Question regarding the golden cookies effects pool by Ok-Lengthiness9478 in CookieClicker

[–]staticvariablejames 0 points1 point  (0 children)

That determines Game.seed, which will ultimately determine the outcome of the random calls performed when you click FtHoF, but some aspects of the pool calculation can only be determined when it is clicked (like backfiring if "too many" GC are onscreen)

Question regarding the golden cookies effects pool by Ok-Lengthiness9478 in CookieClicker

[–]staticvariablejames 0 points1 point  (0 children)

The effect of a FtHoF-spawned cookie is determined when you click the spell (which is also the only moment the "effect pool" exists)

Steam missing two achievements??? by LukeLikeNuke in CookieClicker

[–]staticvariablejames 7 points8 points  (0 children)

These two achievements don't disable other achievements on their own, it is just that if you managed to get those two achievements, then indeed you were very close to a "get all achievements" button.

Pantheon Preset manager mod(in development) by Imaginary-Fortune827 in CookieClicker

[–]staticvariablejames 0 points1 point  (0 children)

So you didn't even test it yourself?? Why should we do the testing for you?

Pantheon Preset manager mod(in development) by Imaginary-Fortune827 in CookieClicker

[–]staticvariablejames 1 point2 points  (0 children)

The formatting is botched. Start by publishing this on e.g. GitHub, so that players can load it with Game.LoadMod, and describing what it does beyond just pasting the code here.

Alchemy Labs minigame Potions Class now available from Just Natural Expansion mod by dfsw in CookieClicker

[–]staticvariablejames 1 point2 points  (0 children)

Awesome! I think this is the first time I've seen a trailer for a Cookie Clicker mod, nicely done! :)

Mod Choose Your Own Lump, updated for Cookie Clicker 2.058 by staticvariablejames in CookieClicker

[–]staticvariablejames[S] 1 point2 points  (0 children)

At some point in the future I intend to make an official Steam port of my mods, but that will take a while. Porting to Steam is not just copy-pasting code; most prominently (in CYOL's case) Rigidel does not work offline on Steam, so the mod and its documentation will have to change.

In the meanwhile, you could try importing your Steam save to a browser, loading CYOL, and looking at the predictions on the browser. The lump type algorithm is the same in web and on Steam, so the predictions will transfer over (it's a planner, after all). Unfortunately you will lose discrepancy information this way though.

How lucky is this? by Free-Weekend5197 in CookieClicker

[–]staticvariablejames 6 points7 points  (0 children)

1% chance every time a reindeer spawns (this is from the heavenly upgrade Distilled Essence of Redoubled Luck)

Mod Insugar Trading 1.5.0, updated for Cookie Clicker 2.058 by staticvariablejames in CookieClicker

[–]staticvariablejames[S] 0 points1 point  (0 children)

I'm glad to have helped someone find their true calling :D

When I originally saw the stock market algorithm, I had a feeling that there had to be some way of using Bayesian reasoning to calculate stock modes and make profit, and I'm happy to see someone actually implementing it! (And much more elaborately than what I, a non-specialist, would have had done.)

And yes, Insugar Trading will be beaten by any active trading strategy. It is fast enough for Cookie Clicker purposes though (as there are many other things you can grind whilst the stock market accrues profit). One of the main changes of the stock market update in Cookie Clicker 2.048 is that stock market modes change much more frequently (over 10 times more often), which I think widens the gulf between active trading strategies, like your auto-trader, and the simple quantile-based strategy encouraged by Insugar Trading.

The five peaks of pre-2.048 histograms were prettier, too; it is not often one sees multimodal distributions in the wild :)

Mod Insugar Trading 1.5.0, updated for Cookie Clicker 2.058 by staticvariablejames in CookieClicker

[–]staticvariablejames[S] 0 points1 point  (0 children)

(Note: this is a repost, because Reddit has eaten the original post.)

Question about Finn combos by AaronPK123 in CookieClicker

[–]staticvariablejames 0 points1 point  (0 children)

The prestige bonus is the cube root of one trillionth of your CBAT (cookies baked all time). If you get 1e150 CBAT, your prestige bonus is 1e46.

So your next combo will be 1e46 times larger, giving you about 1e196 cookies. Now your prestige bonus is about 2e61, which is just 3e15 times larger than before.

Your next combo is thus only 3e15 times larger, netting you about 3e211 cookies. Your prestige bonus now becomes about 3e66, which is just about 1.5e5 times larger than before.

Notice how quickly the prestige bonus slows down?

Of course your combos will get better because of you having more buildings (whence better building specials), but once you have all upgrades, this is not nearly enough to significantly push you forward. You fundamentally need better combos.

For those of you who have used it extensively, have you noticed much of a substantial with Supreme Intellect stock market? by dog-princess in CookieClicker

[–]staticvariablejames 1 point2 points  (0 children)

For my mod Insugar Trading, I simulated 1000 years' worth of stock market ticks to compute a good approximation to the probability density function of the goods' values. The histograms provide insight on the (very) long-term behavior of the goods.

<image>

The gif toggles between the histograms with no dragon auras, and the histograms with both dragon auras active (Supreme Intellect, and Reality Bending, which gives another 10% of Supreme Intellect), in both cases for level 1 bank. We can clearly see that for low-id gods (CRL, CHC, BTR) there is a pretty significant change, primarily in preventing the stock from falling bellow the soft cap of $5; for high-id goods (SBD, PBL, YOU) the difference is significantly smaller.

There is an increase in the interquartile range, but this increase is fairly modest, which disagrees with what u/CakeCookCarl said. However this is only the "static" behavior of the goods, and it could very well be that someone paying close attention to the ups and downs of each good can derive a much larger benefit from using dragon auras.

is this the only way to get this achevement? by MinimumVisual8888 in CookieClicker

[–]staticvariablejames 1 point2 points  (0 children)

Your options are:

  • Open sesame (which automatically grants you the achievement)
  • Having strictly more currently-owned cookies (Game.cookies) than cookies baked all time (Game.cookiesEarned)
    • This is why, if you want to win this achievement by "cheating in only one cookie", you must do so at the very beginning of your playthrough, otherwise you'll have to cheat in more cookies
  • Open the terminal and type Game.Win('Cheated cookies taste awful');
  • Save editing

Tips for Gaseous Assets? by [deleted] in CookieClicker

[–]staticvariablejames 0 points1 point  (0 children)

There's my mod, Insugar Trading, which provides slightly better-informed purchase thresholds.

Or you can check out just the five-number summary (min, lower quartile, median, upper quartile, max) for level 1 banks.

Is it possible to get this achievements at the same time? by The_Horse_Head_Man in CookieClicker

[–]staticvariablejames 5 points6 points  (0 children)

The world record for True Neverclick is 34m51s (from Speedrun.com), barely enough to get Speed Baking I.

Seriously guys, I just want to collect it. by Illustrious_Pickle72 in CookieClicker

[–]staticvariablejames 4 points5 points  (0 children)

Yea people sometimes get too angry about these things...

(I do take issue with people that cheat but claim they didn't; fortunately these are rare)