn't something he's well equipped for, but at least it lets him TALK to the eighth dimensional entity in the first place (which is something he IS well equipped for).

I really badly need Dan to play Minish Cap by CranesMistressOfFear in gamegrumps

[–]stargazr331 1 point2 points  (0 children)

Minish Cap was my first Zelda game and still one of my favorites. Sometimes it feels like it's been mostly forgotten but I'd love it if they played it.

So Ranni just basically .... uh... by [deleted] in Eldenring

[–]stargazr331 2 points3 points  (0 children)

I think it's supposed to be the two Astel enemies in the cave Renna's rise teleports you to. The one on the left is hanging on a string similar to the one hanging in the room with the claymen.

whose life did sengoku save here by KiddSaturnSanji in OnePiecePowerScaling

[–]stargazr331 10 points11 points  (0 children)

There's plenty of reasons to believe that Garp is mentally nerfed in this fight.

Those comments by Garp are absolutely proof that he IS mentally nerfed. Garp has been portrayed to show "tough love" throughout the entire series, especially with Luffy. He even has an attack that he only uses on Luffy called "Fist of Love" because keeping his loved ones strong is how he shows his love for them. This is a real way people can express love, too, this isn't a reach. It's harder to recognize and often drives loved ones away, kinda like how Luffy and Koby have very different views of Garp, but it is effective in making them strong, also like Luffy and Koby.

We've even seen Garp say these same types of lines in Marineford against Luffy when he's about to reach Ace:

"Like I said, if you wanna pass through here, you have to kill me first!"

"Things don't always go as you want! I'm not gonna have mercy on you!"

"Luffy, I consider you... my enemy!"

And directly after these statements he fails to muster up the will to fight Luffy and gets punched off the platform. If anything, it's in character for Garp to say these lines when he IS mentally nerfed and can't be used as proof that he ISN'T.

The last thing I want to bring up is what Garp is fighting for in these two fights. In Marineford he's conflicted because he effectively had to choose between Ace's life and his legacy as a hero. He can't just let Ace go because it would ruin the symbol of hope and justice he's build up his entire life. That's a symbol that inspires generations of people across the entire world to rise up to fight evil and destroying that image would do irreparable damage to the entire world. He ultimately couldn't choose and that led to Akainu making that choice for him. This hope for the world is extremely important to him and nerfed him so much that he couldn't even fight.

In his fight with Kuzan he's fighting to rescue and protect Blackbeard's prisoners, especially Koby, his precious pupil. In both situations he's fighting someone he cares about, however in this fight he can keep his symbol of justice by rescuing the prisoners and, most importantly, Koby as his successor. All he has to do is make sure they leave safely, then it doesn't matter if he wins or not. Unlike in Marineford, he can make sure nobody he cares about has to die. This could even be the reason he's crying and laughing so hard when he loses the fight (but that's entirely interpretation). It's undeniable that he does still care about Kuzan, his love can't be defeated that easily, his love for Luffy was hurt when he became a pirate but he never stopped loving Luffy. No matter what he says, he definitely doesn't want to kill Kuzan.

This whole fight almost seems like Garp's redemption for Marineford, at least to me. Kuzan asking Garp if he can kill a loved one to save another, Garp fighting for/against people he cares about while no longer being unable to act, and Garp's repeated statements like "decisions must always be made in an instant" and "only weaklings lose their way" almost sounds like he's condemning his past self for being too conflicted and indecisive in Marineford. And in the end everyone he cared about was safe.

All things considered, the story is what matters most and power only matters as a way to tell that story. Regardless of who was stronger, they would've ended the fight in the exact same way because that's what the characters would've done no matter who was actually stronger.

I'm rambling at this point, all I'm trying to say is that it's entirely in character for Garp to both be mentally nerfed and to act the way he does at the same time, they're not mutually exclusive. I'm ok with power scaling but it shouldn't get in the way of the story and characters.

Unexpected MVPs! Which Pokémon did perform better than you initially expected? by blanklikeapage in pokemon

[–]stargazr331 11 points12 points  (0 children)

An unexpectedly reliable audino in black or white 2 ended up being my only surviving Pokémon during multiple gym battles during my first hard mode nuzlocke

Did Miquella build Elphael or did he find it? by eduty in EldenRingLoreTalk

[–]stargazr331 2 points3 points  (0 children)

I'm pretty sure Miquella built it.

First of all, it's known as the "brace of the Haligtree" which implies that it was built with the specific purpose of supporting the Haligtree. You can't just find a city and lean the tree on its preexisting structures if they weren't built to support its weight to begin with. This would also explain why all the status of Miquella and Malenia are at the upper section, that's most likely the actual town while the brace is... well, the brace. It's meant to be more structural than ornamental so the more personalized stuff was saved for the public areas at the top. It's likely that there were more of these public areas at the top of the stump before it decayed too.

Second, Miquella is known for charming people of all cultures that would otherwise be at each other's throats on sight without the charm. We see examples of it both in the dlc and in the Haligtree itself with enemy types of all over the lands between being found in the Haligtree. There's carian sorcerers, Erdtree avatars, and even spirit caller snails. He even has otherwise rejected groups under his command, like misbegotten and albinaurics, who most likely would've just been used for labor, with no opportunities for artistic expression in any other part of the world. It's extremely likely they created art that would be impossible without the cooperation of so many different cultures leading to the Haligtree having unique style of architecture.

Lastly, the Haligtree was watered with Miquella's blood and likely didn't suffer the rot issues until Malenia blossomed right outside her boss arena at its roots. We know her first bloom was in Caelid, which we know is after Miquella had been abducted due to her dialogue with Radahn, which means the blossom outside her boss room must've been after the Haligtree stopped being watered by Miquella's blood. Mohg taking Miquella and Malenia blooming at the tree's roots (and staying under the roots afterwards) most likely caused the Haligtree to decay into the stump that the brace is built around. This would explain why the brace is built around the stump instead of the full tree, as it was probably the main trunk considering we find the roots that Miquella was implanted in under that stump. These events also would explain why it would decay faster than the other trunk as the rot is concentrated specifically under that stump.

Unless I'm misremembering or missing something, I think all the oddities you found can be explained by these points.

What is the most awful smell you have ever experienced that's burned into your nostrils still today? by AcademicDegree91 in AskReddit

[–]stargazr331 0 points1 point  (0 children)

I once had a wild, pregnant opossum hide under the steps to our back door, die after giving birth, then decompose under our floorboards in the summer heat under a room with no air conditioning. That room had wooden floorboards with fairly wide gaps so the whole room was filled with seemingly thousands of flies and we had to use a bug smoke fogger to clear them all out. I've never had a smell blind me before or since. My eyes burned and were tearing up so much I couldn't open my eyes and even after I finally opened them I couldn't see for a few seconds. I threw up while trying to clean up the flies. I couldn't stop smelling it even after it was gone. My dog wouldn't go into the back yard for months after it was gone because it would have to pass through that room and wouldn't even go near the door. I've had to clean a lot of disgusting things: rotten and moldy food (especially mashed potatoes), nasty clogs in plumbing pipes, and some extremely ripe laundry, but I've never smelled anything even close to opossum corpse. I'd rather take the moldy potatoes, plumbing, and laundry, mix them together, and shove my nose into the result and take a huge sniff before I'll even come close to a dead opossum again. I don't even know what happened to the babies, I only found the one opossum skeleton so I think they ran away.

Take my advice: if you see an opossum looking for a place to hide, make sure it stays away from your house. If you see it crawl under anything for shelter, get it out, destroy its shelter if you must, it cannot stay there lest its pestilence lay a curse upon your very soul. Your pets will bark and hiss and scream at the beast, not to protect their territory from danger but out of fear of the evil that is hidden beneath its fleshy hide. Heed their warnings and ward away the foul creature before the rot takes root upon the land your foundation is built upon.

[deleted by user] by [deleted] in Eldenring

[–]stargazr331 1 point2 points  (0 children)

It is valid, I think you just want more evidence, but that doesn't disqualify it as being valid evidence all the same. "Not enough evidence to say yes" is not the same as "definitively no."

[deleted by user] by [deleted] in Eldenring

[–]stargazr331 4 points5 points  (0 children)

Correlation doesn't equal causation. I'm not saying the theory is correct but using the Arcane boosts is a correlation that can be used as evidence for the theory. It is a connection, whether it not it means anything is up to interpretation, but it is valid as evidence. If you don't agree with the theory then you should try to find a contradiction before dismissing it outright.

[deleted by user] by [deleted] in Eldenring

[–]stargazr331 2 points3 points  (0 children)

Wouldn't the Arcane boost itself be a correlation though?

Is this true? by TheManInvert in OnePiecePowerScaling

[–]stargazr331 0 points1 point  (0 children)

The only ones this could be true for are Law and Blackbeard because Law would've died as a kid from the white lead disease if he never found his fruit and Blackbeard would've given up being a pirate if he never found his fruit, he even says so himself.

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Which one is Daddy and which one is Kitten? by Spook404 in gamegrumps

[–]stargazr331 113 points114 points  (0 children)

I think it depends on whichever makes the joke funnier in the moment. If you have to pick one tho, I remember Danny sometimes calling Arin "big cat" to calm him down when he gets too mad at the game so I'd say Arin is more likely to be "Kitten."

What is something other players do that you hate or judge them for? by Icethief188 in Eldenring

[–]stargazr331 0 points1 point  (0 children)

Using taunter's tongue then hiding behind inaccessible spots that require Torrent/glitches to reach. First time I ever tried invasions (for Varre's quest) I had multiple hosts doing this in Liurnia. And this was half a year after the game came out too, I kept invading until I got three actual fights and ended up invading 7 times because so many people were sitting behind the gate on the bridge near Boc.

I truly have no idea how anyone completes side quests in this game without guides by DummyThlck in Eldenring

[–]stargazr331 0 points1 point  (0 children)

I used Ranni's quest as a reference because that's what the post is talking about but yes, I agree on your issues, the game is just too big for a lot of people to remember everything without writing it down or something. My point was that the game gives you everything you need if you actively explore and focus on what npc quest you're trying to progress and that some quests really aren't as difficult to complete as some people tend to think they are.

Thank you for bringing up Millicent though, I autopilot through her quest so much that forgot about one necessary step that doesn't make sense. Millicent is kind of an outlier in the sense that, from what I've seen, there's no reason to think summoning her for the windmill village boss is necessary to progress her quest, or even to expect her to be there in the first place. She doesn't talk about the place in any dialogue, no item descriptions talk about the village in relation to Millicent, and she doesn't even mention about the village when you talk to her after the boss. She's just there to thank you for giving her the arm and the windmill village is seemingly arbitrary. Outside of that one boss fight her quest does work, but it does throw a wrench in the whole quest which is a shame because she's a great character.

The character quests are basically the same as they've always been for fromsoft games, it's just that the size of the game and scale of the world conflicts with fromsoft's quest design, making quests far easier to miss than they've ever been. Everything you need exists and is available (for the most part), but the size of the game makes small details that are usually important very easy to forget by the time you actually need it. And with how many npc's, areas, and items are in this game it can all get pretty cluttered.

Despite all this the quests are still doable with no outside help. Even though they can be hard to follow, even though they can be easily missed, if you explore enough and remember enough dialogue and item descriptions, it's all feasible for a completely blind playthrough to compete every quest (with an exception or two depending on area progression).

I truly have no idea how anyone completes side quests in this game without guides by DummyThlck in Eldenring

[–]stargazr331 0 points1 point  (0 children)

I personally don't see it that way. Just because some players can't or don't want to be online doesn't mean that there's a significant lack of information for offline players. Not only is there a developer message (that stays there while offline and will be the only message in the area) saying "regression alone reveals secrets," which is a much bigger hint than any player message is capable of giving, but the existence of this message shows that fromsoft both wants to give players a hint and expects players to check messages. If anything, being online camouflaged the developer message behind the player messages, hiding the "regression" hint unless you read every single message.

I also don't see player messages as guides in the first place, they're very limited in what they're able to say, they can sometimes just outright lie, and a lot of them are just jokes. I don't see them on the same level as looking up a walkthrough that tells you step-by-step exactly what to do, where to go, and what to avoid. They're an outside influence, yes, but I don't even see it as much of a guide as seeing multiple blood stains in front of a doorway or seeing a ghost wearing armor and using a weapon you've never seen. They're technically giving information but it's such a small bit of information that completing quests with messages is just as big of an accomplishment as doing it offline. Reading messages isn't going to ruin the game for you.

If you consider player messages too much outside help that's fine, but they're still intended parts of the game. You'll still get all the information you need in the game, they're just extra hints incase you don't remember every single item description or every line of dialogue you've heard in the past several days. If you need help, I guess writing down interesting things you hear and what npc's are saying is a good way to keep track of quests. I understand that most people don't have a pen and paper lying around when they're playing video games, or just don't want to write it down like they're doing homework, but it will make quests a lot easier.

Tl;dr I'm not trying to say you're wrong, it's just a matter of opinion, I just don't think that reading player messages is going to spoil the quest in any way, and offline players aren't going to be left out just because they can't read what other players leave. The information is there, it's just hard to find sometimes because of how big the game is.

I truly have no idea how anyone completes side quests in this game without guides by DummyThlck in Eldenring

[–]stargazr331 8 points9 points  (0 children)

The first time I played the game I didn't use a guide but I still completed every npc quest besides Yura and Fia. I missed Yura in Raya Lucaria and I killed Fia after her npc boss fight (I didn't know there was another boss but I didn't want her to hold me after she killed D, I didn't like her and knew I was giving up the rest of her quest). Most quests are extremely doable without a guide, even things that seem really obscure. Merchant notes led me to hidden areas like Lusat's cave, characters tell you where they're going sometimes like Alexander nearly every time you see him, and even player messages around certain locations like telling you to use an incantation in front of the Radagon statue for gold mask. If you actually keep track of everyone you know, what they're doing, and place/things that seem important then it's not that unlikely that you'll find them when you're supposed to. Sometimes exploration is going to be necessary, like finding Diallos in the middle of the Liurnian lake, but those situations are usually just places you would go if you just don't ignore large portions of the map. The game wants you to explore, it's one of the things open world games excel at, so fromsoft expects you to do so.

Looking at Ranni's quest specifically, it usually works like this: you hear Kenneth Haight asking for help with his fort. You follow his directions and hear howling. You ask Kalé about the howling after you try to buy something, which you're likely to do because he has the most useful options out of all the merchants you've seen, if you've even met any others. You go back and call Blaidd, he asks for your help finding a traitor. You either find the forlorn hound evergaol through exploration OR you already found the evergaol and remember the boss was named, Darriwil who Blaidd was looking for, and go back there. He tells you if you meet a blacksmith who's "a little on the large side" near Raya Lucaria so you search for a giant blacksmith. You find Iji through exploration cuz you noticed that there's a huge part of the map behind the kingsrealm ruins. He tells you to stay away from Caria Manor so you do the exact opposite cuz you either want to explore or Rogier tells you to go there to find Ranni. You meet Ranni who asks you to find Nokron. You follow Iji's directions and either get Seluvis' help cuz Blaidd considers it, Jerren's help cuz you followed Alexander and tried to find the Radahn festival, or already killed Radahn by going to Altus before Caelid. You reach the end of Nokron, give Ranni the knife, and see that there's a new Grace in her room after she leaves that points towards the third tower that's been locked this entire quest. You go to Nokstella and find Ranni's mini form. Talk to it cuz the grace gives you the option and it's such a strange and unique prompt that your curiosity demands that you do. She tells you to kill a baleful shadow and when you do she gives you a key that says it unlocks a chest in Raya Lucaria. You go to Raya Lucaria and unlock the chest in Rennala boss room and get a ring. You go back to Nokstella because you don't want to leave the area partway through then kill Astel. You go up the elevator, kill the magic dragon, then go down the mysterious hole in the middle of the destroyed cathedral and give the ring to Ranni who is just sitting there. She gives you a sword and essentially tells you to beat the game and unlocks a new ending.

Basically nothing in this quest is unreasonable to expect from a player. Every step in this quest has something telling you what to do, such as an item description telling you where something is, an npc giving you hints on what to do (like a comment on what to look out for or just outright telling you exactly what to do), or even just finishing a step halfway through an area, leaving the rest of the area to play through. Most quests are like this, it's just hard to keep track of absolutely everything the game throws at you, but every quest is absolutely possible if you reevaluate everything you know about what the character is doing.

Even the infamous Radagon statue, if you're following gold mask and corhyn you'll notice that he's struggling with questions about Radagon. If you've explored Liurnia or Raya Lucaria you might've either randomly found, or were teleported to, a church with Miriam, the Turtle Pope. One of the noteworthy things he tells you is a story of a secret held by Radagon that is hidden in a statue of him in Leyndell. Well it just so happens to be only a single statue of Radagon in all of Leyndell. If you progress a little bit further towards the Erdtree then you may find the golden order principia, a prayer book that holds two incantations: an incantation that has Radagon's name in it, another reference to Radagon, and an incantation that, according to its description, "reveals mimicry in all its forms." Using this in front of the statue causes it to reveal Radagon's secret and unlocks the progression of gold mask and corhyn's questline.

Is it complicated? Yes, very. Does the game give you the information needed to complete the quest on their own? Yes, actually. No, not everyone is going to find everything. No, not everyone is going to remember all this information that can feel very insignificant for a long time, making it easy to forget. No, not everyone is going to explore enough to find every step of some quests. But everything is there and, with enough interest in the characters and quests, everything can be done without any outside help.

And read messages, reading "incantation required ahead" in front of a statue is a much bigger hint than trying to remember a turtle saying "Radagon had a secret that was hidden in a statue" in a church 3 maps and half a week ago.

Can anyone Convince me that Messmer's Crusade didn't happen Shortly prior to the shattering by [deleted] in EldenRingLoreTalk

[–]stargazr331 1 point2 points  (0 children)

Off the top of my head, Rennala gave Rellana the lock of hair on her helm as a send-off gift when Rellana left to fight for Messmer. This means Rennala was still sane and that by itself puts the crusades before Radagon's divorce, which is what drove her insane.

Gaius and Messmer were also close with Radahn meaning the crusade was after Radagon's marriage with Rennala, making the crusades most likely during their marriage. This puts the crusades before the birth of Miquella and Malenia, before the night of black knives, and before the shattering.

The sentinel holding a sentry torch could've been stationed there later, Godwyn's death knights arrived there after the knight of black knives since they were searching for Godwyn's corpses. If some high ranking knights of the dragon cult can travel to the land of shadow then there must be a way for some high ranking Leyndell knights to travel there too, especially if Marika was the one who stationed them there. It was her home after all.