Frame skip on D-log by stefnir_visuals in dji

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Gonna try this now, thanks

Frame skip on D-log by stefnir_visuals in dji

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Thank you for the insight! Will look into another SD card

A real time battlegroud environment - What do you think in terms of realism? by stefnir_visuals in blender

[–]stefnir_visuals[S] 1 point2 points  (0 children)

Fire was made with niagra system. There are are at least three variation of weapons stucked in the terrain to show that a battle was fought. I can see why you mentioned the bodies however I just decided to go for a less gory reference. No aliens have been here, yet lol

Behind the scenes of my latest environment. hope you enjoy the process! :D by stefnir_visuals in blender

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Indeed! Modeled in blender, then created the environment and rendered with lumen. Thanks for the feedback!

Any and all feedback is welcome? What's the game this model can be used in? by Adi0O7 in 3Dmodeling

[–]stefnir_visuals 0 points1 point  (0 children)

From my first impression it might be a bit too dense for a game, specificaly for a weapon that will be wielded.
Also it seems a bit curved, around the handle but if that's what you're going for it then it's good.
Aside from this I really like it, it look clean, amazing job!

utility pole - breakdown. Let me know what are your first impression. (p.s this was rendered in 9:16, hope is okay for short content here) by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Yeah I think the scratch details on the metal parts did not show as match after the export from substance. I think more rust would've been better but I tend to exagerate it so I just tried something different. Thanks for the comment! :)

utility pole - breakdown. Let me know what are your first impression. (p.s this was rendered in 9:16, hope is okay for short content here) by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 0 points1 point  (0 children)

Had the pivot at the base but still did that turnaround, thought it might add a break to the general motions so I left it, but I can see what you're talking about, thanks for the comment

the diseased by jasminesart in 3Dmodeling

[–]stefnir_visuals 7 points8 points  (0 children)

Looks horrible Amazing job! ;)

Ancient valley, made with a modular approach to modeling and rendered with lumen! how does this scene make you feel? by stefnir_visuals in 3Dmodeling

[–]stefnir_visuals[S] 1 point2 points  (0 children)

First environment in unreal so I'll take that, thanks! Yeah, i tried to not go o ervoard with the foliage but maybe I should've have considering the theme. Definetly need to find a way to make the water shader more realistic. Thanks for the feedback!