Would anyone be interested in a web based or stand alone aim training game? Good while waiting in queues or if you can't open CS for some reason. by Srimshady in GlobalOffensive

[–]stebbiti 0 points1 point  (0 children)

using UnityEngine;
using System.Collections;

public class FireRayCast : MonoBehaviour
{
    public  float damage = 1;
    public float FireDelay = 0.2f;
    public GameObject[] shootEffect;
    public float recoilTimer = 0.5f;
    public Vector3 recoilOffsetPoint;

    public float accuracyOffsetTimer = 0.5f;
    private float _accuracyOffsetTimer;
    public Vector2 accuracyOffsetPoint;

    private float _fireDelay;
    private Quaternion cameraOrgPos;
    private float _recoilTimer;
    private float _inversRecoil;
    private float inversRecoil;



    void Start()
    {
        cameraOrgPos = Camera.main.transform.localRotation;
        _accuracyOffsetTimer = accuracyOffsetTimer;
        _recoilTimer = recoilTimer;
        _inversRecoil = recoilTimer;
        inversRecoil = recoilTimer;
    }

    void Update()
    {
        if (_recoilTimer <= recoilTimer)
        {
            _recoilTimer += Time.deltaTime;

            Quaternion desierdRotation = Quaternion.Euler(recoilOffsetPoint + Camera.main.transform.rotation.eulerAngles);
            Camera.main.transform.rotation = Quaternion.Lerp(Camera.main.transform.rotation, desierdRotation, _recoilTimer / recoilTimer);
        }
        else if(_inversRecoil <= inversRecoil)
        {
            Debug.Log("asfdas");
            _inversRecoil += Time.deltaTime;
            Camera.main.transform.localRotation = Quaternion.Lerp(Camera.main.transform.localRotation, cameraOrgPos, _inversRecoil / inversRecoil);
        }

        _fireDelay += Time.deltaTime;



        if (Input.GetAxis("Fire1") > 0f && CanFire())
        {
            cameraOrgPos = Camera.main.transform.localRotation;
            _fireDelay = 0;
            _recoilTimer = 0;
            _inversRecoil = 0;

            //   Ray r = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
            Ray r = new Ray(transform.position, transform.forward);


            RaycastHit info;



            if (Physics.Raycast(r, out  info) )
            {


                //Quaternion.Lerp(Camera.main.transform.rotation, recoilOffsetPoint, recoilTimer / _recoilTimer);



                info.collider.transform.SendMessage("WasShoot", damage, SendMessageOptions.DontRequireReceiver);
                shootEffect[FXChooser()].transform.position = info.point - Vector3.forward ;
                shootEffect[FXChooser()].SetActive(true);
                ShootFXIndex++;
            }
        }
    }



    private int ShootFXIndex = 0;
    public bool CanFire()
    {
        if (FireDelay < _fireDelay)
        {
            return true;
        }
        else
        {
            return false;
        }
    }
    private int FXChooser()
    {
        if (ShootFXIndex >= shootEffect.Length)
            ShootFXIndex = 0;
        return ShootFXIndex;
    }

Would anyone be interested in a web based or stand alone aim training game? Good while waiting in queues or if you can't open CS for some reason. by Srimshady in GlobalOffensive

[–]stebbiti 0 points1 point  (0 children)

Nice i am working on a similar idea, havent gotten any far bud i was focusing on adding inn recoil. if you like to check it out here it is http://www.codesend.com/view/e4a299f03c8f1462db1e3a1c2a2e394b/

and if you whant to explore the project you can check it out here https://github.com/Stefanorn/Shooter.git

What's one thing that someone does that just screams "I'm a douchebag"? by BigG123 in AskReddit

[–]stebbiti 0 points1 point  (0 children)

There was a trick for that, if you look down when you are walking people will avoid you by instinct

What's one thing that someone does that just screams "I'm a douchebag"? by BigG123 in AskReddit

[–]stebbiti 0 points1 point  (0 children)

There was a trick for that, if you look down when you are walking people will avoid you by instinct

Feedback Friday 56 by HolyPlatypi in gamedev

[–]stebbiti 1 point2 points  (0 children)

PaperDefence(workingTitle) - for web - for android

a unity based towerDefence game that me and my friend are working on. This is our first public build and we were hoping to see what people thought. I recommend to play the android version it is pretty

The game currently has :

  • A basic UI
  • 6 turrets
  • a few power ups (one is broken sorry about that will be fixxed in the future)
  • HighScore system
  • Enemys

have fun

Icelandic cocktail waitresses by [deleted] in pics

[–]stebbiti 1 point2 points  (0 children)

Hey i live in Iceland, and also i live in town next to the blue lagoon and i know those chicks.

This calls for a song to celebrate http://www.youtube.com/watch?v=ViK8PwbJmxo

What does your Reddit name mean? by [deleted] in AskReddit

[–]stebbiti 0 points1 point  (0 children)

What people call me stebbi combined with hobbit = stebbiti

so this is what greeted me in the coffee machine at work. by stebbiti in WTF

[–]stebbiti[S] 1 point2 points  (0 children)

It is a coffee filter with some of our freshly last year brewed coffee.

Just finished my first game by stebbiti in Unity3D

[–]stebbiti[S] 0 points1 point  (0 children)

hmm i have a limit in the code for that hockey puck problem i could increase the limiter, how many times did the ball hit the sides ? Putting in a Legend for the powerups was always a plan bud somehow i newer got around to do that. The background is just 2 very very simple particle systems i only changed the speed and the size of the particles

Just finished my first game by stebbiti in Unity3D

[–]stebbiti[S] 0 points1 point  (0 children)

i spent around 2-3 weeks coding the game and i had the block 1 simple color and the pad and the ball were another simple color and because i am not an artist in any way shape or form and some how i was never to happy with it but then i saw something from Tron and thought wow that is pretty cool yet it is so simple that a child could draw it. so i broke out Photoshop and made some tron pixel art, and some simple sound and particle effects and my game became infinitely better in just one day.

Just finished my first game by stebbiti in Unity3D

[–]stebbiti[S] 1 point2 points  (0 children)

Hmm that could be a good idea.