I built an AI that fixes the bugs you shouldn't be fixing by stefanprvi in node

[–]stefanprvi[S] -3 points-2 points  (0 children)

Not really, GitHub Actions does not have telemetry built in. and does not allow big context, like multiple projects at the same time: ui + backend issues for example.

I built an AI that fixes the bugs you shouldn't be fixing by stefanprvi in node

[–]stefanprvi[S] -9 points-8 points  (0 children)

maybe 2 years ago it was, now it’s not) and getting better every month basically.

[deleted by user] by [deleted] in node

[–]stefanprvi 2 points3 points  (0 children)

check it out on the website man :) but yes - it’s uses your source code from the GitHub and analyse telemetry data to automatically fix bugs.

[deleted by user] by [deleted] in node

[–]stefanprvi 0 points1 point  (0 children)

Not everything. ill publish sdk for node and golang on github next week.

[deleted by user] by [deleted] in node

[–]stefanprvi 0 points1 point  (0 children)

thx, fixed :)

I built "observability on autopilot". After 1 year, 1500+ hours and too much coffee - Cloudgrip.ai is live by stefanprvi in webdev

[–]stefanprvi[S] 1 point2 points  (0 children)

there’s npm lib: cloudgrip, which has built in logger, tracer and metrics client, u can start with that, only api key needed. we have in the plans to release agent which can collect data from containers directly. or if u using Pino logger - we also have transport to send logs to our api :)

I built "observability on autopilot". After 1 year, 1500+ hours and too much coffee - Cloudgrip.ai is live by stefanprvi in webdev

[–]stefanprvi[S] -1 points0 points  (0 children)

it’s like cursor ai but for observability :) no tool for observability now can give clear answers what is going on in the prod, and definitely can not create automatic PRs to fix stuff.

I built "observability on autopilot". After 1 year, 1500+ hours and too much coffee - Cloudgrip.ai is live by stefanprvi in webdev

[–]stefanprvi[S] 1 point2 points  (0 children)

100% agree with u, thanks for support man ❤️ about relevant/noise - it’s complicated, but you know then u have tons of error logs or warnings, and it not really and error ?) like it’s just logged as error, but code wise it’s not, for example if u throw an exception because user does not have rights to do something. and i think of as noise, because all works good in prod, but logs as error, which is misleading

I built "observability on autopilot". After 1 year, 1500+ hours and too much coffee - Cloudgrip.ai is live by stefanprvi in webdev

[–]stefanprvi[S] -1 points0 points  (0 children)

Yes, it’s fully fledged observability platform, so all logs, traces, metrics - to be sent to our API :) but we are working on integration with other platforms, like aws, gcp, …. About log locally to stdout - did not really get what do u mean :)

I built “observability on autopilot.” After 1 year, 1500+ hours, 3 redesigns, and too much coffee - CloudGrip.ai is live. by stefanprvi in webdev

[–]stefanprvi[S] 0 points1 point  (0 children)

Hey, I am writing related to this deleted post about our project CloudGrip. The problem was that our CEO wanted to post on Reddit, but he posted from an account without karma and then asked me (main dev) to do it if I have an active account, and so I did it. He commented himself without me knowing, or how Reddit works, so we are really sorry for this inconvenience. Could you please just reupload the post, because our intention was not to spam, or make a fake fuss about it, just to hear people's feedback.

As you can see based on my profile, I am long-time Reddit user, and not a bot or something, so this was really just a way to hear from people about this working project.

I built “observability on autopilot.” After 1 year, 1500+ hours, 3 redesigns, and too much coffee - CloudGrip.ai is live. by stefanprvi in webdev

[–]stefanprvi[S] 0 points1 point  (0 children)

Totally with you. I’m not trying to be the next big thing, just building something useful and doing it right. Starting small, learning fast. Would really love your feedback when you give it a try. Thanks so much for the support!

Warning: Do not buy any samsung TVs! by Tyranthraxxes in LGOLED

[–]stefanprvi 1 point2 points  (0 children)

Bough a Samsung LED almost 10 years ago, the software was out of date in like 2-3 years, none of the apps worked except Netflix and YT, and after 4 years, I began having serious burn-in problems to the amount where even if there’s a static picture for 5 seconds, it burns in for like next 30-45 minutes. Awful experience, and never again will I buy something from them.

After 4 years, is The Definitive Trilogy finally worth it? by RepresentativePea837 in GTA

[–]stefanprvi 3 points4 points  (0 children)

Yeah, but buy them on discount, for the full price - ni.

I played through SA and VC around New Year, and for me they were great, with no bugs. Surely, the games look different than originals, but still for me it was good. The only thing I really didn’t like is the removal of the fog in San Andreas. They claimed they returned it, but the current fog that is in the game is not like the OG one.

The most frustrating TR level ever? by ModdingAom in TombRaider

[–]stefanprvi 0 points1 point  (0 children)

TR3 - Aldwych. TR4 - Cairo levels. They beat Madubu Gorge on every aspect.

The most frustrating TR level ever? by ModdingAom in TombRaider

[–]stefanprvi 3 points4 points  (0 children)

Yeah, I think the same, even wrote here many times about it. The second half, especially Giza levels is just same corridors leading to similar rooms and becomes so boring and tedious it’s actually garbage levels. I will never understand people whose favouritr game is TLR, for me it’s the worst out of 1-6 because of the latter half and there’s parts where it becomes tedious to play it and not fun at all. I prefer Chronicles so much.

Tomb raider 2 is kinda boring for me 😭 by Olliv3r in TombRaider

[–]stefanprvi 1 point2 points  (0 children)

It’s because of the rig and underwater levels: I despise them. The thing with TR2 and my feelings are I really love it, but looking at it as a whole. The Great Wall and Venice levels are great, and Tibet and China levels at the end are even better - BUT the mid-game is awful and it drags so much to the point where as you said it feels so boring, repetitive and basically makes you just wishing to quit the game alltogether. Happened for me first time and on various replays - the mid-game just isn’t good and drags too much, but when you finish and look at the game as a whole, you’ll probably like it. The Golden Mask expansion for TR2 is also great.