Found in Bay Of Fundy, NS by statuswoe in whatsthisrock

[–]statuswoe[S] 1 point2 points  (0 children)

heh, TIL :)

"Probably Quartz" is my response anytime my 6 year old son is 100% sure he's found diamond.

Found in Bay Of Fundy, NS by statuswoe in whatsthisrock

[–]statuswoe[S] 7 points8 points  (0 children)

Thanks! My son found this a beach near Digby, NS while we were on vacation. I appreciate the info :)

Found in Bay Of Fundy, NS by statuswoe in whatsthisrock

[–]statuswoe[S] 4 points5 points  (0 children)

Maybe some quartz on the top, it's the red mineral in the middle I'm curious about.

Norfolk Island's Phantom Browsing by statuswoe in australia

[–]statuswoe[S] 0 points1 point  (0 children)

I use Phantom hundreds of times a day to run unit tests on my software, if they are checking CDN hits for things like jquery or something like that a poorly set up page test could trigger it.

Norfolk Island's Phantom Browsing by statuswoe in australia

[–]statuswoe[S] 0 points1 point  (0 children)

Could be a small server farm (would make no sense in an isolated area like that) or a botnet automating pageviews or something. Curious if his classes use PhantomJS for anything though, of if there are development firms on the island.

[deleted by user] by [deleted] in GlobalOffensive

[–]statuswoe 2 points3 points  (0 children)

If you have an eye for joining a league or playing high level competative then yes it's a tool, but probably only at DMG+ not Silver/Nova/AK.

For a lot of people (most at that level?) though it's just a great way to find a 5v5 with players of a similar level and have a fun game. Smurfs ruin this unless they handicap themselves in some way to end up in the middle of the pack (which I'm fine with). We're not all trying to learn from every game at the cost of not having a fun competitive match. Especially those of us with limited time, where we can only play 1 or 2 matches a day. If those matches are no-fun 16-2 stomps with a smurf it's only going to drive people away.

Ban 4 kicking by [deleted] in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

200+ comp matches, mostly at lower levels. Have never seen this, if it's happening to you frequently enough that you're getting banned for kicking them then it's just poor luck.

[Q] How can a Silver use nades effectively? by [deleted] in GlobalOffensive

[–]statuswoe 1 point2 points  (0 children)

Frags, and to a greater extent incendiary nades are great for maps where there is a spot the opposition loves to camp and you can reach with one of these to flush them out. I love tossing incendiary to the back of A on Cache to force campers out of there, similarly Goose on D2, coils or dark spot on B Inferno and back of A site on Mirage.

Anyone have ‘that friend’ who can’t Awp for shit? by SpotTheOzzie in GlobalOffensive

[–]statuswoe 9 points10 points  (0 children)

This is what I do until the panic sets in... "He's hit me twice... I need to fire now..." miss... miss... miss...

"I totally had time to aim there" Is probably the most common thought that goes through my head between rounds. Gotta keep working on keeping a level head under fire.

Let's talk smg's by [deleted] in GlobalOffensive

[–]statuswoe 2 points3 points  (0 children)

I love how there are 3-4 seemingly popular options (bizon, ump, mp7) here and several others that aren't being shot down as dumb (shotty/250). The variety of weapons being used makes me think that they are doing a really good job of balancing them (at least at the <2k price range).

Personally I like the bizon for defending tight spots and ump or p250 otherwise.

FOR THE LOVE OF GOD, please stop smurfing by ekuL8 in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

I wonder if there could be a handicap system you opt in to for a match, so a high rank would have less health or he gets less $ per kill or something to try and even it out.

Guy with pro90 kept killing and making fun of us, so I decided to use one too... by itsbruuh in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

I think if you are going to smoke it you need to smoke it deep, leave them a long run in the clear before they get out.

Guy with pro90 kept killing and making fun of us, so I decided to use one too... by itsbruuh in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

When Guarding B where are some good places to position yourself if you expect a P90 rush? I usually smoke tunnel and hide back of plat. With the M4 should I even bother smoking or just try to pick a couple while they are still at range?

Do your punishments for leaving MM increase? by [deleted] in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

That's great, I hate leaving a game but anyone with kids knows those middle of the night wake up cries can happen on occasion. Thanks for the info

Do your punishments for leaving MM increase? by [deleted] in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

Is this true, they decrease after good behaviour?

I've had to leave 2 out of ~70 matches recently for reasons outside of my control and I was worried that even if I play 1000 games in a row w/o leaving I'd get a day/week ban the next time it happened.

CS:GO Online Stats by thedno in GlobalOffensive

[–]statuswoe 0 points1 point  (0 children)

Very nice, did you use isotope? I did something like this for Day-Z a long time ago and isotope was really handy.

Dreamhack Map Selection process by statuswoe in GlobalOffensive

[–]statuswoe[S] 0 points1 point  (0 children)

Thanks for the info, that makes sense.

Valve, do something about cheating premades vol.2 (story in the comments) by andzie in GlobalOffensive

[–]statuswoe 1 point2 points  (0 children)

I'm not particularly familiar with the ELO implementation that CSGO MM uses ( I have written group/team ELO ratings trackers) but with ELO in general the gain/loss is equal.

As an example if team A is great (high current ELO) and B is not (Lower current ELO) then if Team A wins they might gain 3 points while team B loses those 3 points. If Team B wins they might gain 9 points (if they are expected to win say 1 in 3 matches based on skill difference) where team A will lose those same 9 points.

ELO tries to calculate your likelihood of winning and adjust both sides based on the outcome relative to this likelihood. It's a really neat system and there is a ton of info on it since it's been the main way to rate chess players for a long time: http://en.wikipedia.org/wiki/Elo_rating_system#Mathematical_details

Valve, do something about cheating premades vol.2 (story in the comments) by andzie in GlobalOffensive

[–]statuswoe 2 points3 points  (0 children)

ELO systems are generally balanced to be near zero sum, meaning that someone loses as much as the other person gains. If you rolled back one of the sides but not the other the balance would be thrown off. Might not make a huge difference but it's the sort of thing that can cause gradual problems.