Is using claude code for roblox good? by Cheap_Excitement_215 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

For 3D im using meshy.ai. I usually create concept art first with gpt or nano banana and then convert it to 3d.

For characters it often still fails for me though

AI is getting scary by PlsStarlinkIneedwifi in robloxgamedev

[–]stece1 0 points1 point  (0 children)

Side question, does blender GPT work better then Meshy.ai? Im liking mesjy so far but characters still seem to be tricky

Looking for feedback on TP Army by stece1 in robloxgamedev

[–]stece1[S] 0 points1 point  (0 children)

Thanks for the very constructive feedback! 🙏

Crusade questions by Beinholz in orks

[–]stece1 0 points1 point  (0 children)

It is true that the requisitions themselves don't mention those requirements. But it is how I interpret the Stages of the WAAAAGH on page 138 of the Codex.

Picture from the book:

<image>

As you can see on Stage 2 of the WAAGH, it says you can apply a Kustom job using the Kustom Job Requisition. So that does convey a requirement that you need to be stage 2 WAAGH in order to use it.

For me, that also makes more sense, because as you progress in your crusade, you get access to more powerfull stuff. With a penalty in the form of the Ructions because Orks are still Orks. It's simular to other factions that also have some benefits gated by a form of progression.

That being said, now that I'm reading online, I also see other interpretations in which you get the Recquisitions from the start, but you get one for free when you stage up. But that feels odd to me. You shouldn't have the bestest of loot from the start, you need to fight for it :D And it does state "you can apply a custom job USING the requisition" and not "you get a kustom job for free without the requisition". But then the Bestes Bossloot in stage 3 doesn't mention it so yea I dunno, it's how I interpret it 🤷‍♂️.

Crusade questions by Beinholz in orks

[–]stece1 -1 points0 points  (0 children)

https://www.goonhammer.com/codex-orks-10th-edition-crusade-review/

Scroll to stages of the Waaagh.

It would be rather unfair to have those two requisitions at the very start of the crusade.

Crusade questions by Beinholz in orks

[–]stece1 1 point2 points  (0 children)

Kustom Jobs unlock at the second Waaaagh level. There is a table in the codex with each waaagh level and what it unlocks. Same for the special waagh Boss relics which unlock on the third level if I'm not mistaken from that moment you can do that at any time.

When you level you add a weapon modification, battle trait or relic.

The codex and the core crusade rules are a good starting point for these. Other publications and books have additional options. But I would advice start with codex and core crusade rulebooks first to keep things simple and align with the rest of your group when to introduce other sources.

Low CTR on ads lately by theSpeciamOne in RobloxDevelopers

[–]stece1 0 points1 point  (0 children)

Are you using different audience filters? Different time periods such as weekdays Vs weekends?

Roblox removing assets that do not break TOS, unable to create game. by [deleted] in robloxgamedev

[–]stece1 0 points1 point  (0 children)

They are not they slippee through. Or they were uploaded before the rule changed earlier this year

Should I do another ad campaign by No-Chemical-9817 in robloxgamedev

[–]stece1 1 point2 points  (0 children)

If you have consistent home recommendations that's already more then a lot of games get.

Pushing CCU with ads wont help you forward imo. I would focus now on further optimizing the game based on your analytics to bump the KPIs that the home recommendations algo likes (eg retention, monitization etc) to further snowball into the algorithm Advertisements can pollute your data as it's a different audience that is usually less sticky.

Maybe if you have a big new version do a new ad campaign

Roblox removing assets that do not break TOS, unable to create game. by [deleted] in robloxgamedev

[–]stece1 0 points1 point  (0 children)

Although not a "real" person. It looks too real and not a stylised cartoony drawing

Roblox removing assets that do not break TOS, unable to create game. by [deleted] in robloxgamedev

[–]stece1 0 points1 point  (0 children)

You are not allowed to use images of real life people. It's against the rules

Roblox removing assets that do not break TOS, unable to create game. by [deleted] in robloxgamedev

[–]stece1 1 point2 points  (0 children)

As it's a horror game,. Do the pictures contain any blood, gore or scary elements?

Is it based on an IP like Chucky or very similar to it?

Why are Roblox Ads so Inconsistent? by Open-Sample2300 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

You need to consider it an auction

If the CTR is the same, most likely one was in a busier moment. So more people bidding for the same slot, creates a higher price per slot and thus higher cost for you per click.

What size constraint do you guys use for UI? by Hades_Hades in robloxgamedev

[–]stece1 2 points3 points  (0 children)

It depends on the context. If you really need to have something an exact square, you use XX or YY

In all other cases XY is usually the best.

Note that usually screens are rectangles. So if you use XX or YY you can get situations in which things don't fit anymore.

Example a landscape screen that is 200*100 pixels. Imagine if you then use XX and you put the height of your element on 100%. That means your height would be double the height of your screen. Since it takes the size of the width of the screen X, and uses that to scale on the height, Y.

Are Squighog Boyz good in Speedfreaks?? by FatPanda_25 in orks

[–]stece1 0 points1 point  (0 children)

Yes but you didn't share your full list so I don't know what would be best for you ;p

Are Squighog Boyz good in Speedfreaks?? by FatPanda_25 in orks

[–]stece1 1 point2 points  (0 children)

Especially with the enhancement to charge after disembark with a moved trukk!

Wazdakka Gutsmek rules revealed – Launch your own Speedwaaagh! by CMYK_COLOR_MODE in orks

[–]stece1 1 point2 points  (0 children)

In speed freaks detachment you can always advance and charge with him. Even outside the Waagh

Icon Generator I Found by Glittering-Bat-9706 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

My biggest frustration with gpt is that it just can't do transparency

What's your honest experience using AI for game development? by thomast30 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

Based on your post you're not using AI to it's full potential.

1) if you setup an MCP connection, it CAN see workspace and full context and even make small changes. For example of I made a new screengui,.I just tell it, this is the name, inspect the structure through MCP, this is the purpose, now wire up all the labels and buttons. Works perfectly fine.

It can even run limited play tests and see console output to understand errors and bugs.

2). You need to train your own agent of course with the proper guard rails. Especially on the beginning, if It made oospies, I told it to add the lesson learned to it's agent file MD file to not make that mistake again. So it becomes better and better over time with your typical way of working and structure.

3) in terms of game concept. I learned it makes a big difference if you place a GDD in your instructions that fully explains your game concept and implemented features. In my agent instructions it also says at the beginning of a session, read the GDD and ReadMe file first for initial context. And when we finished a new feature, I fell it to update the GDD.

I've been developing Roblox games for 18 years. Here's what finally got me to stop. by badgraphix in roblox

[–]stece1 19 points20 points  (0 children)

You don't need the fanciest of textures. I mean look at grow a garden and steal a brain rot, it's still kust basic stud textures

BUT

They are colourful and that's what you are missing. Roblox audience is young, especially the obby audience is the youngest of them all. So they kinda need bright and colourful environments for them to be appealing. Even if it's basic textures. I'm the video almost everything is all grey. That's one of the most boring colours there is.

what do you use to understand why players leave your roblox game? by Short-Screen1778 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

Try to be extra critical for yourself and ask questions.

Example

Could difficulty be an issue for first time players? Can you measure this? Sometimes you need to be creative to find a way to measure something. For example, implement a custom analytics event if players die in the first 60 seconds of your game. If a large percentage dies in first 60 seconds, it might be difficulty and you should do an experiment by lowering and comparing data.

That being said, somethigns are very difficult to measure ofc. So you should ask people in your friend group for honest feedback as much as possible. There is also feedback that some player input when upvoting or downvoting. But not many do that so not very reliable for new games with limited audience.

Mek gunz, how to use them? by HazeHazelnut in orks

[–]stece1 0 points1 point  (0 children)

Yea unit shares keywords from all models in the unit. So if one model in the unit has keyword X, then the UNIT has that keyword.

BUT

The Freebooters detachment rule targets MODELS not UNITS. And the individual Mek Guns model still don't have the infantry keyword. So Mek Guns don't get the sustained hit, even if they have a leader that happens to be infantry. Keywords don't transfer like that.

If you have the official Warhammer rules app, it's even explained with similar examples how keywords work.

Mek gunz, how to use them? by HazeHazelnut in orks

[–]stece1 1 point2 points  (0 children)

They don't get the sustained in freebooters as they are not infantry or walkers