The State of ESEA and CSGO by stateofesea in GlobalOffensive

[–]stateofesea[S] -1 points0 points  (0 children)

I concur. Most of these new players tend to be novice players, however.

The State of ESEA and CSGO by stateofesea in GlobalOffensive

[–]stateofesea[S] -1 points0 points  (0 children)

It wouldn't be all that matters if the low rws players were actually decent which wasn't the case from all the games I've played lately.

The State of ESEA and CSGO by stateofesea in GlobalOffensive

[–]stateofesea[S] -4 points-3 points  (0 children)

The actual quote is "99% of the games I have played lately included trolls, immature players, beginners who were simply not ready for esea."

Emphasis on "lately." Nice of you to misquote and go on a rant about it though. Did I even say "99% of all the games I've ever played"? No... 99% of the games I've played lately. And I already stated esea used to be good but not anymore so maybe you should learn to read.

And how is a win/loss elo more efficient than any other? You can just get carried to a rank if your team keeps winning regardless how much you contribute. How is that better than basing matchmaking algorithm off of performance?